Quote from: Rikiki on June 23, 2017, 02:01:12 AM
@wwWraith: an eclipse should shut down the light. But I doubt it triggered the first day of a new colony. Or were you using a scenario to activate it?
There was no eclipse or any other "abnormalities", there were no problems with light in other biomes, and this situation reproduced in several other new cave colonies. A little detail: after loading a previously saved game, there was light (even at night), but it turned off when unpaused.
But today I finally decided to make an investigation. I made a copy of ModsConfig.xml and started a new game with only your mods. Cave wells became normal (lit). Then I copied that old modsconfig back going to remove its portions to find the mod which caused conflict (I have 140+ of them, so it would take forever to do it one by one ). I started a new game again (still with full modlist, no changes in order or options), and... The cave wells are again lit as normal! I still don't know what it was and why it was fixed, but now it seems that the problem is gone. Probably it's the presence effect. Or may be some dark cave magic. So I'm sorry if it was a false alarm. Good luck in keeping up your great work