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Messages - r3dm0nk

#1
Releases / Re: GlitterWorld Prime [A17]
November 09, 2017, 04:00:50 PM
Downloading it, will check in a minute and report if there's any issue with my installed mods.
Could You also include a picture or two of the mod? How does the GUI look et cetera :-)
#2
Outdated / Re: [A17] cuproPanda's Mods (25 Aug 17)
November 08, 2017, 11:57:58 AM
Hey cuproPanda. I have a question about mod Powerless!. Is there a way to use only few of the things it adds? Let's say I do like the batteries, solar panel and sunlight detector, but I do not like the rest of the features. How can I select which stuff I want to add to my game?
Cheers!
#3
Releases / Re: [A17] ModSwitch - a Rimworld mod manager
October 22, 2017, 06:21:57 AM
Any way to check dependency on mods so it can detect if you're missing anything before starting the game?
Something like in TES mod managers.
Also - any way to make it sort mod order list?
#4
Outdated / Re: [A17][Update03]RuntimeGC In-Game Cleaner
October 17, 2017, 12:12:05 PM
Hey there. I've got an issue with RuntimeGC. I've used it and then played for a while without any problem, but it seems that after some time it bugged..

I had posion ship landed near my base and I've ignored it for a while. Now when I want to destroy it, I can't. My pawns are not damaging the ship. Logs:

First I wanted to see what's going on. I saw Combat Extended logs:
System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.Planet.WorldPawns.WorldPawnsTick () [0x00000] in <filename unknown>:0
  at RimWorld.Planet.World.WorldTick () [0x00000] in <filename unknown>:0
  at Verse.TickManager.DoSingleTick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

and
Exception ticking Bullet_9x19mmPara_FMJ1729086: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Planet.WorldPawns.GetSituation (Verse.Pawn) <0x00024>
at RimWorld.Planet.WorldPawns.GetPawnsBySituationCount (RimWorld.Planet.WorldPawnSituation) <0x0012f>
at Verse.PawnGenerator.ChanceToRedressAnyWorldPawn () <0x00017>
at Verse.PawnGenerator.GeneratePawn (Verse.PawnGenerationRequest) <0x00257>
at Verse.PawnGenerator.GeneratePawn (Verse.PawnKindDef,RimWorld.Faction) <0x00105>
at RimWorld.Building_CrashedShipPart.TrySpawnMechanoids () <0x0028f>
at RimWorld.Building_CrashedShipPart.PreApplyDamage (Verse.DamageInfo,bool&) <0x00148>
at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch0 (object,Verse.DamageInfo) <0x00155>
at CombatExtended.BulletCE.Impact (Verse.Thing) <0x002f7>
at CombatExtended.ProjectileCE.CheckCellForCollision (Verse.IntVec3,UnityEngine.Ray) <0x005f6>
at CombatExtended.ProjectileCE.CheckForCollisionBetween (UnityEngine.Vector2,UnityEngine.Vector2) <0x005f3>
at CombatExtended.ProjectileCE.Tick () <0x00199>
at Verse.TickList.Tick () <0x002c0>

Verse.Log:Error(String)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()


I've went to CE discord server and asked for help. After a little chat one guy pointed me to check RuntimeGC. I then tried to clear world pawns again, but I couldnt, it gives this error:

Exception filling window for RuntimeGC.UserInterface: System.NullReferenceException: Object reference not set to an instance of an object
  at RuntimeGC.WorldPawnCleaner.GC (Boolean verbose) [0x00000] in <filename unknown>:0
  at RuntimeGC.UserInterface.GC_wrapped (Boolean verbose) [0x00000] in <filename unknown>:0
  at RuntimeGC.UserInterface.<DoComponents>b__1_0 () [0x00000] in <filename unknown>:0
  at Verse.ListableOption.DrawOption (Vector2 pos, Single width) [0x00000] in <filename unknown>:0
  at Verse.OptionListingUtility.DrawOptionListing (Rect rect, System.Collections.Generic.List`1 optList) [0x00000] in <filename unknown>:0
  at RuntimeGC.UserInterface.DoComponents (Rect rect) [0x00000] in <filename unknown>:0
  at RuntimeGC.UserInterface.DoWindowContents (Rect canvas) [0x00000] in <filename unknown>:0
  at Verse.Window+<WindowOnGUI>c__AnonStorey2C4.<>m__1B1 (Int32 x) [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.<WindowOnGUI>c__AnonStorey2C4:<>m__1B1(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, GUISkin, Int32, Single, Single, GUIStyle)


no pop up, no anything. Any help?

Mod list:
Loading game from file Hialeah with mods
Core,
HugsLib,
No Mood Loss on Prisoner Sold or Died,
[T] ExpandedCloth,
[T] ExpandedCrops,
[T] MiscStuff,
[T] MoreBedsVanilla,
[T] MoreFloors,
[T] RawCropThoughts,
Clutter Furniture Module,
Clutter Weapon Hands,
Clutter Laser bolt-action,
Clutter Structures,
Clutter "The Door Stuff",
Clutter "Windows Stuff",
EdB Prepare Carefully,
Right Tool: Rebalanced,
[A17] Trading Spot,
Bridgello,
SS Damage Indicators,
Extended Turrets,
Holy Washer,
SS Researchable Stat Upgrades,
LT-DoorMat,
Rimsenal - Rimhair,
Rimsenal - Enhanced Vanilla Pack,
ED-ShieldsBasic,
Dubs Hygiene and Central Heating,
Megafauna,
Helpful Lights and Miscellany V3.0 A17,
Realistic Darkness V4.3 A17,
Industrial Rollers,
S.A.L.: Auto-crafters 3.0,
Combat Extended,
Combat Extended Guns,
Hospitality,
More Vanilla Turrets,
PowerSwitch,
Work Tab,
Dubs Skylight,
Cobblestone Floors,
Rimsenal - Security pack,
Expanded Prosthetics and Organ Engineering 2.0,
Heat Map,
Mending,
Hand Me That Brick,
Moody,
Notifications Archiver,
PhiClient,
RuntimeGC,
Allow Tool,
Wandering Caravans [v2.0],
and Glass+Lights


EDIT:
fixed it.
deleted manually everything between <pawnsAlive> and </pawnsAlive>. after that I've loaded the game, console spit out a lot of
Human_Corpse1315910 has null innerPawn. Destroying.

but after it finished, game works fine and ship opened itself.
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