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Messages - LoliScout

#1
What research is needed for reinforced concrete? The wind turbine requires it but I don't see it in any of the research tooltips.
#2
Sad that smoothing walls was disabled, that was my crutch. The machine gun in the Orassan start is terrifying and makes all early sieges pitiful.
#3
Quote from: diablz on January 06, 2017, 10:21:39 AM
i get this when i open the game

Couldn't relax research project coordinates apart after 200 passes.
Verse.Log:Error(String)
Verse.ResearchProjectDef:GenerateNonOverlappingCoordinates()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__735()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733()


how can i fix that?
Ignore it? I think that's the base research tab trying to configure but it gets overwritten by Fluffy's anyway.
#4
Quote from: Stufferino on January 06, 2017, 08:25:04 AM
How do you unlock batteries? The "Power" research says it does, but only unlocks switches and conduits. Searching through the files I can't find which research unlocks the battery.
I just came back to the game after a year so I'm a little lost

Edit: Ah, found it in the files. Have to research electronics basics (SK_ElectronicsI) to unlock it. A little confusing because of the tooltips, but I got it now.
https://github.com/skyarkhangel/Hardcore-SK/issues/510 Can confirm that's been fixed in the latest upload.
#5
Is there any use for hay except kibble and feeding herbivores? My growers keep harvesting the tall grass near their fields and I've amassed over 10k with much more laying around.
#6
Fixed my problem by not using the Orassan scenario or going to a tropical rainforest. Now in the Asari scenario I can't build batteries despite starting with the Power research.
#7
Can confirm that tropical rainforests are busted. Loading it with the unstable branch gave a more indepth error log. http://pastebin.com/VyGqVExC
A person said that it's being caused by a duplicate of a plant called "Weed", though I can't confirm that.
#8
Tropical rain forests aren't in the BiomeDefs, which is the cause of my first crash.
Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.IncidentWorker_Raid.TryExecute (RimWorld.IncidentParms parms) [0x00000] in <filename unknown>:0
  at SK.Events.IncidentWorker_RaidEnemyFix.TryExecute (RimWorld.IncidentParms parms) [0x00000] in <filename unknown>:0
  at SK.ScenPart_StartwithAsssault.PostMapGenerate (Verse.Map map) [0x00000] in <filename unknown>:0
  at RimWorld.Scenario.PostMapGenerate (Verse.Map map) [0x00000] in <filename unknown>:0
  at Verse.MapGenerator.GenerateMap (IntVec3 mapSize, Int32 tile, RimWorld.Planet.MapParent parent, System.Action`1 extraInitBeforeContentGen, Verse.MapGeneratorDef mapGenerator) [0x00000] in <filename unknown>:0
  at Verse.Game.InitNewGame () [0x00000] in <filename unknown>:0
  at Verse.Root_Play.<Start>m__737 () [0x00000] in <filename unknown>:0
  at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00000] in <filename unknown>:0

Now the Orassan start is causing an error upon loading.
Edit: Something was entered twice in it's def. Jumped to a conclusion much to fast.
http://pastebin.com/Sy3t76nF Marshy Terrain is set twice, not sure if that's intended.
#9
After reinstalling both Rimworld and the modpack several times, I still get this same error when trying to start a colony. http://pastebin.com/nnUjTW6z

For future reference, should I just attach the log or is the pastebin easier for you?