[1.0] Children and Pregnancy - v0.5b (2019/Feb/25)

Started by Thirite, December 27, 2016, 09:06:22 PM

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Jstank

Meet Freckles




He is 4 years old and has a 100% accuracy using a superior hunting rifle at short to medium range... He is a fucking champ!
The road to hell is paved with good intentions.

             - Bernard of Clairvaux

Lennbolt7

Quote from: Ramsis on February 03, 2017, 08:28:48 PM
Quote from: Thirite on February 03, 2017, 11:19:57 AM
@Jstank & lilymortis
I imagine it won't be terribly difficult to add clothes for toddlers (which can only be worn by toddlers). I didn't want to make them permanently in clothing because I'd have to detour even more methods which creates more possible mod incompatibilities.

@LycanBlackpaw
The only thing I insulted was a degenerate sexual fetish. Not my problem or interest if that triggers you.

Call it how you want to call it sport but you still sounded like a douche; just saiyan.
[/quote

I hate to say it, but I have to agree. Calling him a degenerate just for using a certain mod is very close behavior to certain types of people that might be critical of your mod.

Thirite

@Ramsis
I can certainly act like a prick at times, I'm not going to deny it by any stretch. But I hardly think it's unjustified to say I want nothing to do with someone's weird kinks that should by all good manners be kept private.

Lennbolt7

Quote from: Thirite on February 03, 2017, 09:17:25 PM
@Ramsis
I can certainly act like a prick at times, I'm not going to deny it by any stretch. But I hardly think it's unjustified to say I want nothing to do with someone's weird kinks that should by all good manners be kept private.
I can understand that. But not everyone who uses that mod HAS to be a furry. Lycan even claimed that they aren't a furry. IF that's the truth then you don't actually have any moral ground to stand on, and you just end up looking like a prick for no real reason.

Thirite

#259
Not saying you have to be. I'm saying that I have no interest in making compatches for a mod which to my observation is the "Furry mod" that all modding communities are subject to. If people get offended when I call borderline-zoophilia degeneracy, well, tough luck.

edit: Regardless, this is getting incredibly off topic and I would rather have this continue in a separate thread if it has any reason to continue at all.

lilymortis

I had a thought last night, a previous poster mentioned that the 'lovin'' action now takes only microseconds (maybe buy some viagra off the pirates, wink wink) instead of the few seconds it previously took; is this possibly because the colonists are mating? The animals only take microseconds to mate. I don't know whether that's something you'd want to look into. It's so trivial it hardly matters, but I thought I'd mention it.

I've currently aged up all my colonists and pets up by a couple of years, I'm going to play a year then do it again. I want to see how the kids get on as children/ teens and adults. The cost to this, is that research that would have been done in that two years hasn't been, middle aged animals are now older animals (and yes, by the time I've done it a couple of times, some pets will be dead, and some colonists will have age related diseases). Could this be one way of speeding up the process of childhood? Instead of ageing up just the children, there's a button in dev mode that adds two years to all your pawns? I'm not considering it cheating, just skipping a few years, what I gain from useful older children, I lose with older pawns and pets, research,money and stock.

Thirite

I've actually fixed the problem with Lovin' taking seemingly one game tick to finish- just haven't uploaded the new version yet since it's a pretty harmless bug. I'm pretty sure animals are supposed to take a while to mate as well so it could very well be a vanilla bug.

bonebaby

I'm investigating an issue I have with my save.  I've got a ton of mods going, so I'm not really sure if I'm hitting a conflict there, but I figured I'd do a shout out and see if anyone have been hit by this.

I have in my save a pawn that is 12 years 3 seasons & 14 days old.  When I unpause and let the game run a couple hours, the game freezes at the point where this pawn would age into the teen bracket of the lifecycle.  The game is just toast at this point.  If I go into the human defs file for the mod and bump up the definition to 14 then it will carry through and keep running with the pawn aging to 13 as expected, but still being a child.

So, do you think I have a mod conflict somewhere, or is this something that you have seen?

I suppose I could try and narrow it down a bit, but before I go on that path I figured I'd give a shout and see if anyone has an idea.

BTW, awsome mod, thanks for it!

-BB

LycanBlackpaw

Quote from: Thirite on February 03, 2017, 10:04:42 PM
Not saying you have to be. I'm saying that I have no interest in making compatches for a mod which to my observation is the "Furry mod" that all modding communities are subject to. If people get offended when I call borderline-zoophilia degeneracy, well, tough luck.

edit: Regardless, this is getting incredibly off topic and I would rather have this continue in a separate thread if it has any reason to continue at all.

See, the thing is with that statement is that it's not a compat for a "Furry mod". It's a compat for a Framework mod, which is built to allow for alien races to be inserted into the game-which includes Jaffa (humans that were subjugated in the Stargate TV series) and Crystalloids (literal crystal beings). Your logic entirely dictates around JUST the "Orassans" mod, and not what was actually asked.

