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RimWorld => General Discussion => Topic started by: PhantomFav on July 19, 2017, 10:29:29 AM

Title: A double layer of chunks is bettere then one?
Post by: PhantomFav on July 19, 2017, 10:29:29 AM
A double layer of chunks is better then one to protect my paws during the shooting? The same is for a double layer of sandbag?
Title: Re: A double layer of chunks is bettere then one?
Post by: Vlad0mi3r on July 19, 2017, 11:27:54 AM
No you only get cover for the chunk you are directly behind. Other things can block line of sight, walls and such.

What it would do is give your opponent the opportunity to get cover from the double layer if they manage to get there.
Title: Re: A double layer of chunks is bettere then one?
Post by: SpaceDorf on July 19, 2017, 11:44:27 AM
What you gain though is a bigger obstacle for melee units to cross or circumvent to get you your units, which could net you another salvo before retreating.
Title: Re: A double layer of chunks is bettere then one?
Post by: stigma on July 20, 2017, 04:21:50 AM
As far as I know, multiple layers don't help.

Different cover has different defense though. Walls (you can keep corners) are great. Sandbags are also good.

Angles matter also - cover is only 100% effective if it is directly between you an the enemy, so very good cover is often alternating wall with sandbags (or doors - since it is very useful to be able to duck to safety if you are injured).

-Stigma
Title: Re: A double layer of chunks is bettere then one?
Post by: SpaceDorf on July 20, 2017, 07:02:50 AM
My favorite defense position is a three tiles wide wall with a layer of 2-3 chunks in front and on the sides.

The enhanced defense position is creating a U-Form by putting two walls on the side and a stone door in the middle.

I know that sandbags are better than chunks, but cost ressources while chunks are plenty and free.
Title: Re: A double layer of chunks is bettere then one?
Post by: skullywag on July 20, 2017, 07:31:01 AM
Something else to keep in mind is pawns now climb up ontop the 1st chunk they find and continue at normal pace over subsequent ones, for true obstacles (to slow them down) you have to stagger them now to make them "climb down".