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Messages - Mikhail Reign

#706
I use basically the same tactic, except since I'm playing with the bionic mod I can remove body parts with an infection. I remove all the prisoners arms (and upgrade then to bionics to sell on the black market) so that they have little chance to kill each other and the fight go on for a long time. Also means that my medic isn't at risk. Also, all my colonists are psychotic cannibles so they have no problem with it. I use to remove their legs so they couldn't fight, but then my wardens spent all their time feeding my living fridges because they couldn't feed them selves. I wish we could remove body parts and use them to make food instead of just using them to make bionics. Then I could slowly eat then as I needed it.
#707
Ideas / Re: Multiplayer
November 02, 2014, 01:00:43 PM
Anyone heard of Hearts of Iron? That has multiplier and it can take months to complete a full game. It also has time compression. It simply runs at the slowest time chosen by all the players.

I would love some sort of PvP to this. The combat mechanics are too fun to waste on predictable and simplistic AI. What's the point of having awesome and dynamic combat mechanics when taking on AI normally boils down to forming a gun line and HOLD! Most raids use tatics more at home at a 19th century battlefield then a futuristic one.
#708
General Discussion / Re: Best Food to Farm?
October 29, 2014, 04:15:10 PM
Quote from: Cimanyd on October 29, 2014, 12:14:23 AM
I'd kind of like an answer to the original question. What plant gives the most food in soil? In hydroponics? What gives the most profit in soil? In hydroponics?

Maybe I should do some digging or testing... how exactly soil affects plants, how much items a 100% plant produces, market values...

I remember seeing a spread sheet that someone made up somewhere on the forum dealing with growth rates v costs v planting times....
#709
Ideas / Re: Rimworld as CD for christmas
October 25, 2014, 12:58:52 PM
Ight, how about this:

I lived in an apartment building at one point, hundred or so people in it. It had a main entrance with post boxes, one of which was the large business type. Since there was no business (or likely to be) in the building, some guy talked to the super and got the key to the box and gave out copies of the key to a bunch of people he knew. Whenever someone had a console game they weren't playing, they would put it in the box so that other people could play them. At its peak, about 25 people had the key to that box, and the games had to start being stored in plastic sleeve instead of their cases so they would fit. There would be many times that there would be AAA titles in there, the day, or the day after their release. Basically you would wonder down when ever you wanted, browse through what was there, grab it, play it and put it back. An honor system said ya should put in something when you took something. Say each game cost on average $50 and there was about 80 games that works out to be $4000. For simplicity, lets says that everyone of those 25 people played one of those games at least once. That works out to be $96000 of lost profits. Never was a game copied.

The only difference between that, and a second hand store, was the lack of money changing hands. 25 people got to experience each game, with only the purchase cost of a single license going to the developer.
#710
Ideas / Re: Rimworld as CD for christmas
October 25, 2014, 03:04:16 AM
Giving it to someone, who is going to give it to someone else isn't distributing? Kinda seems like the definition of it.

My point wasn't that secon hand is or isn't illegal. It was that at the end of it by buying or selling a game second hand you are distributing the game to people who never payed the orginal creator = to piracy. From the developers point of view there is no difference.

Developer sells game to person A and wants to sell to person B. If person B gets a copy from person A, either through piracy or buying the copy second hand, the end result is the same. developer cannot sell to person B. At least a decent percentage of pirates will buy a copy of the game if it turns out to be good, while a person with a second hand copy will never consider buying it again
#711
Ideas / Re: Rimworld as CD for christmas
October 24, 2014, 02:40:52 PM
Doesn't matter if it isn't at the same time. One person purchased a single license of the game, and mutilple people get to use it. By that logic pirating a game would be ok as long as everyone wasn't playing it at the same time.

The first person not playing it while the second one is doesn't remove the enjoyment the first person had.
#712
General Discussion / Re: Replacing shoulders
October 24, 2014, 01:04:11 AM
Yay!

In addition to this, we should be able to put claws on bionic arms - I mean we are fusing tech to body already, could fusing tech to tech be that hard? Either that, or have bionic arms and bionic hand be separate parts
#713
Ideas / Re: Rimworld as CD for christmas
October 23, 2014, 11:28:20 PM
I never said you were stealing the game (or car), simply that you were pirating it. You attain a copy of the game that you are able to get 100% playability out of, with out paying anyone involved in the development or publishing process. How if that any different to piracy?

If you would care to explain to me how me freely downloading the game is MORE detrimental to the dev then me getting it by giving a pawn show $5 I'm all ears.
#714
Ideas / Re: Rimworld as CD for christmas
October 23, 2014, 01:45:43 PM
Well since this game doesn't have a Drm, we can probably assume that I wasn't talking about games with a DRM feature. Second hand games = piracy. You get the game, and don't pay the developers.
#715
Ideas / Re: Rimworld as CD for christmas
October 22, 2014, 01:36:52 AM
Adding physical copies (or even just cases) will just add to the price. Its the 21st century. People are to hung up on 'holding' something. Besides, it just opens the door for the second hand market, which is so much more detrimental to game developers then piracy - I mean, buying a game second hand is worse then pirating a game. At least a pirate knows they aren't paying the developer - most second hand purchases think they are doing the right thing.
#716
If I remember correctly, the fertilizer pump will return any floor surface to dirt...
#717
Captcha are useless. There is a thriving bitcoin market solely based on having people complete Capchas's enmass. They get put into a database...
#718
I hardly see how you are 'removing the shackle' when you buy slaves. When they land you give them a job. They either do it or die. It's not like they have the ability to leave (unless they'd tal break).

It's kinda like 'Hi! Congratulations of not being a slave no more! Now get outside and start working in my cotton fields before I sell you to the next guy who comes along!'
#719
Ideas / Re: Cannibals
October 10, 2014, 09:26:49 AM
Quote from: stefanstr on October 10, 2014, 08:23:52 AM
I think adding some chance that a given faction revolves around a specific trait (not only cannibalism) would be awesome.

Think about a planet of psychically hypersensitive people (a quirk of evolution) or a band of raiders that only hires psychopaths.

This would definitely be cool. Because, for example, with the psychopaths, they wouldn't break in combat from casualty meaning you would have to fight them to the last man. Or with careful aim, they would have the advantage over you with everyone being a better shot overall then your people. It would mean that the different attacks would have different traits.
#720
I can't remember exactly how I did it, but it involved a duster, and I think that the power helmet had something to do with it. I noticed that he had the duster on UNDER the power armour. I'd noticed that happen a couple of times and when people changed clothes it normally fixed it. Had a spare set of power armour so I told him to go wear that. He just dropped the duster and put the second set under the first.