[Mod Request] Metro 2033

Started by Epeirios, December 21, 2015, 11:14:04 AM

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Epeirios

Hi guys,

I played the Metro Games based on the novels 'Metro 2033' and 'Metro 2034'. linkhttp://store.steampowered.com/app/43110/

The setting and story of Metro 2033 is, in my opinion, fantastic. So i would really like to see the world of Metro 2033 alive in an other game. I was planning to make a mod for Prison Architect in a Metro 2033 setting but RimWorld seems to be more suitable for my ideas for the mod.

Metro 2033 Map http://metrovideogame.wikia.com/wiki/Post-Apocalyptic_Metro_System?file=Post-Apocalyptic_Metro_Map.gif

My ideas for the mod:

  • The entire map is 'under ground' just like the mountains in vanilla RimWorld only it now covers the entire map.
  • Metro lines crisscross the map, these are generated when building the map.
  • Attacks from creeps from the Metro Game.
  • Attacks from the 'human' Factions from the Metro Game.
  • Trading with strangers or merchants. The merchants and strangers arrive via the Metro station on foot or by train-card.
  • Building your own train-cards.
  • Currency overhaul, bullets to use as currency. The same bullets u use for weapons.
  • Planet map overhaul to metro map

Creeps in the game:

  • Nosalis: A common mutant found in the metro that likely mutated from moles. There are six varieties in Metro 2033: common, black, winged, albino, plated and rhino.
    Lurker: Small, numerous and agile creatures likely mutated from rats or small dogs.
  • Watcher: Large mutants covered with dark, grey fur, and known for their distinct howling.
  • Spiderbug: Large, scorpion-like insects that are deathly vulnerable to light.
  • Giant Amoeba: A large explosive ball of protoplasm, seeks out living creatures and explodes on contact.
  • Nosalis Rhino: A massive nosalis leader that acts as an alpha female to common nosalises.
  • Bear: A bear that was affected by the radiation, now a powerful boss-entity.
  • Slimeslug: A mutant only mentioned, even in the book. Slimeslugs are very powerful presumably predatory snail-like creature that leaves slimy trails in its wake.
  • Corpse Eaters: Corpse Eaters are non-lethal scavenger mutants that feed on the corpses of all creatures including members of their own species.
Suraface creeps:

  • Demon: A dangerous giant bat-like creature found only on the surface.
  • Mutant Crow: Mutant crows are small bird-like animals living on the surface and have the ability to fly.
Water creeps:

  • Shrimp: Large chitinous marine mutants found in the underground metro "river" and the swamps on the surface.
Boss creeps:

  • Librarian: Quasi-intelligent beasts, very dangerous. Found only in the library. There are 2 varieties: common and black. Their appearance resembles grotesque gorillas; passively suggesting they are mutated from humans or apes.
  • Biomass: A very large mass of radioactive organic material found on top of the D6 reactor, acts as a boss-like creature for the player.

Factions in the game:

  • Dark Ones: Very powerful species of sentient humanoids with telepathic abilities that attempt to communicate to the player. They are the results of mutations in humans, and are also known as "Homo Novus". They are quite probably the 'Invisible Watchers.' (these a human like mutants)
  • Fourth Reich - A politically far right neo-Nazi faction who embrace many of the ideals of World War II Nazi Germany. Their leader, the Führer, enforces a policy of oppression against all those who are considered 'inferior' which includes people who have been mutated by radiation. Their home station is the triple station of Tverskaya-Chekhovskaya-Pushkinskaya, though they occupy many other stations and bases on the surface. In a state of perpetual war with their political opposites, the Red Line, their army consists of highly trained men with advanced equipment, and often utilise Wehrmacht-style helmets and banners. They prefer well trained soldiers and heavy firepower at the expense of a smaller army (possibly because their purges have limited their recruitment options).
  • The Commonwealth of the Stations of the Ring Line - Shortened to Hansa, this faction is a collection of stations that occupy the Koltsevaya Ring Line of the Metro. Formed during the early days of the Metro when Central Metro Command fell, Hansa is the most powerful faction in the Metro. Their influence stretches in all directions due to their line being impossible to bypass, meaning Hansa grew incredibly rich. Although their security forces are well equipped, they rarely seek war, preferring to use economic sanctions to suppress their neighbours. They also protect a number of satellite factions, in return for food, electricity and so on. Their leader is the mysterious Prime Minister Rusakov.
  • Polis - Occupying the Arbatskaya, Alexandrovsky Sad, Biblioteka im Lenina and Borovitskaya stations, Polis is the beacon of light in the post-apocalyptic Metro. Created by previous members of the Russian government, military, and police, Polis is the factions closest to pre-war life, with electric lighting and relatively comfortable living conditions. Taking their society from Indian caste system, the Brahmin lead, the Kshatriya are the protectors, the Vashiya the merchants and the Shudra, who are the servants, Polis actively seeks to preserve as much of the old world as possible. They frequently send Stalkers to the surface to hunt for pre-war books that they distribute to the entire Metro.
  • Rangers of the Order - A para-military organisation considered the protectors of the Metro, the Rangers venture the Metro and the surface, eliminating mutants and bandits who prey on the weak. Although technically neutral, they have close ties with Polis, with many members hailing from there. They have no home stations, instead occupying the surface base of Sparta, and the D6 bunker. Their leader, Miller, enforces a policy of 'if it's hostile, you kill it', which has served the Rangers well so far. Many members were previously Russian special forces or military, training which makes them ideal soldiers for protecting the Metro.
  • Red Line - The Red Line are a politically far-left faction who emulate the former Soviet-Union, particularly that of Stalin's era. Occupying the Sokolnicheskaya Line, minus the two stations of the Ring, the Red Line are a powerful faction. Although not as openly hostile as their enemies, the Fourth Reich, they are nonetheless an oppressive society, with many executions and imprisonments. Their army is reminiscent of the World War II Red Army, comprising of large quantities of poorly trained and equipped men with low chance of survival. Their huge (relative to the rest of the Metro) population allows this huge neglect for life. They have some well trained and equipped soldiers though, who are most likely either pre-war soldiers or veteran conscripts. These soldiers are rarely seen near the front lines though. Their leader, Secretary Moskvin, is a harsh leader, though the faction is fairly wealthy nonetheless.

optional features:

  • Weapon customization. (adding and removing attachments to weapons)
  • Producing bullets
  • Creeps can dig tunnels

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Unfortunately this is like an entire new game, so it's unlikely someone else will tackle the task. It works with some of the base mechanics but most of it would have to be overhauled. Your base ideas for the mod is a lot of changing Rimworld, so you may have to tackle this yourself. You might be able to get some other modders to help.
Selling broken colonist souls for two thousand gold. Accepting cash or credit.