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RimWorld => Ideas => Topic started by: Adventurer on August 17, 2016, 03:29:48 PM

Title: [A15] Friendly-Trap-Chance Feedback
Post by: Adventurer on August 17, 2016, 03:29:48 PM
Quote from: TynanChance to spring known traps is reduced from 2.5% to 0.4%.
This is a step in the right direction, and I can see good reasons as to why this mechanic should be kept.

However... I very much dislike things that encourage the player to learn how to exploit the AI. Meaning, right now, savvy players are constructing their bases in such a way that the player's pawn AI will always avoid said traps while enemies will still walk into them.

I think friendly trap triggering should be gotten rid of entirely, and simply replaced with a movespeed debuff for when friendly pawns are traveling over the trap. A SIGNIFICANT one, like slower than traveling over rocks.
Title: Re: [A15] Friendly-Trap-Chance Feedback
Post by: Pax_Empyrean on August 17, 2016, 04:33:25 PM
I'm playing with a mod that disables friendly trap triggers entirely, but it would be good if there was a speed penalty associated with traveling over trapped squares to discourage long chokepoints full of traps.
Title: Re: [A15] Friendly-Trap-Chance Feedback
Post by: Peng Qi on August 17, 2016, 09:29:12 PM
Should be 0%, but enemies should be able to bypass or disarm traps if they're not currently in a state of panic, such as on fire or fleeing.
Title: Re: [A15] Friendly-Trap-Chance Feedback
Post by: Adventurer on August 18, 2016, 06:37:45 AM
Quote from: Peng Qi on August 17, 2016, 09:29:12 PM
Should be 0%, but enemies should be able to bypass or disarm traps if they're not currently in a state of panic, such as on fire or fleeing.

I think the traps are supposed to be 'hidden', but just visible to us, the player.
Title: Re: [A15] Friendly-Trap-Chance Feedback
Post by: Peng Qi on August 18, 2016, 07:27:34 AM
Quote from: Adventurer on August 18, 2016, 06:37:45 AMI think the traps are supposed to be 'hidden', but just visible to us, the player.
Sure, but no trap is undetectable.