I personally don't care one way or another if you think it's a "sexual fetish" or whatever-that wasn't the point. The point was that you decided to go off on a tangent about something that had nothing to do with the original question asked, instead of simply answering it like a well-adjusted person by saying "No, there is not an ETA for compatibility."

Thirite

You said you used the Orassans mod which conflicted with this mod. I have no interest in making them compatible. Compatibility with the framework entails compatibility with resulting mods derived from it (children race graphics & race specific code). Really not interested in arguing this any further, but I did get a good laugh that you would imply I wasnt well adjusted.

LycanBlackpaw

Quote from: Thirite on February 07, 2017, 01:38:23 AM
You said you used the Orassans mod which conflicted with this mod. I have no interest in making them compatible. Compatibility with the framework entails compatibility with resulting mods derived from it (children race graphics & race specific code). Really not interested in arguing this any further, but I did get a good laugh that you would imply I wasnt well adjusted.

Considering that compatibility does NOT mean that (look at Psychology-it works with other mods, and runs with the AR framework, but simply doesn't affect custom pawn types. Before that fix was implemented, it would literally prevent you from playing if you had a custom race) I do think you're not well adjusted. You insult people who ask a simple question based on one, unrelated part. Whether or not I had specifically mentioned "Orassans", would you have said the same thing anyway? What if I had said it was because I used "Crystalloids"?

You specifically targeted a group of people simply based on one, meaningless aspect, just because you don't like it. If you want to think you're better than everyone else, go ahead. But you simply proved my point by not understanding the question or statements I have made.

Seeker89

That is the good question, Why would compatibility require having children with other races? couldn't put in the code that if the def isn't human to bypass?
it's kinda an idea, sure have your compatibility but no babies for you?


lionessJess

Quote from: bonebaby on February 06, 2017, 08:57:23 PM
I'm investigating an issue I have with my save.  I've got a ton of mods going, so I'm not really sure if I'm hitting a conflict there, but I figured I'd do a shout out and see if anyone have been hit by this.

I have in my save a pawn that is 12 years 3 seasons & 14 days old.  When I unpause and let the game run a couple hours, the game freezes at the point where this pawn would age into the teen bracket of the lifecycle.  The game is just toast at this point.  If I go into the human defs file for the mod and bump up the definition to 14 then it will carry through and keep running with the pawn aging to 13 as expected, but still being a child.

So, do you think I have a mod conflict somewhere, or is this something that you have seen?

I suppose I could try and narrow it down a bit, but before I go on that path I figured I'd give a shout and see if anyone has an idea.

I'm having the same problem, what mods do you have installed?

Thirite

@Seeker89
It would certainly be the easiest and low effort way of doing things, but I'd rather not spend time making them work together if they don't actually... function together. I'd much rather spend my time (in the future) making a compatch that actually allows children of other races, if the custom race supports it, rather than just a "patch over" which would require integrating the code from HAF anyways.

@LycanBlackpaw
Take your fursection complex somewhere else.

bonebaby

Quote from: lionessJess on February 07, 2017, 10:42:34 AM
Quote from: bonebaby on February 06, 2017, 08:57:23 PM
I'm investigating an issue I have with my save.  I've got a ton of mods going, so I'm not really sure if I'm hitting a conflict there, but I figured I'd do a shout out and see if anyone have been hit by this.

I have in my save a pawn that is 12 years 3 seasons & 14 days old.  When I unpause and let the game run a couple hours, the game freezes at the point where this pawn would age into the teen bracket of the lifecycle.  The game is just toast at this point.  If I go into the human defs file for the mod and bump up the definition to 14 then it will carry through and keep running with the pawn aging to 13 as expected, but still being a child.

So, do you think I have a mod conflict somewhere, or is this something that you have seen?

I suppose I could try and narrow it down a bit, but before I go on that path I figured I'd give a shout and see if anyone has an idea.

I'm having the same problem, what mods do you have installed?

Well, most of the mods I have are pretty much cosmetic, or stuff like more joy objects and different furniture...  I have a couple loaded that I *think* could have problems with this one, specifically the EPOE or Hospitality.  I'm not sure though as I haven't dug into them yet.  I'm just guessing at this point.

Here's the full list:
<modNames>
<li>Core</li>
<li>EdB Prepare Carefully</li>
<li>More Vanilla Turrets</li>
<li>EPOE Hardcore Version</li>
<li>Additional Joy Objects</li>
<li>ED-Laser Drill</li>
<li>LT-DoorMat</li>
<li>Mad Skills</li>
<li>Trading Spot</li>
<li>Shutdown All</li>
<li>Floor Lights</li>
<li>RimFridge</li>
<li>Hospitality A16</li>
<li>Dye Vat</li>
<li>Tilled Soil</li>
<li>HugsLib</li>
<li>Remote Explosives</li>
<li>Children and Pregnancy - Testing v0.1d</li>
<li>WorldPawnGC</li>
</modNames>


-BB