Ludeon Forums

RimWorld => Bugs => Topic started by: Mechanoid Hivemind on January 02, 2015, 10:43:28 AM

Title: Charge lance, Inferno cannons
Post by: Mechanoid Hivemind on January 02, 2015, 10:43:28 AM
As far as i know you cant tear them off the mechanoids painfully. But i was playing and a trader came and i opened it up, and he was selling them both? it that a bug or what?
Title: Re: Charge lance, Inferno cannons
Post by: Mechanoid Hivemind on January 02, 2015, 09:53:12 PM
Ah okkay well i was really hoping to use them against the mechanoids to see how they like them ;)
Title: Re: Charge lance, Inferno cannons
Post by: Evelyn on January 02, 2015, 10:55:26 PM
You can always do that by changing the 'True' to 'False' in the snippet Encode showed you. I might try that actually.
Title: Re: Charge lance, Inferno cannons
Post by: ItchyFlea on January 04, 2015, 07:07:42 PM
I'm not able to reproduce this. Were you using any mods at the time?
Title: Re: Charge lance, Inferno cannons
Post by: Mechanoid Hivemind on January 05, 2015, 12:35:58 AM
Crashlanding
EdBinterface
Preparecarfully
ED-Core
ED-Embrasures
ED-LaserDrill
ED-Omnigel
ED-Wirelesspower
ExtraResearchTabels1.4
Icesheet
Industrialization
StoncuttingTweaks
TurretColection

Mods in order from when i put them in Newest to Oldest
                                                          Top           Bottom
Title: Re: Charge lance, Inferno cannons
Post by: RawCode on January 05, 2015, 03:55:07 AM
Mods may perform any kind of modifications to defdatabase, please check this on latest version without any mods.
Title: Re: Charge lance, Inferno cannons
Post by: Mechanoid Hivemind on January 06, 2015, 10:12:50 AM
will do