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Messages - Mozleron

#1
As a Dev myself, I totally understand burn out.  I seriously hope this mod gets included into Core sometime soon, but until then, I greatly appreciate all the work you've done on this (and all of your other) essential mod(s).
#2
There's one thing i don't quite get about the backstory section in this mod: Sometimes when I choose a backstory, a yellow ! pops up telling me something may not match.  For example, if i choose Cave Child for childhood and Space Technician for Adult, the ! comes up for Space Technician.

How do i determine what is wrong and correct it, or is this more of a warning that I can safely ignore?
#3
Bugs / Re: Dumping stockpile bug
January 28, 2014, 06:12:31 PM
I've got a save file where this is happening that i can send in if desired.  I'd attach it to the Mantis issue, but i'm only a reader over there.
#4
Ideas / Re: Your Cheapest Ideas
November 08, 2013, 04:57:38 PM
I'd like to be able to place all those rocks that are currently nothing more than a hauling nuisance into specific places on the map.  They seem to give a much better defensive bonus than sandbags, so i'd like to be able to place them in strategic locations as defensive structures.

Maybe add a random bullet bounce effect to them to make using them a tad more risky than Sandbags that tend to gobble up and stop bullets, but they are a hell of a lot more durable and can take a ton more punishment before turning to gravel.
#5
Ideas / Re: Improved Trade System
November 08, 2013, 04:51:53 PM
I think the trade system "works" considering it's alpha state.

That being said, here's what i think would improve it:
-When your colonist goes to the console and contacts a ship, there should be a way to switch between comms channels with a back button or perhaps a drop down at the top of the window that lets you choose between all ships currently in orbit.
-Allow for negotiating trade agreements where they ask you for a specific number of a given resource for a predetermined amount of money/other resource.  The contract could stipulate a time frame to produce the desired quantity in (emergency wartime resource request, for example), or it could be an ongoing long term deal (keeping up a steady supply for a far-flung colony similar to your own).
-As mentioned in the OP, diversify the prices a little.

I'm sure there's a lot of gaps left to be filled in with regard to the trading system, but i like where it's headed so far.