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RimWorld => Ideas => Topic started by: Workload on November 13, 2013, 05:55:56 AM

Title: Local jail needs help
Post by: Workload on November 13, 2013, 05:55:56 AM
A local jail will ask you to hold onto a prisoner for a period of time. Paying you for keeping them in your jail for a set time. Can't recruit them or else the jail well not pay you or send troops after you for breaking the law. One bad thing about this is that there gang members could try to sping them from jail. Other thing he/she can start fighting other prisoners or try to espace more offen. I like this gives more to the jail system.
Title: Re: Local jail needs help
Post by: Amaror on November 13, 2013, 05:58:12 AM
This is supposed to take place on a rimworld.
That means no big towns or prisons or law inforcements.
Title: Re: Local jail needs help
Post by: deadbeat88 on November 13, 2013, 12:52:34 PM
I like the idea. why dont we call ourself as prison architects while at it.
Title: Re: Local jail needs help
Post by: JayNic on November 13, 2013, 02:09:53 PM
I too would like to see an interaction between other possible settlements or camps.

The "it's a Rim World" argument is used way too often to justify not adding features...

The fact is: between the raiders, traders, and wanderers there are hundreds of people passing this planet every month.
Title: Re: Local jail needs help
Post by: Wopian on November 13, 2013, 02:16:23 PM
Kinda goes against the story of crashing onto a rim world. It's highly unlikely to be a prison that far out.
Title: Re: Local jail needs help
Post by: Galileus on November 13, 2013, 02:17:59 PM
Could work with the setting if stretched far enough, just sounds unbelievable. Some random guys asking you to hold their prisoner? Why not let him go straight away?
Title: Re: Local jail needs help
Post by: Workload on November 13, 2013, 02:27:48 PM
Sorry I missed that it was a jail in space asking you and they come as a trader or the slave trader asks you to do this for him. If a trader can get to you why can't anything else?
Title: Re: Local jail needs help
Post by: mumblemumble on November 13, 2013, 03:05:56 PM
I see no logic in this whatsoever, the world is supposed to be fairly desolate, besides those who crash / traders passing through the system. A "local" jail defies logic, since there would be no jail on the planet, and I'm POSITIVE that the jail could find more  convenient, reputable, and closeby solutions to a large prisoner population than some colony of strangers which most likely cant be trusted.

And no, the "rim-world excuse" isn't blocking features all the time, its just supposed to be something of the wilderness, and being stranded, your only outside communication is a "business only" channel to buy supplies. Plenty ideas are ok with most people, just not ones which clash with this vibe greatly (It makes all sorts of plot problems).
Title: Re: Local jail needs help
Post by: JayNic on November 13, 2013, 04:03:25 PM
I disagree with people saying it's not realistic... We build jails - why not someone else?
Title: Re: Local jail needs help
Post by: Luckless on November 13, 2013, 04:30:49 PM
If characters were given more personality traits (that actually had a real effect on the game) then I could see traders 'requesting' you to take a problem crew member off your hands.

Expanding personality/mental state stuff could give us more for scientist types to do. Psychological evaluations to identify 'hidden' traits before you just add a former prisoner to your colony.

There are a number of ways that adding new members and new prisoners can work while maintaining the whole idea of it being far away from civilization.
Title: Re: Local jail needs help
Post by: Galileus on November 13, 2013, 04:34:47 PM
Quote from: JayNic on November 13, 2013, 04:03:25 PMI disagree with people saying it's not realistic... We build jails - why not someone else?

Oh, the "there are other jails in universe" part is quite realistic. It's the "we hand over our prisoners to some random dudes on desolated planet we didn't even knew exists like it's candy" part I fins a bit lacking :)
Title: Re: Local jail needs help
Post by: Nasikabatrachus on November 13, 2013, 04:50:10 PM
Sparrow, Captain, has landed nearby. He is a space captain who was forced off of his ship by a mutiny. The mutineers gave him only an antiquated pistol with one shot.

"Where's the rum?"
Title: Re: Local jail needs help
Post by: ShadowDragon8685 on November 13, 2013, 05:02:24 PM
Quote from: Nasikabatrachus on November 13, 2013, 04:50:10 PMSparrow, Captain, has landed nearby. He is a space captain who was forced off of his ship by a mutiny. The mutineers gave him only an antiquated pistol with one shot.

