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Messages - kentauros87

#16
In mid-late game, the colony extension become a problem. A colonist spends a lot of time travelling, does only one job, then he goes away for lunch or to rest. So here's the idea: something able to let the colonists to move very fast.

1) mass transit: a "fixed system" with entities like a railroad with small carts (lol) or even golf caddies, but it would be too difficult to program and too OP.

2) "conveyor belts" for people: another idea. A walkable building with only one direction allowed and a speed bonus" for who walks on it. Or simply a floor with bonus speed.
#17
Help / Re: [BUG] no operations avalaible
October 20, 2014, 04:45:06 AM
Done as suggested, it worked! Thanks everybody  ;D
#18
Help / Re: [BUG] no operations avalaible
October 20, 2014, 04:27:13 AM
Sorry Evul  :) Thanks for the help! I'll give a try and let you know the results.
#19
Help / [BUG][not-so-solved] no operations avalaible
October 19, 2014, 05:17:12 PM
Here's the problem: when I click on the operations bill, no operation is available. I' d crafted a simple prost. arm as test, still nothing avalaible. I red about a similar bug in the Apothecarius mod thread concerning conflicts with surgery and bionic parts mods, tried different approaches but nothing worked. Please, suggest me a solution or a working mod bundle  :-[
#20
Same problem here: I built 2 bloody art, 2 skull poles, 2 skull piles, the altar and the other buildings and a huge plantation with fully grown ivy. I get no pact strength when I do sacrifices. Other things, like the marines factions, seem to work fine.
#21
Other noob question: exactly, how much decorations are needed for obtaining pact strength, and what about the ivy? it's needed a big plantation, or a large quantity of stocked ivy?
#22
Quote from: Smasher5523 on October 12, 2014, 02:25:21 PM
Sorry if this is a dumb question, but i cannot grow bloody ivy, I put down a growing zone and set the zone to bloody ivy and my colonists dont do anything, i see it needs to be on a bloody flo0or thing, but idk how to get tht :( and i also dont know how to get blood jars or leafs, any help?!?!

I've just started exploring this mod, very interesting  ;) you need to build the altar in order to slaughter corpses and obtain blood jars, uses to soak the terrain.
#23
Mods / Re: [MOD REQUEST] Craftable AI Persona Core
September 21, 2014, 04:38:18 AM
... And what about time? lol  ;D Actually it's the most needed resource for me to begin modding
#24
Mods / Re: [MOD REQUEST] Craftable AI Persona Core
September 20, 2014, 01:15:44 PM
Interesting! Someday I must start learning how to mod rimworld  8)
#25
Mods / Re: [MOD REQUEST] Craftable AI Persona Core
September 20, 2014, 04:39:12 AM
If it's true, things  would be complicated  :o Another solution could be a "building" that drops the ai core when constructed, not crafting it in a workbench..?
#26
Mods / Re: [MOD REQUEST] Craftable AI Persona Core
September 19, 2014, 04:03:34 AM
All true. But it would be nice to try  :) for the OP problem,  maybe the crafting resources could be something like 1000 uranium, 5000 silver or so
#27
Mods / [MOD REQUEST] Craftable AI Persona Core
September 18, 2014, 06:22:02 PM
So, I was wondering... Ever tought about this? It would be very useful with enhanced MAIs and for the standard spaceship.