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RimWorld => Mods => Topic started by: TastyCookies on January 07, 2018, 06:09:01 PM

Title: [Mod Request] More World Events (Successor to Recon and Discovery)
Post by: TastyCookies on January 07, 2018, 06:09:01 PM
Recon and Discovery was an awesome mod that provided alot of world quests for you to do such as exploring crashed ships, search ancient technology in lost labs, and loot ancient castle. The mod has even added interesting events such as an AI taking over your base's turret system and turning it against you.

Unfortunately, it is impossible to update the mod as the author Several Puffins has been inactive for over 6 months and the source code is unreleased for other modders to look at. So I hope that one day there will be a mod that is almost the same as Recon and Discovery (Or maybe Several Puffins just suddenly appears and updates the mod to B18). Some of the concepts below could be used for the creation of a mod like Recon and Discovery.

-Quest concepts from Recon and Discovery

- Crashed ships: What will you find inside? A wealth of treasures? A crew in need of help? A horde of flesh-eating chinchillas? All three!? It's probably all three.
Whatever it is, be quick, because you're not the only one who saw the ship come down.

-Lost labs: There's a rumour going around that luciferium addiction can be cured. Did the scientists here succeed, or will you get a dose of half-crazed nanites, sick of being poked and prodded?

- Ancient castles: You finally pinpoint the source of one of these damned psychic drones! Is the technology to overcome death itself here on this planet?

- Abandoned colonies: Did any people survive what happened here? Are they human?

- Trade Fairs: Your neighbours have invited everyone they like to send a caravan to them, but remember, their friends are not always your friends.

- Muffalo herds: Massive migrations of these friendly creatures are a great place to tame and hunt the creatures. They may also hold a clue to the source of the manhunter packs.

-Some other concepts

- Warzone between two factions: Help one of the factions in the battle and improve relations with them.

- Abandoned military base: Explore a deserted military base in hopes of finding weapons and other technology but may have enemies inside.

- Caravan in need of an escort: Help (or rob) a caravan that is unable to travel on its own.

- Rare Thrumbo sighting: a small group of Thrumbos have been sighted nearby, you may hunt them or watch them but beware, sometimes other hunters may appear and go after it. Will you stop them and let the Thrumbos roam free, or will you kill the hunters and take the Thrumbo for your own?

Add some of your world event ideas :)
Title: Re: [Mod Request] More World Events (Successor to Recon and Discovery)
Post by: Albion on January 10, 2018, 08:25:44 PM
Hey, I want to note that I started working on this.
The source code for Recon and Discovery is technically still available if you decompile the assembly files with a programm like ILSpy, which is what I'm doing. I never did quest sites before, so checking out how someone else did it is always a great way to start and maybe to improve upon.
I'll ignore a lot of the stuff R&D did in it's mod like the stargate and teleporter but I did start working on my own adaptation of the crashed ship event.
However I want to improve upon the ship and map being generated, which will take quite a bit of time.
Once I'm done I can post here again but you can also check out my mod Sparkling Worlds (https://ludeon.com/forums/index.php?topic=35373.0) which will receive the new event. I additionally plan to release a seperate mod with just the events but only once I created multiple ones.
I estimate the release date for the ship crash event to be in about a week and for the seperate mod multiple events in about 3-4 weeks depending on the amount of features, real life and other stuff.

Which events/sites would you like to see the most and are there any other ideas?

Plans for now:
Title: Re: [Mod Request] More World Events (Successor to Recon and Discovery)
Post by: TastyCookies on January 11, 2018, 02:08:18 PM
Quote from: Albion on January 10, 2018, 08:25:44 PM
Hey, I want to note that I started working on this.
The source code for Recon and Discovery is technically still available if you decompile the assembly files with a programm like ILSpy, which is what I'm doing. I never did quest sites before, so checking out how someone else did it is always a great way to start and maybe to improve upon.
I'll ignore a lot of the stuff R&D did in it's mod like the stargate and teleporter but I did start working on my own adaptation of the crashed ship event.
However I want to improve upon the ship and map being generated, which will take quite a bit of time.
Once I'm done I can post here again but you can also check out my mod Sparkling Worlds (https://ludeon.com/forums/index.php?topic=35373.0) which will receive the new event. I additionally plan to release a seperate mod with just the events but only once I created multiple ones.
I estimate the release date for the ship crash event to be in about a week and for the seperate mod multiple events in about 3-4 weeks depending on the amount of features, real life and other stuff.