"Where's the rum?"

Hahahahaaaaah!

That would be crazy. But crazy awesome, too. Putting up with Capin' Jack's craziness.
Title: Re: Local jail needs help
Post by: Nasikabatrachus on November 13, 2013, 06:36:03 PM
"How did he escape?"

"He lashed together some solid rocket boosters."

"But what did he lash them together with?"

"Human hair. From my back."
Title: Re: Local jail needs help
Post by: Workload on November 13, 2013, 07:20:08 PM
Maybe they only ask you cause it's there only choice and there jail is full or they need to hide him off the grid, so his/her gang can't find them and blow up the jail in space or on a different planet/whatever
I agree that is should fit rimworld theme
Title: Re: Local jail needs help
Post by: mumblemumble on November 13, 2013, 07:30:39 PM
Quote from: JayNic on November 13, 2013, 04:03:25 PM
We build jails - why not someone else?
Heres a few reasons:

The colony has no reputation.
It would be a violation of prisoners rights, most likely.
Its uncertain if the prisoners would be around when the sentence is up(might be killed, working for the colony, sold off, w.e).
Nothing is stopping the colony from selling them off for even more money.
Prison would need to be certified by the government who owns the prisoners. (Its this way in real life)
There is ABSOLUTELY no reason what so ever to trust the colony

And many others. Seriously, no government in their right mind would export prisoners to some random desolate planet colony, if they cared THAT little about the prisoners, they would of shot them a long time ago.
Title: Re: Local jail needs help
Post by: Nasikabatrachus on November 13, 2013, 08:20:25 PM
I'm not sure about someone paying the player to take in a convict, but penal colonies and the export of convicts to be sold as indentured servants was a real practice undertaken by, for example, the British Empire.

Citation: Australia
Title: Re: Local jail needs help
Post by: Tynan on November 13, 2013, 10:47:04 PM
I actually quite like the idea. It falls in with the "colony quests" general concept where someone asks you to do something within a time frame for a reward.

As for the story reasoning, what's the issue? Some dudes have a prisoner, they're getting chased by a bigger band of dudes, they desperately try to pay off some little colony to hold onto the prisoner with the promise of a bigger payoff later. Maybe the bigger band attacks the colony, maybe not, maybe the dudes never come back, or maybe you recruit the prison and ambush the people who hired you when they return. It's a very Western story.

The government doesn't have to be involved at all, a prison can just be a tied-up hostage from a robbery gone wrong or a governor's daughter being delivered to a gang leader or a rich man held for ransom.
Title: Re: Local jail needs help
Post by: Semmy on November 13, 2013, 10:49:23 PM
aristocrat ladies being taken hostage and being delivered to my fear driven colony.

This game can go every way someoby wants it to go.

But i think it will be a nice addition.
You could even make it a deeper quest.
In wich you can take in that hostage or turn him down.
If you take in the hostage some bounty hunters might come take that hostage back. Or maybe even imperial scouting parties might come and look for them. Damm i could rattle on about the possibilities this kind of events/quests open up
Title: Re: Local jail needs help
Post by: Nasikabatrachus on November 13, 2013, 11:36:07 PM
I especially like the potential for double-crossing whoever the quest-givers are.
Title: Re: Local jail needs help
Post by: lt_halle on November 14, 2013, 02:17:02 AM
A small blue notification pops up in the right.

"Days ago, you detected a large burst of energy in the sky, evidence of an exploding starship. A battered escape pod lands near your colony with an injured convict inside. At nearly the same time, you receive a transmission.

'This is Penitentiary Station <insert random name here> broadcasting to all nearby settlements. A bus for convicts has been struck and destroyed in a sector near your location. If you have information about any escaped convicts, we will keep an open radio channel. A reward is offered for their safe return."

