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Topics - Elrood

#1
I have tone of mods. When i'm playing everything is fine.
When i try to exit rimworld without killing it by taskmaster, after loading and playing with my current save for few hours, log files is growing to fill all remaining disk space.
When i'm not outright killing rimworld with taskmaster, I got into habit of force closing rimworld immediatelly after clicking "Quit to OS", which truncate the log to few gigabytes top - depending on how fast I can kill it, how much it will write down.
This issue is nothing new, I see this kind of logs - with exactly the same message - for what feels like 2 years by now, this issue pop up every so often when I'm on playthrough with enough mods.

Can we please get an option to turn this particular logging off? In some advanced, hidden setting, even in .config or xml or ini file?
Or at least set level of logging which will turn this message (and similar) off?

So if someone don't need to turn it off, no problem, but for people like me, we can play with mods we want and manage to get to work good enough, without trying to kill our SSDs?

This issue pops up on this forum from time to time, easy to find.




#2
Hello,


When I close rimworld, it spam
QuoteC:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.cpp(152) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )

(Filename: C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.h Line: 15)

Yes, i have tons of mods. But that doesn't change the fact that such spam shouldn't happen. I understand few lines of "you have a problem". Even few thousands lines. Not that much. This time I killed rimworld when it went to 2GB. Previous time I tried to close rimworld normally it actually gone up and beyond 70GB and took every free byte of my free space on my system disk - and keep trying to get more. Before I realised what is happening I tried deleting few GB, it was filled nearly instantly.
When i play - file is keeping below 1mb, few errors every time autosave goes. It explodes only when I close the game.
This is something which imho should be solved in the game code itself.