Progress report: Bad Company
"Bring in the HEAT."
Description: HEAT (Hazardous Environment Activities Team) is a containment task force sent to clean up UCIA, or other Bad Company clients' mess. Originally established to deal with CBRN and making crime scenes disappear, HEAT has become a fully fledged department within Bad Company specialized in dealing with anomalous entities. The HEAT boys (and gals) are typically seen carrying a flamethrower or an SBR (Short Barreled Rifle).
TMC is going to make the SBR, I chose the "SIG MCX Rattler". I favoured it over giving HEAT sub-machine guns. I thought if they're gonna have a tool, it may as well be a multi-purpose weapon. I wanted to avoid having to give Bad Company more weapons, so rather than giving HEAT shotguns and multiple SMGs, I decided to give them something new and punchy enough to not have them need other weapon systems. The Flamethrower will be a fictional one (Namely the one in Far Cry) because a real military issue flamethrower we would have used is now reserved for XOF, which you will see below. The Flamethrower HEAT will use will have its own oxygen tank, so it's perfectly fine to let HEAT breathe in fresh air in toxic environments while they go burn some things.
Art for HEAT's in-game apparel is in progress, being done by BlackMarket420. It's another unit I wanted to add last minute for Bad Company that has caused it some delay. It will be a shell outfit layer, with the respirator and hood included, and an oxygen tank in the pack.
Bad Company helmet variants:
EXFIL LTP "Bad Co" (Note: Final piece does not include the patch in the back)
EXFIL Ballistic "Bad Co"
Art by: BlackMarket420
Another plate carrier:
Art by: Artemiish
Description: So we had the old Blackwater style tactical vest + body armor combo but I wanted a new body armor for the more intermediate contractors in there so they look more like the guys in the film "13 Hours". This armor will come with a belt, both colorable.
UCIA Agent Suits:
Art by: Artemiish
Description: Tie, pants and jacket are colorable. We ended up deciding to keep the tie and the suit together because the tie being a headgear can be unpredictable when it comes to where the game will place it in the outfit for other body types.
Progress Report: XOF
Art by: Fiendakko
Fiendakko has been soloing XOF cause he's cool
He has finished all apparel that will be used by the pawns in the mod, but we're still waiting to finish Bad Company so BlackMarket420 can create Metal Gear Sahelanthropus and SKULL Parasite Units.
Some items, I felt need revisions so I'm waiting for Fiendakko to sort that out too.
This is not the complete roster of their weapons. I think he has done a great job on everything so far.
Quiet's Outfit
Art by: TMC
Description: Quiet will appear as a special Pawntype in the mod that will either be rescued (if I can get the guys I commission to code to make me more stuff, but they're always busy) or just chased like the other pawns in the Metal Gear mods. May also include Reeves from Metal Gear: Survive as a pawntype you gain, but I don't know how people will feel about including a character from what many consider as a non-cannon Metal Gear game.
Final note: Quiet's outfit is masked and colourable.
Progress Report: HALO
Serina approached me cause he wants HALO to progress. We're missing UNSC Space Marine armor, and maybe the Air Assault (though it's set to use Mk Vb from Halo Reach). There's also room for more armors, but we've got most of the fan favourites. Anyway, he's compelled me to hire him for a discounted price to begin the weapons.
This is what's currently finished, there is a pool of mods with finished textures that need some finishing touches but I am trying to keep things focused so I don't burn out and utterly lose motivation, cause I'm already getting a lot of stuff to do with the irl job.
See you guys hopefully next week with significant progress for Bad Company, if not a release.
Cheers bro, I do too
We're thinking of a modification of the M82A1 in charge configuration but there may be no time, just wanna release Bad Co at this point cause what we have is already rich.
Thanks bro, and I do have a Ko-Fi page on the steam mods! I won't post it here, not that desparate for donations at the moment anyway, so don't worry about it bro. Glad you like the M4 and the updates bro, I do still have US Military stuff planned and maybe they'll even come out as NATCO one day.
Hope you like this new post too, seeing all the new stuff. Goodnight mate
"Bring in the HEAT."
Description: HEAT (Hazardous Environment Activities Team) is a containment task force sent to clean up UCIA, or other Bad Company clients' mess. Originally established to deal with CBRN and making crime scenes disappear, HEAT has become a fully fledged department within Bad Company specialized in dealing with anomalous entities. The HEAT boys (and gals) are typically seen carrying a flamethrower or an SBR (Short Barreled Rifle).
