Too many tries finding incident time. minSpacingDays is too high

Started by FartyParty, January 29, 2019, 03:46:03 PM

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FartyParty

Does anyone has the slighest idea what could cause this and how it could be solved?

I'm worried this error hinders the game from spawning events and such.

I tried looking in the logs but I can't find any connection to anything.

Thanks.

Quote
Too many tries finding incident time. minSpacingDays is too high.
Verse.Log:Error(String, Boolean)
Verse.Log:ErrorOnce(String, Int32, Boolean)
RimWorld.IncidentCycleUtility:GenerateHitList(Int32, Int32, Int32, Single, Single, Int32, Single, Int32)
RimWorld.IncidentCycleUtility:IncidentCountThisInterval(IIncidentTarget, Int32, Single, Single, Single, Single, Single, Single, Single)
RimWorld.<MakeIntervalIncidents>c__Iterator0:MoveNext()
RimWorld.<MakeIncidentsForInterval>c__Iterator1:MoveNext()
RimWorld.<MakeIncidentsForInterval>c__Iterator0:MoveNext()
RimWorld.Storyteller:StorytellerTick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

https://git.io/fh1mh


The mod In-Game Definition Editor - 1.0]https://steamcommunity.com/sharedfiles/filedetails/?id=1568772413[KV] In-Game Definition Editor - 1.0 caused the error.