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Messages - Adamemnon

#1
Mods / Re: need ideas for a mod
May 05, 2016, 10:12:55 AM
Ideas? Most of them if not all were definitely already mentioned or already existing mods but I don't have time to read all posts on all forums.

1) craftable robots
- ideally three groups: fighter/hauler/cleaner
- very late game. Either requiring lot of research and resources or new materials (like a "CPU" only dropped by mechanoids)
2) offense/defense upgrades
- turrets that are not over the top. Let's say three types: manned/light/heavy
where light would be quite weak but cheap, manned would be considerably stronger, but colonist shooting from it would be a targeted, heavy - strong, expensive, consuming lot of energy, maybe limited ammo (crates of machine gun ammo)
- animal traps (to capture smaller animals)
- stun weapons (preferably melee)
- remote charges (colonist who set them would have the remote)
3) Storage!!!
- boxes, crates, racks, lockers... to keep clothes and weapons in.
- maybe even some bigger containers for materials.
4) Water/thirst! That is the most important part of survival. Wells, rain collectors, water filters, water tanks. I don't think there should be an action that colonists would need to do (drinking every few hours) but it should work like power. The would be consumption, amount of water stored and production. If you have no production and you run out, colonist would have reduced consciousness, then they start to hallucinate, then die.
5) Fix the damn traders. Either make it possible to invite the kind of trader you want or let them buy/sell more stuff. I never have enough steel and components and if I do, I have not silver to trade with because they never buy my clothes, sculptures or even guns in most cases.
6) Other intelligent species on planet! Not just humans you can recruit. Let's make some other alien being you can talk to trade goods/techs with and potentially add to your colony (after you research how to communicate with them or something like that)

there are tons of good ideas around. The game is fun but it lacks depth. If I don't play on higher difficulty I can start on colony ship during the second year and that is no fun...
#2
Off-Topic / Re: Where are you from?
October 09, 2013, 04:10:48 PM
Quote from: Hypolite on October 09, 2013, 02:46:56 PM
I traveled through Czech Republic once, we stayed at camping with wi-fi, it was awesome. Added to the poll along with United Kingdom.

Thanks! Finally I can vote!
The only reason we have wi-fi here is that cables usually get stolen :-)
We do get quite a lot of tourism lately. Word got out that partying here is really good. Alcohol is cheap, clubs are non-stop, local girls are pretty and everybody is benevolent to drug use. When a local guy wants to go out for a party, he can't find any free table as British guys are having their bachelor parties just everywhere.

Quote from: Semmy on October 09, 2013, 02:47:44 PM
Not sure if it was in czech republic but isnt tziget festival there?
If so than ive been there 3 times or so
That's Hungary which is close enough. We used to be one country hundred years ago. Most festivals here are concentrated on beer and/or metal music.
#3
Ideas / Re: Your Cheapest Ideas
October 09, 2013, 02:56:56 PM
Quote from: AspenShadow on October 09, 2013, 02:54:17 PM
Quote from: Hypolite on October 09, 2013, 02:50:37 PM
I second the common grave. My cemetery is taking ridiculous real estate, and only for pesky raiders.

What about a mass grave?

A cemetery is a little too respectful for raiders and it's more of a place than an object.

What about a crematorium? You can keep individual graves for colonist and burn all other dead bodies.
#4
Ideas / Re: Your Cheapest Ideas
October 09, 2013, 02:39:05 PM

