RimWorld change log

Started by Tynan, May 02, 2014, 01:40:05 PM

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Play2Jens

Quote from: Devon_v on May 27, 2015, 06:09:03 PM
QuoteStarted: Enemy factions remember the locations of discovered traps and avoid them in future.

Could this only apply if one of them successfully escapes? I think it would add some fun to the early game where you try to catch that one last guy so he doesn't blab about all the horrible deathtraps.

I had this in mind too! Imagine having a 'hunter' guy, someone with increased speed because if bionic legs or traits who hunts down escaping raiders.
Philosoraptor: If there is no one to retell the raid, was there really a raid?  ;D

SSS

I already tend to have a person who chases down fleeing raiders (usually my melee specialist). Bionic legs are a must. The jogger trait is a bonus.

It'd be nice if there was a good in-game reason for doing so other than more loot.

TLHeart

dead men tell no tales....

As tynan adds more content, with each alpha, there will be more hotfixes, as the private testers can not do the play through near as quickly as the large community of players can. 

And then there are many different play styles, that show the broken code, or the unexpected result, from a different approach to the game.

I applaud the he is willing to hotfix, and not just leave it broken.

Rahjital

QuoteRename deltawolf - > warg

I wonder when we'll see Gandalf make an appearance? :D

SSS

It sounds like the toxic fallout scenario is taking steps toward becoming a death world.

Kegereneku

It could be the nickname of the next Alpha.
"Sam Starfall joined your colony"
"Sam Starfall left your colony with all your valuable"
-------
Write an Event
[Story] Write an ending ! (endless included)
[Story] Imagine a Storyteller !

axefrog

QuoteStarted work on arbitrary area restrictions for colonists: basics, designators, icons, drawing, selection for colonists, coloring, feedback on inspect pane.

Yes! I tend to only fire up the game for a few rounds of play every few alphas so I don't wear myself out on the game before it's even had a chance to blossom. But this is definitely makes the next alpha a candidate for me in that regard :D

RickyMartini

QuoteStarted work on arbitrary area restrictions for colonists: basics, designators, icons, drawing, selection for colonists, coloring, feedback on inspect pane.

That is definitely the second best improvement for A11.  :P

MrWiggles

I'd be happy with a path cost adjustments. I want my citizens to stop using the primary freezer as a short cut. Just like opens the doors way more then what it ought to experience.

keylocke

Quote from: SSS on May 29, 2015, 05:23:23 PM
It sounds like the toxic fallout scenario is taking steps toward becoming a death world.

QuoteVery few people would ever choose to live there, but since anyone who does is almost always a Badass, expect any populated Death World to be a World of Badass by default.

SSS

Quote from: keylocke on May 31, 2015, 05:56:19 AM
Quote from: SSS on May 29, 2015, 05:23:23 PM
It sounds like the toxic fallout scenario is taking steps toward becoming a death world.

QuoteVery few people would ever choose to live there, but since anyone who does is almost always a Badass, expect any populated Death World to be a World of Badass by default.

Exactly. 8)

nmid

No updates for past 2 days.. :o

Omg Tynan has a life and is not working on Rimworld on the weekend!!!!!! .  ???

/PANIC!!!  :'(

(I don't know why exactly I wrote this...)  :-X
I like how this game can result in quotes that would be quite unnerving when said in public, out of context. StorymasterQ

Shinzy


Play2Jens

Quote from: Shinzy on May 31, 2015, 05:03:30 PM
Quote from: nmid on May 31, 2015, 03:41:26 PM
(I don't know why exactly I wrote this...)  :-X


Don't worry, he usually doesn't work on Rimworld during the weekend.
- Uuh? what you mean? I'm not a stalker!

Rahjital

Is that a potato award, Shinzy?