Is it possible to remove the pirate tribe at all? (and possibly outlander if they have guns as well).
I've read your main post regarding content issues, but removing pirate & outlander would drop factions to 4, rather than 6. That's still enough factions to interact without majorly impacting content.
Getting attacked by smgs/grenades when defending parapets with swords/bows is very frustrating & immersion ruining. You're only option seems to be blindly rush your melee units over your walls or trading unevenly with bows.
I have no idea about coding, but this seems such a simple fix and would resolve one of my major frustrations.
Other than that, fantastic job with the mod. Loving it so far, adds a very interesting aspect to the game that, in my opinion, actually trumps vanilla. Great to see you actively developing/responding to feedback, this mod has renewed my interest in Rimworld!
I've read your main post regarding content issues, but removing pirate & outlander would drop factions to 4, rather than 6. That's still enough factions to interact without majorly impacting content.
Getting attacked by smgs/grenades when defending parapets with swords/bows is very frustrating & immersion ruining. You're only option seems to be blindly rush your melee units over your walls or trading unevenly with bows.
I have no idea about coding, but this seems such a simple fix and would resolve one of my major frustrations.
Other than that, fantastic job with the mod. Loving it so far, adds a very interesting aspect to the game that, in my opinion, actually trumps vanilla. Great to see you actively developing/responding to feedback, this mod has renewed my interest in Rimworld!