From there, you have about a week to use your comms unit to report the prisoner (if you've taken them prisoner), after which jailers will land a few days later, collect the prisoner and pay you a moderate sum once they're off the map. It would be moderately less than what slavers would pay, but in return your colonists get a positive happiness booster ("Put away a dangerous criminal") whereas you could recruit them but suffer a negative happiness modifier ("Welcomed a convict into our ranks").
Title: Re: Local jail needs help
Post by: Galileus on November 14, 2013, 03:48:26 AM
As long as it's an escaped convict or a captured guy (when it's just a few people involved) and not a prison ship or local prison just randomly dropping one guy at you, this can work. I definitely do not buy a full-blown prison still.
Title: Re: Local jail needs help
Post by: Nasikabatrachus on November 14, 2013, 04:07:19 AM
I think that when this sort of idea is one of dozens of events that only happen once every four or five games, people will forget that they ever found it objectionable.
Title: Re: Local jail needs help
Post by: Galileus on November 14, 2013, 06:07:31 AM
What do you think we are? Goldfish community? That any distrac... oh, look, butterfly!

(sorry, couldn't help myself :P)
Title: Re: Local jail needs help
Post by: litlbear on November 14, 2013, 02:51:20 PM
Quote from: Wopian on November 13, 2013, 02:16:23 PM
Kinda goes against the story of crashing onto a rim world. It's highly unlikely to be a prison that far out.

in lots of stories, prisoners were sent to stations in space, far away from civillization.  it makes sense.
Title: Re: Local jail needs help
Post by: Workload on November 15, 2013, 02:39:02 AM
Glad a lot of people and Tynan like this and want to see this didn't think it get that notice. Also I like the other stories around this.

Oh a different Event its kinda been mention around the forum I think.

Travelers seeking help

Travelers are in need of food and repairs and a place to sleep. Asking you if they can land by you to refuel /repair. After a set time they will leave and pay for the help or they might turn on you and try take your stuff and leave or attack your people. You can toss some sleeping rolls outside or give them nice guest’s rooms. Also have to feed them and sometimes help repair and connect a power cable to the ship to give it power.  The travelers names should be different color then yours maybe green. So you know what guys are yours and there's.
Title: Re: Local jail needs help
Post by: DarkThug on November 15, 2013, 03:08:48 AM
Quote from: Workload on November 15, 2013, 02:39:02 AM
Travelers seeking help

Travelers are in need of food and repairs and a place to sleep. Asking you if they can land by you to refuel /repair. After a set time they will leave and pay for the help or they might turn on you and try take your stuff and leave or attack your people. You can toss some sleeping rolls outside or give them nice guest’s rooms. Also have to feed them and sometimes help repair and connect a power cable to the ship to give it power.

I like this Idea very much. It has FTL feel in it. It also give player something to do with their excess food and energy in late game. If you success they can give you reward. Be it cash, metal or other items that do nothing right now. Or they can actually be spies or raiders trying to infiltrate your base.

Quote from: Workload on November 15, 2013, 02:39:02 AM
The travelers names should be different color then yours maybe green. So you know what guys are yours and there's.

We do already have blue for neutral character. When they start attacking, they can also turn red. Imagine 5 blue suddenly turn red in middle of our base. Chaos will ensue lol



To expand on that, I would like to suggest a landing pad, a repair bay, a bar and an inn. So we can attract more travelers. Have them pay money for a place to stay. Buy food in bar. Occasionally, two drunkard will start shooting each other in the bar. Stray bullet and collateral damage would be imminent.
Title: Re: Local jail needs help
Post by: majesty on November 15, 2013, 03:32:45 PM
who said you're the only survivors?
if crap is raining down all the time and escape pods are landing and somehow you three survived, why the hell cant other colonists survive and start their own colony? they could ask you to hold on to one of their prisoners. plus, if its such a rim-world then why the hell do i see travelers every 5 mins? i mean sure, its cool that i can jail their ass for being on my turf, but where do they come from? probably one of the other colonies.
Title: Re: Local jail needs help
Post by: Workload on November 16, 2013, 04:32:02 PM
Quote from: majesty on November 15, 2013, 03:32:45 PM
who said you're the only survivors?
if crap is raining down all the time and escape pods are landing and somehow you three survived, why the hell cant other colonists survive and start their own colony? they could ask you to hold on to one of their prisoners. plus, if its such a rim-world then why the hell do i see travelers every 5 mins? i mean sure, its cool that i can jail their ass for being on my turf, but where do they come from? probably one of the other colonies.
Exactly and there colonists, why leave there nice home on this new planet.  Sure there’s flaming rats but damn it, this is our home now.