TMC is going to make the SBR, I chose the "SIG MCX Rattler". I favoured it over giving HEAT sub-machine guns. I thought if they're gonna have a tool, it may as well be a multi-purpose weapon. I wanted to avoid having to give Bad Company more weapons, so rather than giving HEAT shotguns and multiple SMGs, I decided to give them something new and punchy enough to not have them need other weapon systems. The Flamethrower will be a fictional one (Namely the one in Far Cry) because a real military issue flamethrower we would have used is now reserved for XOF, which you will see below. The Flamethrower HEAT will use will have its own oxygen tank, so it's perfectly fine to let HEAT breathe in fresh air in toxic environments while they go burn some things.
Art for HEAT's in-game apparel is in progress, being done by BlackMarket420. It's another unit I wanted to add last minute for Bad Company that has caused it some delay. It will be a shell outfit layer, with the respirator and hood included, and an oxygen tank in the pack.
Bad Company helmet variants:
EXFIL LTP "Bad Co" (Note: Final piece does not include the patch in the back)
EXFIL Ballistic "Bad Co"
Art by: BlackMarket420
Another plate carrier:
Art by: Artemiish
Description: So we had the old Blackwater style tactical vest + body armor combo but I wanted a new body armor for the more intermediate contractors in there so they look more like the guys in the film "13 Hours". This armor will come with a belt, both colorable.
UCIA Agent Suits:
Art by: Artemiish
Description: Tie, pants and jacket are colorable. We ended up deciding to keep the tie and the suit together because the tie being a headgear can be unpredictable when it comes to where the game will place it in the outfit for other body types.
Progress Report: XOF
Art by: Fiendakko
Fiendakko has been soloing XOF cause he's cool
He has finished all apparel that will be used by the pawns in the mod, but we're still waiting to finish Bad Company so BlackMarket420 can create Metal Gear Sahelanthropus and SKULL Parasite Units.
Some items, I felt need revisions so I'm waiting for Fiendakko to sort that out too.
This is not the complete roster of their weapons. I think he has done a great job on everything so far.
Quiet's Outfit
Art by: TMC
Description: Quiet will appear as a special Pawntype in the mod that will either be rescued (if I can get the guys I commission to code to make me more stuff, but they're always busy) or just chased like the other pawns in the Metal Gear mods. May also include Reeves from Metal Gear: Survive as a pawntype you gain, but I don't know how people will feel about including a character from what many consider as a non-cannon Metal Gear game.
Final note: Quiet's outfit is masked and colourable.
Progress Report: HALO
Serina approached me cause he wants HALO to progress. We're missing UNSC Space Marine armor, and maybe the Air Assault (though it's set to use Mk Vb from Halo Reach). There's also room for more armors, but we've got most of the fan favourites. Anyway, he's compelled me to hire him for a discounted price to begin the weapons.
This is what's currently finished, there is a pool of mods with finished textures that need some finishing touches but I am trying to keep things focused so I don't burn out and utterly lose motivation, cause I'm already getting a lot of stuff to do with the irl job.
See you guys hopefully next week with significant progress for Bad Company, if not a release.
Quote from: Skynert on May 12, 2024, 01:22:20 PMI like that pulse M4.
Cheers bro, I do too
We're thinking of a modification of the M82A1 in charge configuration but there may be no time, just wanna release Bad Co at this point cause what we have is already rich.
Quote from: williamb1995 on May 12, 2024, 01:54:50 PMAR-15s are my passion with your mods, there were so many in RH 1 that I spent hours choosing like a child in a store and then I built them all hihi =)
but the m27 IAR and M27 IAR SD were my favorites for my little colonist soldiers
Thank you for your work on AR style that I share with you in your devblog.
and also I didn't find where I could make a donation (too hidden)
Thanks bro, and I do have a Ko-Fi page on the steam mods! I won't post it here, not that desparate for donations at the moment anyway, so don't worry about it bro. Glad you like the M4 and the updates bro, I do still have US Military stuff planned and maybe they'll even come out as NATCO one day.
Hope you like this new post too, seeing all the new stuff. Goodnight mate