Which events/sites would you like to see the most and are there any other ideas?

Plans for now:

  • Crashed ship - currently in development
  • Abandoned base/castle - will take significant development time
  • Trade Fair - interesting idea and since most of the code is already there I will probably include it
  • Rare Thrumbo sighting - also interesting... I'll have to look into it

Thank you so much Albion for bringing world quests to Rimworld :) Your mod Sparkling Worlds just gets better and better! The event that I would like to see the most is an abandoned military base (sorry I know that will be difficult).

Here are some other ideas

-Abandoned Lab: Discover some lost artifacts that were developed and other research materials.
-Caravan Camp: While traversing the world, you stumble upon a caravan that is just camping there for the day. You can offer to trade with them, or you can rob them and loot their goods. (basically a variant of a caravan in need but only this time just idling there)

Still thinking of some more, will post back here when I come up with more.

Thanks again Albion :)
Title: Re: [Mod Request] More World Events (Successor to Recon and Discovery)
Post by: Albion on January 11, 2018, 08:45:14 PM
Quote from: TastyCookies on January 11, 2018, 02:08:18 PM
Thank you so much Albion for bringing world quests to Rimworld :) Your mod Sparkling Worlds just gets better and better! The event that I would like to see the most is an abandoned military base (sorry I know that will be difficult).
Thanks for the praise. I try to provide a great experience with my mod and this is another step on that road.

Regarding the abandoned military base: it's definitly a thing I want to do. However I also want to do it in a great way so I'll probably sink quite a bit of time into that feature. Hopefully it'll look good once I'm done.

The abandoned lab is a good idea too. Inside one could find one of the rare quest rewards, a stack of luciferium or a pack of manhunting wargs. Let's roll the dice.

The caravan camp kind of exists already. Your caravan can get a caravan meeting encounter where you can instantly choose between attacking them and trading.

If you got any other ideas fire away. I'll take them into consideration.
Title: Re: [Mod Request] More World Events (Successor to Recon and Discovery)
Post by: SpaceDorf on January 12, 2018, 06:39:52 AM
Quote from: Albion on January 11, 2018, 08:45:14 PM
The abandoned lab is a good idea too. Inside one could find one of the rare quest rewards, a stack of luciferium or a pack of manhunting wargs. Let's roll the dice.

What I would expect of an abandoned lab would be either a research boost in one field of research ( sadly you can't add a research without activating the predecessors )
or finding some of the unbuildable high tech items.
Title: Re: [Mod Request] More World Events (Successor to Recon and Discovery)
Post by: Albion on January 12, 2018, 07:29:28 AM
That's what I meant with rare quest items.
These include but are not limited to the vanadium power cell, psychic emitter and serum that gives you one random technology for free.
Title: Re: [Mod Request] More World Events (Successor to Recon and Discovery)
Post by: SpaceDorf on January 12, 2018, 08:16:40 AM
Sorry I misread the bunch of luciferium and wargs as rare quest rewards.

Do you intend to implement the rare rewards from Recon and Discovery as well ?
The Seraphium Questline or the Sacrophagus ?
Title: Re: [Mod Request] More World Events (Successor to Recon and Discovery)
Post by: Albion on January 12, 2018, 11:16:09 AM
I'm using the Recon and Discovery mod as inspiration and want to fill the void its absence created but I don't want to resurrect or reimplement it exactly.
I therefore don't intend to include these rewards in my first roll-out but I might adapt their concepts with a different spin into my own version.

Seraphites negate the drawback of luciferium which throws off the balance for that drug in my opinion.
However implementing it as just a cure to the luciferium addiction is an interesting idea.

