animal overpopulation

Started by Morden, March 09, 2014, 10:54:44 AM

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keylocke

have you guys tried keeping your food stockpiles inside the base? my food stocks generally don't get raided by vermin coz there's plenty enough food and grass that i usually ignore outside the base, since i already have a decent food production line that nets me enough food surplus for the entire colony.

i don't trade food either, just weapons and slaves, so food always stays indoors. but i have yet to experience this performance lag issue due to vermin routing to inaccessible food.  :-\

Somz

Quote from: Morden on March 09, 2014, 10:54:44 AM
So after 364 days in my colony, i got so many animals on the map, that there is no more grass, only cactus, apart from where i protected my fields with walls. Fun thing, i don't need to hunt anymore since a lot of them die of starvation regularly. Muffalo were extinct like 3 times, but popped back after some time. Only bad things are that boomrat are exploding randomly around, and if a cargo crash, there is a big rush toward the food, that don't last more than a few minutes.


I don't know what to think about that, maybe add some natural predator or something to regulate the population, or just a limit of how many living animal of each species can be at the same time.

Or else. I would like to know about my other fellow colonists.

I am their natural predator...well...my colonists are. o_o

Anyway, since I was playing just now (D-143) and so far quite a lot of questions arouse in me, I've come here, seeking answers.
Well, you answered one.
I hunted down every last living thing on my map, later fearing the game won't spawn more. o_o
Manually of course, trying to feed 13 colonists (and to raise the firing skill of them).
The auto-hunting really does sound good.
-1 question. Today was a good day. :)
To beer or not to beer.
That is a laughable question.