So I have a pirate faction neighbour which hates me called 'The Pike Squids', with a nice -100 rating, but when getting raided, seiged or any of my pawns and turrets getting attacked by them, the combat music doesn't trigger or start.
it seems to work fine with some other factions though (it plays when getting attacked by mechs)
music triggered properly with this faction in 1.0, seems to be a 1.1 only issue
reproducable with and without mods.
https://www.dropbox.com/s/hvmcs3dg246kcib/spicetest2.rws?dl=0
Will check, thanks.
This is still an issue in version 1.1.2571. I might add that the problem is with 1.1, since I reproduced this bug without Royalty.
I get a similar issue, though for me the music never plays for any kind of threat.
Yes, thread's not closed so it hasn't been fixed yet. Should be addressed soon.
Fixed for the next build. Thanks for reporting! :)