Rationalize hauling crafting cooking

Started by Boloss31, June 01, 2019, 05:12:24 PM

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Boloss31

I explain my problem : my pawns are affected to task like butcher fish cook...but for butcher they get a fish near the river, then go bac to base, make some meat with it, put it in fridge, then go back to the river..couldn't it be possilble that my pawns gathers all fish near the river then put in the fridge next to the butcher bench ? it would spare me some precious time and movement.
Like for gastronomic meals, they get the ingredients one after another..couldn't the pawn take all the ingredients at once and cook?
Is there mod for that?
I don't know the order to make pawns collect all fish in shell fish traps they just take one cook it then come back help

Canute

At first try to use Common Sense
https://ludeon.com/forums/index.php?topic=48297.0
That improve the AI a bit, like to pickup all nessesary resources at once instead to haul them one by one.

But your problem is more, you have a unlimited range at your butcher table.
Create a stockpile for corpse next to your butcher table, and change the searchrange of that butcher bill that it only include these stockpiles.
Then the cook only would start butchering when a hauler brought him all the fish.