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Messages - Siberianhamster

#1
Thanks Alistaire. Downloading now.
#2
General Discussion / Re: Animal Zones
August 22, 2015, 01:57:42 PM
Create an animal zone from Expand Allowed Area, then under the new Animals tab, select the new zone from their allowed areas. Make sure you provide food for them in their zone.
#4
Keep it up Marnador. This is on my list of must haves.
#5
Outdated / Re: Fix Geothermal And Solar Generators
March 05, 2015, 07:49:18 AM
Quote from: Boboid on March 05, 2015, 06:06:07 AM
Quote from: elStrages on March 05, 2015, 04:14:08 AM
Quote from: Boboid on March 05, 2015, 03:27:37 AM
Thank christ... Definitely be using this.

Does anyone know why geothermal generators spontaneously combust? It seems like there's no rhyme or reason to it.

over heating, they need to well ventilated.

It's not heat related, I've observed the temps of problem-generators and they always remain within normal ranges, well below the point of starting fires.

It *might* be space related but I swear I've had generators which had craploads of space around them light themselves anyway.

The only times i had heat problems with geo generator is when they're walled in without a vent to open space. I always surround mine with conduit walls, leaving 0 spaces, and there's never a heat problem. 1 open space though, and the temp will quickly combust the generator.
#6
Outdated / Re: [MOD] [A9] Gunsmithing Table
March 03, 2015, 05:01:46 AM
I was playing with this yesterday. Work time and resource cost seems ok to me. I like being able to make the weapons but not being able to spam them out.

Please clean up the .rar though. I'm pretty careful about downloading anything, so I was worried about the file and other mod files inside.
#7
Autocorrect?

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#8
Bugs / Re: Alcohol And Prisons
February 24, 2015, 04:11:03 PM
Not a fix but a workaround. You can haul the item if you briefly turn off prisoner beds. Prisoners won't be affected, you pawn can take the item, and then flick them back to prisoner designation. I do this all the time when meals get stuck in the cells.
#9
Help / Re: Texture feedback please.
February 02, 2015, 09:00:39 AM
Thanks guys.

Scaling it down to 64x64 keeps some of the details and makes the size more agreeable. Thanks SlimeCrusher.

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#10
Help / Texture feedback please.
January 31, 2015, 06:15:01 PM
This is my 1st pass at a texture for a Colt 1911, using GIMP. I used the official textures as a colour reference, but thanks  should go to Hunters712's Guns+ as inspiration to make my own.

My concerns are primarily size. You can see in my screen cap it's bigger than a squirrel, but I think too much smaller would lose the detail, which was what i was going for in the 1st place.

Suggestions or criticism would be welcome.

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#11
Outdated / Re: [MOD] (Alpha 8) Climate Control Unit
January 29, 2015, 04:29:52 AM
Quote from: millenium on January 28, 2015, 08:09:56 PM
hate to nitpick (i really dont) but the temperature gauge is in celsius which is better mechanically but i prefer fahrenheit because its better in human terms. i have switched back and forth between the two but it the gauge on the CCU doesnt adjust. i do like the mod but this is the only issue i have with this mod.

lol. Do you appreciate that there are only about 5 or 6 countries that still use Fahrenheit? Which puts your preference in the vast, vast minority of people?
#12
General Discussion / Re: changelog
January 13, 2015, 08:51:57 AM
I think that will be addressed as part of the proximity scan when choosing what to haul.
#13
General Discussion / changelog
January 13, 2015, 08:06:40 AM
Jan 13
Colonists, when hauling to stockpiles, always haul the max amount they can carry, and drop the extra nearby if the target cell can’t hold it all.


thankyouthankyouthankyouthankyou

This must be one of the worst micromanagement problems fixed.
#14
General Discussion / Heatstroke
January 10, 2015, 02:39:05 PM
So this just happened...
Near instant death from heatstoke in a 10c tundra. Surely something borked?

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#15
General Discussion / Re: Personal shields?
December 31, 2014, 06:09:40 AM
Quote from: rbos on December 29, 2014, 03:56:49 PM
I anticipate that this will be useful to make it through sniper fire to a position. So EMP grenadiers and shotgunners can make their range.

I think the idea is the shield removes the choice of a ranged weapon. Otherwise you could just make an inpenetrable wall of shielded m-24s or m-16s.