Did they rework behaviour in B19? If so please don't drop it. This is one of the best mods here
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#2
Releases / Re: [A17] Combat Extended - v1.7 IED & Fire Rebalance (01.11.2017)
November 24, 2017, 11:37:45 AM
You can observe progress on B18 version via GitHub of the project. Selecting the "A18" branch in the branches popup, there you can view recent patches and fixes for the experimental version.
https://github.com/NoImageAvailable/CombatExtended/tree/A18
https://github.com/NoImageAvailable/CombatExtended/tree/A18
#3
Releases / Re: [A17] Expanded Prosthetics and Organ Engineering 2.0 (24.5.2017)
November 07, 2017, 05:18:01 AM
I hope, Tytan hasn't changed any body system, so EPOE would need some serious rework, right?
#4
Releases / Re: [A17] Combat Extended - v1.7 IED & Fire Rebalance (01.11.2017)
November 05, 2017, 04:21:16 PM
*cough* a18 *cough*
Please, tell me that Tynan hasn't changed the combat system, so you'll have to rewrite CE
Please, tell me that Tynan hasn't changed the combat system, so you'll have to rewrite CE
#5
Unfinished / Re: [A18] (WIP) Rimworld - Fear The Darkness
October 26, 2017, 03:11:29 PM
Volvanic planet when
#6
Ideas / Exactly 64 bits.
August 23, 2017, 12:59:42 PM
So, Rimworld is running on 32x executable. This is bad. This means that the game is limited to use around 4gb of memory. By allowing it to use more the game can give more memory to AI calculations, significantly improving performance of the game. I'm not a qualified programmer, but I can assume that this would make realtime mod loading easier, meaning less lags when using a huge amount of modifications.
I was just wondering... why? There was a point in Rimworld history when Tynan just stopped updating to new unity versions. I mean, when there is a new version of the game engine - why not update a product? Yes, it would take effort and time but it worth it. Now unity 2017 is almost out, but game is running on unity 3.5 or something around this version, and of course, NOW it would take a LOT of effort to update all this code to the latest.
I highly hope that Tynan would take care of updating project in alpha 18 rather than injecting new features. I made this post just to know how many people share the same point of view as I am.
Thanks for your attention.
I was just wondering... why? There was a point in Rimworld history when Tynan just stopped updating to new unity versions. I mean, when there is a new version of the game engine - why not update a product? Yes, it would take effort and time but it worth it. Now unity 2017 is almost out, but game is running on unity 3.5 or something around this version, and of course, NOW it would take a LOT of effort to update all this code to the latest.
I highly hope that Tynan would take care of updating project in alpha 18 rather than injecting new features. I made this post just to know how many people share the same point of view as I am.
Thanks for your attention.
#7
Unfinished / Re: [A16][WIP] Advanced Robotics: A New Era
March 19, 2017, 02:50:26 PM
We need this masterpiece
Stay alive pls
Stay alive pls
#8
Mods / Crime and punishment
March 04, 2017, 04:14:35 PM
Hey, are there any mods, that can make arresting colonist more usefull? It would be much great if colonist, who had spent some time in jail can have morale boost for motivation not to do bad things (like setting medicine on fire).
#9
Unfinished / Re: [A16][WIP] RimVerse - Return to the stars
February 04, 2017, 11:09:19 AM
How about github?
#10
Ideas / Re: Your Cheapest Ideas
October 17, 2016, 03:58:19 PM
Colonist eating a corpse stacks 3 times and gives -7 debuff when eating without a table x3 makes -9 what the bloody squirrel Tynan.
Make something please.
Make something please.
#11
Mods / [Mod idea] calm tantrums
October 15, 2016, 07:17:07 AM
What do you think about a mod, which adds a possibility for high level socials to talk with mental broken ones, and calm them with low percent chance?
#13
Help / Textutes error
August 23, 2016, 11:57:07 AM
I tried to extract textures from RimWorld data, using UnityAssetsExplorer, but soon as i opened .dat file i got this:
This problem is caused by UAS, or it's mu fault?
This problem is caused by UAS, or it's mu fault?
#14
Releases / Re: [A13] [MODPACK] Hardcore SK global project 3.0: Cataclysm+
August 14, 2016, 12:48:35 PMQuote from: skyarkhangel on August 14, 2016, 11:54:46 AM
Soon release, 4.0
And new main menu.
http://image.prntscr.com/image/773a95bd33c74f97b01273986f78d834.png
To be honest, menu buttons look better when shifted to the right. The rest is nice.
#15
Releases / Re: [A14] Phi - Multiplayer interactions between colonies
August 07, 2016, 11:09:14 AM
Hope we can do deep strikes on other colonies soon, lmao.