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Messages - The Outsider

#1
1. Colonist Creation- Pick your colonist looks and traits using a point system as you pick the skills.

2. Hierarchy- Elect a leader, colonist get a small boost when fighting or working along side the leader.

3. More food sources- Fishing, animal husbandry, water being needed to survive.

I realize other people may have said some these, but I'm just agreeing with those that did.
#2
Mods / Hierarchy
January 29, 2015, 08:13:44 PM
     Not sure if this has been suggested, but I'd like to see a hierarchy mod. In this mod you'll be able to assign a leader to the colony. The leader could gain a small boost to shooting, melee, and maybe speech. When other colonist are in a firefight near the leader they gain a small buff to there stats. Perhaps when working and the leader is around the gain a buff to what they are doing. Maybe in the hierarchy stats you can assign  sargents, right hand mans, etc. I think this would be a cool mod and kinda give the colony a more fluid feel, or something along those lines. What do you think? 
#3
The only female I've really seen that had hair was one of my starting characters and the outlander town females.
#4
General Discussion / Re: Alpha Seven
August 26, 2014, 11:04:48 PM
Quote from: Tynan on August 26, 2014, 10:45:13 PM
1. Jan 28
2. Feb 26
3. Apr 10
4. Jun 1
5. Jul 4
6. Aug 13

Actually just writing this down to see what the pattern is!

Looks like the intervals are

~30 days
~45 days
~50 days
~34 days
~39 days

You should note that A7 is pretty ambitious.

Looking forward to it.
#5
General Discussion / Alpha Seven
August 26, 2014, 09:52:06 PM
   Anyone have an ideal when its due for release, or what it contains.
#6
General Discussion / Re: Visitors going crazy
August 23, 2014, 12:15:16 AM
I've had two large groups show up one was already in the middle of my compound while the other was shooting at them from the entrance. A large firefight happen leaving most of them dead and some of my colonist wounded in the crossfire.
#7
Bugs / Re: All injuries show as 'misc'
August 20, 2014, 11:40:59 PM
This is happening to me as well, I don't like it kinda takes the fun out the new injury system.
#8
General Discussion / Re: Introduce Yourself!
August 17, 2014, 11:05:11 PM
-What introduced you to RimWorld? Or to this style of game in general? I was watching a top 10 Dwarf Fortress like games and it was number two after that Sips game play series. 
-What's your favorite other game? I have many I always like strategy and management based games.
-Most embarrassing gaming-related story? I can't of just one.
-What kind of breakfast cereal is the best? Lucky Charms.
#9
Mods / Re: Prosthetic and robotic limbs
August 17, 2014, 12:25:52 AM
Quote from: Zeta Omega on August 16, 2014, 11:49:06 PM
Would make sense...caught a prisoner with no leg so he couldn't move....closed off my prison and let him starve to death
Should have sold him.
#10
Ideas / Take the war to your enemies door step.
August 16, 2014, 09:25:06 PM
    I'm not sure if this has been suggested before, but wouldn't it be fun if you could take an elite squad of your best colonist to your enemies base and siege it, take there resources and people. Much like they do you? Maybe you have a airship or something that holds you're current loot and prisoners.
#11
Mods / Prosthetic and robotic limbs
August 16, 2014, 12:58:58 AM
Wouldn't it be a good ideal if colonist could get a surgery done to get prosthetic limbs to replace shot limbs. Once they lose both arms and/or a hand they become useless and just take up bed space and food. If you notice Random Randy has a prosthetic arm.
#12
Mods / Re: Request/idea: Hygiene
August 16, 2014, 12:54:40 AM
I like the ideal.
#13
Outdated / Re: [MOD] (Alpha 6) More Biomes v0.9
August 15, 2014, 12:26:52 AM
Sounds challenging. Maybe you could add polar bears to the ice sheet? Just a suggestion.
#14
Thanks. I feel dumb. lol
#15
Bugs / Re: Visitors can go through doors
August 13, 2014, 08:26:11 PM
I have the same issue. The come, eat and leave.