What research is needed for reinforced concrete? The wind turbine requires it but I don't see it in any of the research tooltips.
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#1
Releases / Re: [A16a] [MODPACK] Hardcore SK global project 5.0 test: Jewel
January 08, 2017, 11:21:23 AM #2
Releases / Re: [A16a] [MODPACK] Hardcore SK global project 5.0 test: Jewel
January 07, 2017, 06:32:19 PM
Sad that smoothing walls was disabled, that was my crutch. The machine gun in the Orassan start is terrifying and makes all early sieges pitiful.
#3
Releases / Re: [A16a] [MODPACK] Hardcore SK global project 5.0 test: Jewel
January 06, 2017, 10:26:31 AMQuote from: diablz on January 06, 2017, 10:21:39 AMIgnore it? I think that's the base research tab trying to configure but it gets overwritten by Fluffy's anyway.
i get this when i open the game
Couldn't relax research project coordinates apart after 200 passes.
Verse.Log:Error(String)
Verse.ResearchProjectDef:GenerateNonOverlappingCoordinates()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__735()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733()
how can i fix that?
#4
Releases / Re: [A16a] [MODPACK] Hardcore SK global project 5.0 test: Jewel
January 06, 2017, 08:56:25 AMQuote from: Stufferino on January 06, 2017, 08:25:04 AMhttps://github.com/skyarkhangel/Hardcore-SK/issues/510 Can confirm that's been fixed in the latest upload.
How do you unlock batteries? The "Power" research says it does, but only unlocks switches and conduits. Searching through the files I can't find which research unlocks the battery.
I just came back to the game after a year so I'm a little lost
Edit: Ah, found it in the files. Have to research electronics basics (SK_ElectronicsI) to unlock it. A little confusing because of the tooltips, but I got it now.
#5
Releases / Re: [A16a] [MODPACK] Hardcore SK global project 5.0 test: Jewel
January 04, 2017, 12:02:15 PM
Is there any use for hay except kibble and feeding herbivores? My growers keep harvesting the tall grass near their fields and I've amassed over 10k with much more laying around.
#6
Releases / Re: [A16a] [MODPACK] Hardcore SK global project 5.0 test: Jewel
January 02, 2017, 08:27:54 AM
Fixed my problem by not using the Orassan scenario or going to a tropical rainforest. Now in the Asari scenario I can't build batteries despite starting with the Power research.
#7
Releases / Re: [A16a] [MODPACK] Hardcore SK global project 5.0 test: Jewel
January 01, 2017, 03:51:43 PM
Can confirm that tropical rainforests are busted. Loading it with the unstable branch gave a more indepth error log. http://pastebin.com/VyGqVExC
A person said that it's being caused by a duplicate of a plant called "Weed", though I can't confirm that.
A person said that it's being caused by a duplicate of a plant called "Weed", though I can't confirm that.
#8
Releases / Re: [A16a] [MODPACK] Hardcore SK global project 5.0 test: Jewel
January 01, 2017, 01:28:23 PMCode Select
Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.IncidentWorker_Raid.TryExecute (RimWorld.IncidentParms parms) [0x00000] in <filename unknown>:0
at SK.Events.IncidentWorker_RaidEnemyFix.TryExecute (RimWorld.IncidentParms parms) [0x00000] in <filename unknown>:0
at SK.ScenPart_StartwithAsssault.PostMapGenerate (Verse.Map map) [0x00000] in <filename unknown>:0
at RimWorld.Scenario.PostMapGenerate (Verse.Map map) [0x00000] in <filename unknown>:0
at Verse.MapGenerator.GenerateMap (IntVec3 mapSize, Int32 tile, RimWorld.Planet.MapParent parent, System.Action`1 extraInitBeforeContentGen, Verse.MapGeneratorDef mapGenerator) [0x00000] in <filename unknown>:0
at Verse.Game.InitNewGame () [0x00000] in <filename unknown>:0
at Verse.Root_Play.<Start>m__737 () [0x00000] in <filename unknown>:0
at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00000] in <filename unknown>:0
Now the Orassan start is causing an error upon loading.
Edit: Something was entered twice in it's def. Jumped to a conclusion much to fast.
http://pastebin.com/Sy3t76nF Marshy Terrain is set twice, not sure if that's intended.
#9
Releases / Re: [A16a] [MODPACK] Hardcore SK global project 5.0 test: Jewel
January 01, 2017, 12:30:49 PM
After reinstalling both Rimworld and the modpack several times, I still get this same error when trying to start a colony. http://pastebin.com/nnUjTW6z
For future reference, should I just attach the log or is the pastebin easier for you?
For future reference, should I just attach the log or is the pastebin easier for you?
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