The Osiris casket can apparently heal wounds, cure illnesses, reverse aging and revive the dead.
Most of these features are already implemented into the game in different ways by now... Maybe I'll add a casket that is basically a superior glitterworld hospital bed. I'll have to look into it.
Title: Re: [Mod Request] More World Events (Successor to Recon and Discovery)
Post by: TastyCookies on January 16, 2018, 09:46:32 PM
Quote from: Albion on January 12, 2018, 11:16:09 AM
Seraphites negate the drawback of luciferium which throws off the balance for that drug in my opinion.
However implementing it as just a cure to the luciferium addiction is an interesting idea.
Maybe Seraphites can be a randomized reward from a Lost Lab world event.
Title: Re: [Mod Request] More World Events (Successor to Recon and Discovery)
Post by: Albion on January 17, 2018, 09:27:26 AM
Quote from: TastyCookies on January 16, 2018, 09:46:32 PM
Quote from: Albion on January 12, 2018, 11:16:09 AM
Seraphites negate the drawback of luciferium which throws off the balance for that drug in my opinion.
However implementing it as just a cure to the luciferium addiction is an interesting idea.
Maybe Seraphites can be a randomized reward from a Lost Lab world event.
Yeah but as I mentioned the way Seraphites were originally implemented they gave a pawn the same benefit luciferium gives but with no addiction or other downside whatsoever. Seraphites were basically overpowered luciferium. However I'm quite happy with the way luciferium works and don't want to change that.
Therefore if I implement Seraphites I'll have it be a cure to the luciferium addiciton and that it. No other up- or downside.
They'll simply wipe luciferium from a pawns health system.

Anyway... Seraphites are a thing for future updates. Right now I'm still working on implementing the ship crash event which is a pain.
Questsite generation is a bitch to get working correctly but I guess you'll love it once I'm done.

Spoiler ahead:

There will be 3 different potential shiplayouts. 2 layouts with a partially intact ship containing 2 or 3 rooms with loot and/or danger inside.
The third layout is simply a disintegrated ship with nothing leftover than a lot of ship chunks and a structural beam or two.

There is also a (20%) chance that an enemy raid will appear on the questsite after a while disrupting your salvage operations.
Title: Re: [Mod Request] More World Events (Successor to Recon and Discovery)
Post by: Festen on January 18, 2018, 12:06:33 AM
Another nice events mod was this one http://steamcommunity.com/sharedfiles/filedetails/?id=835151481

had some vry good ideas like the Abomination or call for help.
It Can give you some more ideas for your work.
Title: Re: [Mod Request] More World Events (Successor to Recon and Discovery)
Post by: Albion on January 18, 2018, 06:04:24 AM
Quote from: Festen on January 18, 2018, 12:06:33 AM
Another nice events mod was this one http://steamcommunity.com/sharedfiles/filedetails/?id=835151481

had some vry good ideas like the Abomination or call for help.
It Can give you some more ideas for your work.

Thank you. I'll look into the abomination and how it's handled. Maybe I'm able to implement something similar.

I also like the idea of survival drop pods or basically pods containing a selection of things instead of a large stockpile of just one thing.
Title: Re: [Mod Request] More World Events (Successor to Recon and Discovery)
Post by: wwWraith on January 18, 2018, 07:44:20 AM
Quote from: Albion on January 18, 2018, 06:04:24 AM
I also like the idea of survival drop pods or basically pods containing a selection of things instead of a large stockpile of just one thing.

These things exist in the Crash Landing (https://ludeon.com/forums/index.php?topic=8967) mod (incidents are available even without its scenarios).
Title: Re: [Mod Request] More World Events (Successor to Recon and Discovery)
Post by: Albion on January 18, 2018, 12:26:57 PM
Good to know. Thanks wwWraith.


I hope you guys are pleased to hear I'm finally done with the spaceship crash event. It took me about 40-50 hours of coding, creating 1000 lines of code but I got it done.
I ended up rewriting the entire thing which significally increased development time but also means it's my own thing now.
The feature is included in the Full version of my SparklingWorlds mod. I might release it as a standalone but I have to investigate how to do it properly. I'm quite fatigued now though and will probably take a break from modding until after the weekend. I never thought modding-burnout might be a thing until now ;D

