Quote from: Perq on May 14, 2018, 08:36:51 AMWhy would they attack if they're basically guaranteed to die?
2. Errrr, what? Why would they leave if they are supposed to siege you? You win because they don't feel like attacking you? Lol. Also - mountain base. Mortars do nothing.
I'm all for the AI being smarter, but part of that should be the ability to retreat in the face of overwhelming odds.
Assuming that some kind of 'heat map' was generated, I would prefer that the AI set up their own fortifications right outside your base and did a proper siege instead of just mortaring you.
IE, instead of setting up mortars near the edge of the map they instead use the heat map and set up fortifications relatively close to your base, preferably within line of sight to a path leading into your base (or whatever other method they use to generate a path to target things).
After they set up this fort they could call in reinforcements and supplies at which point you'd get sappers and mortars and such on top of the raiding force.
You would have to either kill off enough of them to force a retreat or they would escalate.
This would force players to bribe the raiders to leave, go out and murder people, or set up a sufficiently epic trap that forces a retreat in one go (which killboxes generally don't do in my experience).