Hi all,
Previously, you could adjust the pop cap of the story tellers by going to \Core\Defs\StorytellerDefs and (for each story teller) changing:
<desiredPopulationMin>#</desiredPopulationMin>
<desiredPopulationMax>#</desiredPopulationMax>
<desiredPopulationCritical>#</desiredPopulationCritical>
This has changed in A17 and I'm wondering if anyone has come across where these variables are now? I can't seem to find them.
Thanks!
Defs/Storyteller/Storytellers.xml
The way it tracks preferences has changed. You should find a populationIntentFromPopCurve key in each of the core Storyteller defs. This is a curve made of ordered pairs of (population, relative odds of new population events). So instead of having a single "minimum" or "maximum" population where the odds of these events changes, odds change gradually as your population increases (or decreases).
For instance, for Cassandra the curve looks like this:
<populationIntentFromPopCurve>
<points>
<li>0, 8</li>
<li>1, 4</li>
<li>5, 1</li>
<li>9, 0.5</li>
<li>13, 0</li>
<li>18, -1</li>
</points>
</populationIntentFromPopCurve>
Ok thanks, I had seen that def and those values before but didn't really understand them. I see what you mean with the pop curve and +/- event chance now. Thanks again!
As I understand it, the relative odds at 0 would mean new population events stop happening.
But what happens at relative odds of -1?
Please correct me if I am mistaken.
Well -1 matched up to critical from before... so I imagine
Start the Killing.
As for the thread itself. THANK YOU. I knew they wrere pairs... and I was guessing in the right direction... but the second pair had me about 65% stumped.
(insanity)
With this new data it might even be possible to have multiple comfort and craze zones... start out get to 10... but getting to say 20 is a heavy slog of prison breaks and dead rescuees... so you have time to build. Then you claw your way through 20's lil pop barrier and poof a breeze again. rinse and repeat all the way to a real hard cap where it feels like you're a THRIVING lil city. Only now... well you're TOO BIG.
(/insanity)