Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - Moonfolk

#1
Ideas / About what cripples nobility
March 23, 2020, 12:32:30 PM
Hello there. I'm new to this forum and still fairly new to the Royalty DLC, but I've been reading quite a lot about the game's updates recently and I got an idea that, I think, deserved that I created an account here to submit it.
Apparently, the fact that the more noble, the more incapable a pawn would become have been bothering the players enough so that the current update (1.1.2579) would remove a lot of the annoyance: "Now, only certain characters will actually not do worktypes disallowed by their titles. Royals from the Empire, as well as colonists with the greedy or jealous traits will refuse to do any formally-prohibited work type, while others will take the titles less seriously and continue to work as normal, ignore formal restrictions on food, and not issue decrees." ( taken from https://store.steampowered.com/news/?appids=294100 )
But I felt like that was a cheap and temporary solution. So my idea was: why not involve the pawn's passions in the process? They could override the title so that a pawn would only ignore the formal restrictions on jobs if they had a passion (or burning passion for higher ranks maybe) for that job. So for example, a Baron would still cook if they liked it in the first place, and definitely if they had the gourmand trait...
Do you think there's a chance Tynan would come to the same conclusion? ^_°