  • First Aid Kit - I noticed that some kind of MedKit is already there. I guess it is used to heal patients faster. First aid kit would stop loosing health of unconscious colonist so that they won't die while you are dragging them back to the base.
  • Kevlar vest or something like that - better chance of falling unconscious rather then dying.
  • Conti027 mentioned Med bay - that's a good idea!
  • stun grenades
  • aggressive plants - like those in Fallout
  • the game definitely needs more resources than just metal. Oil? - to power up oil generators, polymerize plastic. Plastic would be required to build decorative items which improve happiness.
  • cemetery (high capacity) instead of individual graves
#5
Off-Topic / Re: Where are you from?
October 09, 2013, 01:56:53 PM
Beer Republic. Country of origin of the only true Budweiser (the one that actually tastes good). I can't just vote for "other" that would make my country look unimportant! ... now seriously. Czech Republic is so small and uninteresting that won't find it on most of maps.
#6
Ideas / Re: Defensive Structures
October 09, 2013, 12:35:35 PM
The colonists are dying too quickly. This makes it impossible to create a bond with them as it feels like they are just "consumables". The game definitely needs more ways to protect their lives, more defensive structures. Perhaps a bunker (3x3 building with machine gun in it) it should be difficult to destroy it (4-5 grenades or LAWs) and its weak spot would be that it can shoot only in one direction (+/-90 degrees), mines should be also included. It should be much more difficult to recruit imprisoned pirates. Why would they want to join you? Why would any colonist trust them? They tried to kill you remember? Maybe they even managed to kill some of your fellow colonists.
#7
Off-Topic / Re: The Drunkard's Tavern.
October 08, 2013, 07:37:35 PM
...Meanwhile in Czech Republic...
News on every channel are mentioning some kind of political crisis in USA, local politicians are grateful that the media attention is not aimed at their failures and crimes so that they can keep bankrupting the country. Alcoholic president http://www.youtube.com/watch?v=QOAQCrx-ww8 keeps on stomping on what's left of parliamentary democracy and makes fool of himself wherever he goes. Communist party is slowly gaining percentage for upcoming elections just by doing nothing and staying silent as every other party is loosing because of their incompetency and currently revealed cases of corruption of their leaders. Czechs won't notice anything as pubs are still open and beer is still cheap (+/- 1.5 USD for a good one on tap in pub, 0.6 for bottled) Yep... so you see that the crisis in US is actually not that bad. We are dealing with serious threat of communism here!
#8
Ideas / Re: Defensive Structures
October 08, 2013, 03:36:22 PM
Quote from: AspenShadow on October 08, 2013, 03:16:20 PM
Ahhh, well there's the root of it. We currently are divided on whether FoW or Uncertainty Veil (as it's coined for Rimworld) will be in the game; even as an optional toggle considering the difficulty getting it to work will have [verified by Tynan].

It's worth it. I can't seem to think of any disadvantage. It adds a lot of fun to the game. Searching for resources, patrolling so that pirates can't surprise you. You should not even know that they have landed unless you have a radar or something. It would be very disappointing if it's not at least an option.
#9
Ideas / Re: Defensive Structures
October 08, 2013, 03:12:53 PM
Watchtower - I'm probably not the first one with this idea, but I could not find any mention of it in this thread.
I believe that the fog of war will be implemented sooner or later. Obvious functions - improved line of sight, range of weapons maybe?
#10
Ideas / Re: Brainstorm: Buildable Future Content
October 07, 2013, 05:16:35 PM
Mine Shaft - Considering that the game is 2D, this building would enable mining underground, so that you don't have to mine whole map to get materials.


#11
Ideas / Re: Raids!
October 07, 2013, 04:18:15 PM
I've got a stupid idea if you don't mind.

Smugglers - a small group of enemies that would establish a small base somewhere on the map. They would store and ship various materials, items and slaves from there. It would be up to a player to do something about them. Take a hostile action and wipe them out?Steal their stuff while they are asleep or not at the base? Trade with them?

I hope it makes sense. I'm fully aware that my English is not perfect. No need to remind me.
#12
General Discussion / Re: Introduce Yourself!
October 07, 2013, 03:33:25 PM
Hello everybody,
I'm Adam from Czech Republic - country of cheap alcohol and lazy people (maybe the alcohol has something to do with that).

-What introduced you to RimWorld? Or to this style of game in general?
I found this game on Quill18's channel and I've been watching all RimWorld videos on Youtube ever since.
-What's your favorite other game?
Planescape Torment and Fallout for unforgettable stories and Spellcross (excellent turn base strategy)
-Most embarrassing gaming-related story?
Probably when I had to explain in hospital how I broke my knuckles and cut my hand while playing Football Manager. I just hate it when you loose match against your city rival by two goals in last minute . Let's just say I won't punch display ever again... even if wouldn't hurt so bad now that I have LCD.
-What kind of breakfast cereal is the best?
Forget about cereals. The best breakfast is a glass of Bloody Mary and an almost raw steak!

This is the first time I backed any game development project which show tell you how much it impressed me.