We make bad suggestions and come up with horrible ideas.

Started by Eric, January 03, 2017, 11:54:58 AM

Previous topic - Next topic

Rasec

Mexican Faction - random settlers keeping joining your colony, then after a while they leave with your resources, you like or not they will keep coming until you build the great wall.

Ukas

Quote from: Rasec on April 22, 2017, 01:21:57 PM
put kids on the game, so we would need wait 15 years on the game to control them

Not a bad suggestion, because I really want this included

Craftysune

Dogs & cats have been mentioned through this post. Here's a few more terrible ideas & suggestions;

*Dogs drag their butts across the ground randomly. Only indoors though & preferably with a pawn present.

*Dogs eat cat/feline poo. Why not let pawns stockpile cat poo so the dogs/canines eat at will. Of course it will cause a horrible mood for any pawn that happens upon the dog chowing down on their kitty snack. Cat poo in stockpiles will cause poor moods.

*Vomit! The only thing dogs love more than cat poo! Anything pukes in an area animals are allowed & a horde of dogs will descend to clean up the mess. Can cause more puking ala Stand by Me.

*Genital & butt sniffing. There's not enough of that. Embarrassed moodlet.

* Dog farts that can clear a room & occasionally send a pawn to the hospital.

* Cats should be able to intermittently lay on pawns faces. When (& if) pawns wake up they should get a negative moodlet.

* Cats can sit & stare at a wall for hours. They'll sometimes hiss & scream at the imaginary object, other times they'll freak the hell out - arch their backs, jump in the air & run for their lives. Pawns who witness this too often will inevitably have a mental break. This may or may not include firing wildly at the offensive wall. Pawns should naturally be given access to 'religious' items like holy water, crystals, sage smudges. These items should have a special stockpile (in front of the offending wall) that grows increasingly more ridiculous & therefore set more pawns off as they have to pass it in their daily activities.

*Ever see the roomba cat video? Imagine an army of cats on hauler bots going into war.

* The Sims has a few great scenarios that would fit perfectly in Rimworld;

The ability to force prisoners to art & craft. If they refuse don't feed them, if they still refuse take one of every pair of organs, escalate til death.

When trading make sure to screw every female pawn there so that in 5 Rim years you'll get Visitors. About 500 of them looking for their fathers & no you can't kill them. They're your children! They'll just sit outside your base calling to their dads. If they die of starvation or injury while there you'll be getting a visit from mum!

Go from base to base on the map & screw all the other pawns to death until you've taken over the world & no one else is left alive.

* Allow for everything to be re-coloured in pastels & glitter. This game isn't nearly feminine enough & I say this as a woman. I want a pink mortar to fire my glitter shells dammit.

* The ability to create a public building like a pub or a wild west style saloon. They can drink, gamble, whore & deal drugs within this space. It can be used as a free standing guest house. They can also be robbed & gun battles can occur. It will be exempt from damage in Raids, etc therefore it can be placed outside the base. Pawns inside will still be subject to death by pub fighting, robbery, etc.

Eric


O Negative

Quote from: Eric on May 05, 2017, 09:50:37 PM
Rename the game to "The Rims"
Make sure to make all of the really cool/interesting content an expansion pack, and price them each at $40.

Eric

Quote from: O Negative on May 06, 2017, 05:03:16 AM
Quote from: Eric on May 05, 2017, 09:50:37 PM
Rename the game to "The Rims"
Make sure to make all of the really cool/interesting content an expansion pack, and price them each at $40.
First it needs to be made into a mobile game with tons of micro transactions

XeoNovaDan

RimWorld: PS4/Xbox One Edition. No access to 2x or 3x speed, just like console versions of Cities: Skylines apparently lacks. Also cap to 30 FPS... UGHHH

JimmyAgnt007

Seizure inducing lightning strikes, for both pawns and players.

O Negative

Quote from: JimmyAgnt007 on May 09, 2017, 02:53:04 PM
Seizure inducing lightning strikes, for both pawns and players.
New defensive building: Strobe Light

Sends anybody in its radius into a painful seizure; only when it's on of course :)

JimmyAgnt007

Quote from: O Negative on May 09, 2017, 04:50:20 PM
Quote from: JimmyAgnt007 on May 09, 2017, 02:53:04 PM
Seizure inducing lightning strikes, for both pawns and players.
New defensive building: Strobe Light

Sends anybody in its radius into a painful seizure; only when it's on of course :)

No see, this thread is for BAD and HORRIBLE suggestions... not awesome ones that we want to see.

giannikampa

Necrophile trait, loves wearing deadmans apparel (not what you thought at first!!!!)
And as always.. sorry for my bad english

NinjaDiscoJew

Don't know if it was mentioned or not but,

Picky Eater Trait:
-Only eats meals made out of specific items
--8 to mood if not met
-+0 if met

Eric

Quote from: giannikampa on May 10, 2017, 01:36:01 PM
Necrophile trait, loves wearing deadmans apparel (not what you thought at first!!!!)
Then add a "Real necrophile" trait, which contains exactly what you thought at first

ReZpawner

More focus on gender fluidity and sex-change operations. Also, let us have specific settings related to race, or what colour our colonists have, like what kind of food they can get, or what jobs they are allowed to do.

Limdood

Chain Letters.

Pass this on to 2 other factions or something bad will happen.