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Messages - JuiceBox

#1
General Discussion / Re: Forum Organization
June 11, 2015, 09:52:10 PM
Yeah they go to A9... But it would be nice to see what's new for A11 in the list without having to go to page 4 to see all the A11 mods and sort through 10 and 9.

:-\
#2
General Discussion / Forum Organization
June 11, 2015, 10:21:36 AM
Hello.

Just wondering if it's possible to get the mod forum under control via Alpha Version. Having Alpha 11- 1 on the same forum is getting slightly out if hand.

If you take this into consideration maybe a sub forum for mods / mod packs.

I apologize my OCD for organization is shining and going into that forum gives me anxiety.  ???
#3
Sandstone blocks.. impossible to find..? says the map has them... I mine and mine.. with nothing.

=----- I think I posted this on the wrong forum.
#4
Wow....

I get to maybe 10 and start to find that the game doesn't want you to have anymore with the 99% difficulty to recruit.
#5
So I figured it out,

It is not compatible with T's mods ....

Everythings else so far looks like its compatible with... well enough to build the Droid Assembly.
#6
Quote from: rditto48801 on March 29, 2015, 10:30:02 PM
Quote from: JuiceBox on March 29, 2015, 09:45:02 PM
I can private message you the log box... If you want.. Thanks for the reply. I'm going to trouble shoot the mod after supper when I get some free time and I will PM you the mod its not compatible with... maybe we can rectify why and potential sort out the problem.

There is a limit to what I can do beyond help with troubleshooting and trying to track down issues like mod conflicts.
I've been dealing with modded games for well over a decade, and have some basic modding skills, but nothing major.

One thing has come to mind.
Do you have Enhanced Defence installed by any chance?
The incomplete ED Vehicle module was accidentally included in the latest version on the mod Nexus, and it causes log window spam that makes it a pain in the rear to see if there are any other errors going on.

no Enhanced defense here!

Also not loading before core..
#7
I can private message you the log box... If you want.. Thanks for the reply. I'm going to trouble shoot the mod after supper when I get some free time and I will PM you the mod its not compatible with... maybe we can rectify why and potential sort out the problem.
#8
Quote from: rditto48801 on March 28, 2015, 03:27:58 PM
Quote from: JuiceBox on March 28, 2015, 01:37:42 PM
When constructing the Droid production table.. it constructs but doesn't appear, and you cannot click or use it.

It must be not compatible with another mod currently using.. Any ideas on which mods its not working with?

Also the deep storage doesn't appear to be working correctly as well storing only 75 of ea ch item after upgrading to 1000 and 1500..

I can think of some basic troubleshooting steps.
Have you checked to make sure MD Base is loading before the other MD modules?
If you don't have EdB Mod Order, I would strongly suggest you get it. It helps with managing lots of mods, and can ensure multiple part mods like Mechanical Defense loads the base module before the other modules.

Another thing to check is if you have the latest versions of the modules.
Do you have MD2Base-5, MD2Droid-2 and MD2Storage-2 in your mod folder?

The old version of Deep Storage (MD2Storage-1) only shows a single stack, but will show in its details how much it stores total (e.g., 123/1000), and has a 'dump all' type option to eject everything it stored both the shown stack and what is stored internally (which creates a big mess of stacks all over the place with a fully filled Deep Storage III...)
The newest version (MD2Storage-2) apparently lacks such details/options, and just has a single stack that lacks the usual stack size limitations. (e.g., a stack of 495 plasteel)


Tried them all man... The Base is loaded up first I think meaning its the first in the list when it comes to the other mods... I do have more mods that i'm trying to run it with... can you think of any mods that would alter to make the table not visable?

I have all the updated versions... I do get a pretty long list of error codes...

I will try to trouble shoot it tonight and play around with mods// on // off
#9
When constructing the Droid production table.. it constructs but doesn't appear, and you cannot click or use it.

It must be not compatible with another mod currently using.. Any ideas on which mods its not working with?

Also the deep storage doesn't appear to be working correctly as well storing only 75 of ea ch item after upgrading to 1000 and 1500..
#10
^^^^^^^^^^^ I take this back I figured it out. :) Nice mod I like it.. let me log more hours.
#11
Why don't my colonists gather silver? Do I need to make a separate zone or storage? Its not even listed in the Zone which makes me think I do but WHAT... WHHHHHHAT? haha sorry i'm searching but can't find anything maybe due to it having to be researched?
#12
General Discussion / Re: Slave trader?
August 28, 2014, 11:40:40 AM
Bodog,

What mod is that?!
#13
Unfinished / Re: Alpha 6 All in One Mod?
August 28, 2014, 11:37:48 AM
Darn,

Okay.. I have been trying a few others mods but nothing comes close...

Thanks for the info!
#14
Unfinished / Alpha 6 All in One Mod?
August 26, 2014, 08:18:32 PM
Hey,

Anyone know if the Mod'er of the All in One mod is going to update to make it A6 viable.
#15
General Discussion / Colonist Import List
July 16, 2014, 01:41:07 PM
Anyone have a Import File with Colonist stats that they favor using, I can't find any listed on the mods page or anyone that has an import file up for the taking (trial)