Cause pretty sure after awhile you could build a ship and take off.  Just saying not suggesting it at all.   

Quote from: DarkThug on November 15, 2013, 03:08:48 AM

I like this Idea very much. It has FTL feel in it. It also give player something to do with their excess food and energy in late game. If you success they can give you reward. Be it cash, metal or other items that do nothing right now. Or they can actually be spies or raiders trying to infiltrate your base.

We do already have blue for neutral character. When they start attacking, they can also turn red. Imagine 5 blue suddenly turn red in middle of our base. Chaos will ensue lol

To expand on that, I would like to suggest a landing pad, a repair bay, a bar and an inn. So we can attract more travelers. Have them pay money for a place to stay. Buy food in bar. Occasionally, two drunkard will start shooting each other in the bar. Stray bullet and collateral damage would be imminent.

Thanks I try to put the basics out there and let other people word smith it haha and I checked out FTL cause I keep seeing it popping up in the forums. I see what you mean.

Oh blue is neutral that works for me.

The landing pads would be needed for this for sure, Could skip the repair bay but if willing to make it I’m down.
Bar sounds awesome. Can have some cons/pros     
Pros- Make people happy fast for a few hrs.    Attracts more people.    Make money off guests/blue names.     Can’t think of more know I’m missing something
Cons- Higher chance of fights/brawl.    Work slower while drunk.    Sometimes gets a hangover debuff after drunk wears off.

Maybe for the inn just make beds have 3 modes. blue for guest / and keep the other 2 the same. Maybe if a guest sleeps for 6hrs in a bed they will pay something small like 20$ or 2 metals

Would be nice to see this instead of everyone is on your team but I see some problems what if raiders attack and you have guests everywhere how will they react. Will they take off in their ships hide in buildings or just run around getting shoot or would they try to fight with you.


Title: Re: Local jail needs help
Post by: Luckless on November 16, 2013, 05:26:40 PM
Quote from: litlbear on November 14, 2013, 02:51:20 PM
Quote from: Wopian on November 13, 2013, 02:16:23 PM
Kinda goes against the story of crashing onto a rim world. It's highly unlikely to be a prison that far out.

in lots of stories, prisoners were sent to stations in space, far away from civillization.  it makes sense.

Lots of History of civilizations sending their prisoners to far flung parts of the world as punishment.
Title: Re: Local jail needs help
Post by: windruf on November 17, 2013, 02:51:23 AM
Quote from: JayNic on November 13, 2013, 02:09:53 PM
I too would like to see an interaction between other possible settlements or camps.

The "it's a Rim World" argument is used way too often to justify not adding features...

The fact is: between the raiders, traders, and wanderers there are hundreds of people passing this planet every month.
it is not cos there are no people but cos there is no reason for a prison:
this one was raider. he and his band tried to kill us. they are dead - he survived. now why should we feed him? do we like him? no. does he something good for our colony? no. why should we work to feed him? or why should we pay someone to feed him? someone wants to work a few hours more so we can feed him? and the guy who guards him. who said "just kill him!"? no it's just for protocol. good. any other opinion? sell him to slavers and buy a water pump? good. who is for first? one, two, thanks. who is for second? i see. so: we wait about a week and if there is no slave trader - we just kill him. someone against that? good. that's all for today. good night...
Title: Re: Local jail needs help
Post by: Nukeman0 on November 17, 2013, 10:02:17 AM
Quote from: Wopian on November 13, 2013, 02:16:23 PM
Kinda goes against the story of crashing onto a rim world. It's highly unlikely to be a prison that far out.

Would it be unlikely for a prison to be placed far away from civilization? It sounds more like a smart thing to do to me.

Yet, i agree that even though i would like a this kind of event-interaction-thingee (i like to build large bases with plenty of cells), it would be a challange to make it fit, despite my previous point.

Suggestion: maybe a passing ship want to drop off a rebellious crew member, or a blind- passenger?
Title: Re: Local jail needs help
Post by: Galileus on November 17, 2013, 10:20:01 AM
Quote from: Nukeman0 on November 17, 2013, 10:02:17 AMYet, i agree that even though i would like a this kind of event-interaction-thingee (i like to build large bases with plenty of cells), it would be a challange to make it fit, despite my previous point.