Enjoy the mod and give me some feedback on how you like it.
Title: Re: [Mod Request] More World Events (Successor to Recon and Discovery)
Post by: TastyCookies on January 18, 2018, 05:06:58 PM
Thanks for your hard work and the update, I'll be sure to try it out and give feedback on the Sparkling Worlds thread. You've earned yourself a great rest :)
Title: Re: [Mod Request] More World Events (Successor to Recon and Discovery)
Post by: Albion on January 24, 2018, 02:34:06 PM
Just so you guys now:
I uploaded a seperate mod with just the additional Events: More World Events - additional events (http://steamcommunity.com/sharedfiles/filedetails/?id=1280211279)
This mod works as a standalone, so it doesn't need any other Sparkling Worlds mods. However it is incompatible with the SparklingWorlds Full Mod since that one already includes these events.

I also added the Thrumbo sighting event to both the Events and the Full Mod.
This event spawns a site where you'll find a herd of thrumbos (3 to 6 of them), which you can either tame or kill.
There is a chance though that a hostile faction did send a hunting party too and will attack you once they arrive.

I hope you like the new event and I'm still looking for more feedback. Keep it coming. I love every simple story or feedback you guys have to give.
Title: Re: [Mod Request] More World Events (Successor to Recon and Discovery)
Post by: wwWraith on January 25, 2018, 06:08:31 AM
I've found a crashed ship recently. It contained 2 ancient cryptosleep caskets with hostile spacers, 1 infinite chemfuel generator and 8 various guns. At first I thought that it looks a bit boring and not very logical: it would be ridiculous if they dared to fly in space with this ship equipment and cargo. So I was going to suggest you to make several different "classes" of ships (fighter - probably with weapon turrets attached, trader, passenger transport, emergency supplier...) having in mind their reasons, adding more necessary equipment (power generator, lamps, nutrient past dispenser...) and cargo (looking on what vanilla traders bring with them). But then I thought that I can pretend that it was not the whole ship on the map but only its part, while other parts (containing other equipment and cargo) were destroyed or just not found. So it became ok for me :) However that idea may still have some interest for you.
Title: Re: [Mod Request] More World Events (Successor to Recon and Discovery)
Post by: Albion on January 25, 2018, 08:41:16 AM
Yeah. It is intended as being part of the ship with other parts completely destroyed or never found. You might notice the aft section of the ship missing or a destroyed center section.

Regarding the rewards my thought was to reward the player with something interesting but without showering them with stuff. I therefore settled on ancient cryo caskets like in the ancient danger, a stack of advanced weapons, rare items and a bunch of incapacitated refugees.

The layout is a whole problem in itself. Based on the blueprints provided by the game itself it is actually impossible to even transport stuff since you can always only build cryocaskets and that's it. The ship you're leaving your colony with will ever only hold your colonists.
Therefore: how does a trade ship even look like? Is space combat a thing? How do mechanoids travel?

All in all I settled on the current version. Yes there were some cuts made in regards to believability and lore but I think it still creates a randomised and interesting thing to explore and discover for the players.

On the other hand the last words are not yet spoken. I plan on expanding this features and others. One idea is a crashed mechanoid hive ship which is a very large ship with lots of enemies and potential high tech loot inside.
Title: Re: [Mod Request] More World Events (Successor to Recon and Discovery)
Post by: Harry_Dicks on January 27, 2018, 01:37:13 PM
Quote from: Albion on January 25, 2018, 08:41:16 AM
One idea is a crashed mechanoid hive ship which is a very large ship with lots of enemies and potential high tech loot inside.

RimWorld meets X-Com (please no X-Com2 with countdown timers! >:( )
Title: Re: [Mod Request] More World Events (Successor to Recon and Discovery)
Post by: Albion on April 26, 2018, 12:28:37 PM
Hey guys, I wanted to let you know that I finally released the new content patch for Sparkling Worlds (https://ludeon.com/forums/index.php?topic=35373.0). Both the Full Mod and the More Events stand-alone.

It includes 3 new events, one of which I already teased in this topic:

None of these events where in the previous Recon and Discovery but the hive ship is an extension of the ship crash event and both the doctor request and the psychic emitter are somewhat inspired by the peace talk and the faulty generator event from Recon and Discovery.

I hope you enjoy these new events and please don't hesitate to give me your feedback and suggestions for more.