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Messages - Miner_239

#16
Off-Topic / Re: Any good dwarf fortress tutorials?
July 10, 2016, 01:34:18 PM
Yes, check out the modding section of the forum.
#17
I don't think so, since the zombie faction and race would still be in the save file.
#18
Off-Topic / Re: Any good dwarf fortress tutorials?
July 10, 2016, 12:17:38 PM
The Dwarf Fortress Quickstart Guide, of course. What else?

My sole walking stick on my journey climbing the learning cliff is this page, always by my side when I play DF. It's okay if you get your first couple fortresses die early. What's important is the lessons you learned during the deaths. The reflex memory for hotkeys needs training too, if you value your play time.
#19
Off-Topic / Re: The benifts of freedom?
July 10, 2016, 12:11:32 PM
Quote from: Skissor on July 10, 2016, 11:36:20 AM
"Freedom of speech is the right to communicate one's opinions and ideas without fear of government retaliation or censorship. "
I agree, but there's no one stopping someone else from feeling offended and cause a risk of personal, off-the-law retaliation. I think I'm biased because of all the feminazi memes in memecenter, but if someone thinks of an example, then, as my literature teacher say, it's a representation of what our society might be.

My point is that speech should not be spoken if it harms. If you (and you alone, since talking to others about it is also opining) consider your opinion alone does more harm than good, then you should either change the mindset of the would-be offendee first, or stay in silence. I try to always adhere to this principle in hope that people would never share an offending belief without a previous discussion or brainstorm.

As I'm currently not in my school's dorm and almost all my reference for my novels are there, I can't elaborate more on how rights and freedom should work in my ideal world for fear that I'll mislead someone here. That is not what anyone wanted.
#20
General Discussion / Re: Defense tactics
July 10, 2016, 11:31:06 AM
I use mods, so embrasures + reinforced stuff + more turrets = constant security for me. Nothing would survive volleys of four military grade turrets long enough to deal 4350 damage to an embrasure. If raiders brings guns, then I keep them at bay with colonists and let them assist the turrets. I also wall off the perimeter of my base so that raiders can only shoot at my turrets if they are in range of my turrets.
#21
Off-Topic / Re: Pencil things.
July 10, 2016, 11:11:22 AM
I should really start doodling again.
#22
Off-Topic / Re: Have you ever stepped on a nail?
July 10, 2016, 11:10:11 AM
Not a nail, but a rusted sewing needle. Happened while I was far younger, so with my lower pain thresold, I noticed it the instant it pierced my sole. Picked it off and discarded it to the side of the road. Limped a bit for a while, but that's it.
#23
Off-Topic / Re: The benifts of freedom?
July 10, 2016, 11:03:31 AM
Wait, wait... So, if someone's freedom ends where another person's starts, then that's not the problem. The problem is the definition of freedom.
I personally believe that freedom should only be limited to the rights that is defined, standardized, and measurable. Freedom of speech is kinda bullshit since anything you say could offend someone's freedom of safety, or whatever, because of their mindset.

So, I think this code: One's freedom ends when it violates another's clearly defined rights  would be better than the previous.

I would really hope that someday, eveeything is quantized, so that everything is measurable and thus end all ambiguity contained in summarized words in rules. But, of course, that day would never come.
#24
I think you can add more [/quote] to break more nested quotes.
#25
Off-Topic / Re: Pencil things.
July 09, 2016, 06:21:52 AM
Awesome, at least you had something to draw from it.
#26
Why did I not find this thread earlier? Aagh.

Posting to watch.
#27
Off-Topic / Re: Pencil things.
July 08, 2016, 10:21:51 PM
Can I ask you to listen to the album Drones from Muse and draw whatever comes in you head while listening, please?
#28
Mods / Re: [Mod Request] Herbaceous Borders
July 05, 2016, 07:34:02 PM
Welp, yeah, dismar, you could probably do better than me. I only added saturation according to brightness level... And hand-trace it to vector, if you want that.
#29
Mods / Re: [Mod Request] Herbaceous Borders
July 05, 2016, 12:11:13 PM
My bad, didn't mean that kind of noise. Was thinking about adding random bits of differently colored leaves all around so that the texture's not that bland (and of course lining up the leaves on the borders of the tiles). I can't continue on this, going on a laptop-less vacation tomorrow.
#30
My 16 medicine has killed one and wounded three, out of five tries, trying to install simple arms/legs. Is it supposed to be that difficult?