Suggestion: maybe a passing ship want to drop off a rebellious crew member, or a blind- passenger?

Tynan directed the whole thing in a good way - the whole problem here is that a prison asks you to take care of a prisoner. And this just sounds ridiculous - it's a game developer asking you to provide him with working code when you make a suggestion. Or asking you to provide the bug-fix you ask for. There is a lot on that topic in here, so I won't be going deeper into that one.

But what if it's not a prison? If it is a local traveller travelling (darn it) with his daughter, that captured a single bandit? He's a sheriff or a deputy himself - so he won't kill him on sight; or maybe he's just afraid to do that in front of his daughter. The fact remains, that he would rather have him off his hands - it's a constant danger to have him around, both from the bandit himself and from his pals if they were to find out. Obviously, when he reaches his destination, a proper security convoy will come to pick up the prisoner.

That story not only sounds WAY more plausible, but also provides better option off the hook, with deeper moral choices and way less doubt on the outcomes. Of course you can have it as they want - roll a dice to see if bandit's folks really come to pick him up, survive (or not) and get paid (or not, if he run). You can sell the guy or break him into a slave for own usage - and then roll the dice if sheriff's guys will see it as a fitting judgement or if they'll open fire to teach you a lesson. You can free the guy yourself (and get some equipment or money) and roll the dice with sheriff to see if he'll buy a lie. You can finally imprison the sheriff and his daughter and free the bandit - and this leads to even more choices later on. How will sheriff's folks react? Will they attack, simply threaten (and be added to raiders list as Dandy Joe's Men) or offer to buy him out? How will bandits react? Pay you up for freedom of their pal? Attack, now knowing the layout and location of your complex? Or maybe take it a step further - will offer you to buy the girl off your hands to get revenge on the sheriff?
Title: Re: Local jail needs help
Post by: Workload on November 17, 2013, 11:08:21 AM
Haha Tynan has a good way of doing this. Though it doesn't have to be the jail its self. Asking you for help, like tons of people suggested it can be passing jail ship/ other Ships that need you to take someone off their hands.   Pretty much the whole jail idea was for to have someone in jail that you have to keep in their. Plus rimworld story/world isn't the same as ours. Things are different.
Quote from: Galileus on November 17, 2013, 10:20:01 AM

Tynan directed the whole thing in a good way - the whole problem here is that a prison asks you to take care of a prisoner. And this just sounds ridiculous - it's a game developer asking you to provide him with working code when you make a suggestion. Or asking you to provide the bug-fix you ask for. There is a lot on that topic in here, so I won't be going deeper into that one.

But what if it's not a prison? If it is a local traveller travelling (darn it) with his daughter, that captured a single bandit? He's a sheriff or a deputy himself - so he won't kill him on sight; or maybe he's just afraid to do that in front of his daughter. The fact remains, that he would rather have him off his hands - it's a constant danger to have him around, both from the bandit himself and from his pals if they were to find out. Obviously, when he reaches his destination, a proper security convoy will come to pick up the prisoner.

That story not only sounds WAY more plausible, but also provides better option off the hook, with deeper moral choices and way less doubt on the outcomes. Of course you can have it as they want - roll a dice to see if bandit's folks really come to pick him up, survive (or not) and get paid (or not, if he run). You can sell the guy or break him into a slave for own usage - and then roll the dice if sheriff's guys will see it as a fitting judgement or if they'll open fire to teach you a lesson. You can free the guy yourself (and get some equipment or money) and roll the dice with sheriff to see if he'll buy a lie. You can finally imprison the sheriff and his daughter and free the bandit - and this leads to even more choices later on. How will sheriff's folks react? Will they attack, simply threaten (and be added to raiders list as Dandy Joe's Men) or offer to buy him out? How will bandits react? Pay you up for freedom of their pal? Attack, now knowing the layout and location of your complex? Or maybe take it a step further - will offer you to buy the girl off your hands to get revenge on the sheriff?
This sound good man could be its own event. lol and I get you don't like it why keep posting that :P

Maybe I should change the title to Event/story/quest Brainstorm room. or just stop this

On reply #26 page 2    I suggested a different event.