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Messages - sparklingmagma

#1
Quote from: Pilz on July 21, 2016, 05:03:02 AM
Quote from: sparklingmagma on July 20, 2016, 01:59:26 PM

I need the ore extractors too! I've been using substitutes like the quarry mod. It's so hard getting gold and plasteel without the ore extractor :(. Please update this mod but no need to rush :)

As a workaround, i am using vegetable garden. It has steel and plasteel plants. Also, it is a very nice mod, didn't think i would enjoy the other additions as much as i do.

I'll try using vegetable gardens then, until ths mod gets updated :3
#2
Quote from: Pilz on July 20, 2016, 06:08:45 AM
Quote from: sparklingmagma on July 20, 2016, 03:55:35 AM
Is this mod going to updated to A14 anytime soon?

I really hope so. I love the Droids, but i NEED the ore extractors.
I doubt that the droids will come back though, which is a shame. They made for such lovable little slaves companions.

Bigmap, won't you listen to our cries of desperation?

I need the ore extractors too! I've been using substitutes like the quarry mod. It's so hard getting gold and plasteel without the ore extractor :(. Please update this mod but no need to rush :)
#3
Is this mod going to updated to A14 anytime soon?
#4
thanks! it was the game version xD
#5
Quote from: Orion on March 30, 2016, 03:33:53 AM
That's quite odd. Sounds to me like your RimWorld version does not match. Did you put the mods into a clean install of the latest version?

hmm thats probably why i've been getting these errors, i'll try updating it. Never thought it would be the version
#6
Hey I just got back into Rimworld and installed the "essential" mods for my game, hospitality is a great mod but i have one issue. No matter what mod order i put in, it gives me an error that says  (name) threw exception while determining job: System.MissingFieldException: Field 'Verse.AI.Pawn_MindState.lastDisturbanceTick' not found.
at Verse.AI.ThinkNode PrioritySorter.TryIssueJobPackage (Verse.Pawn pawn) (0x00000) in <filename unknown>:0

My mod order is
Core
Community Core Library v0.12.6
Community Core Library - Vanilla Tweaks
EdB Mod Order
EdB Prepare Carefully
MD2 Base
MD2 Fortifications
MD2 Industry
MD2 Manufacturing
MD2 Power
MD2 Storage
MAI+
Turret Collection
Turret Collection: Overkill
LT-Infusion
Combat Realism Core
Combat Realism Defence Pack
High Caliber
High Caliber (Combat Realism Patch)
BatteriesStuffed
ConduitsStuffed
EPOE
Glitter Tech
DefenceShield
DermalRegenerator
Embrasures
Heavier defences mod
PersonalShieldMKII
SmallSolarsStuffed
ThermalsStuffed
Vein Miner
Auto Equip
Auto Equip - Infusion
Powercell
RoofBomb
SolarsStuffed
RecycleApparel
Pawn State Icons v04d
Neutrainer and AI Persona Core Crafting
Medicine Kit Crafting
HydroponicRoom
Fashioning Hyperweave and Synthread
Craftable Guns
Armor Crafting
Hospitality 1.10 (i tried putting it after core but it still showed that error)

If you could help me it will be much appreciated! :)
#7
Releases / Re: [A12c] Brunayla's Security Co (8/27/15)
September 06, 2015, 01:48:08 PM
nvm I figured out what the problem was, but thanks for replying  ;D

I just cant let the colonist stand too close to the embrasures or else they wont shoot xD

Edit: Yes i am using Ykara's weapon crafting mod