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Messages - Autonomous

#1
HAHAHA I claimed their entire base and arrested like 10 of them.
The message said they were attacking but they didn't
#2
I set my pawns cloths colors. They wear their cloths out and I have to manually restyle them like once a year.

This is busy work. If I have dye the pawns should just use it to dye them selves to their set color.
#3
1. What the circumstances were.
I received an air assault quest and loaded soldiers into the shuttle to go fight raiders

2. What happened.
I downed Camacho the raider. I saw the option to capture and leave or just normal capture him. I normal captured him to the raider outpost to receive medical attention so he didn't bleed out. I'm unable to load him into the shuttle now.

3. What you expected to happen.
I expected to be able to load the prisoner into the shuttle and leave. Also being able to use the new treat on the spot context menu option on captives would be nice.

4. Steps we can follow to make the bug appear on our machine.
On a shuttle assault quest, down a raider. Pick them up. Capture/claim the raider beds and set to prisoner. Place the raider in the bed for medical aid.


5. Savegame file
https://www.dropbox.com/s/90k1vj96qm37tzc/Eastern%20Lanunt.zip?dl=0

6. Log File
in the zip with the save
#4
A dormant mechinoid combat cluster landed with a proximity sensor. Shortly after a rat went manhunter. The rat went straight for the mechinoids, attacked them and woke them up.

I don't know if the dormant mechanoids are supposed to interact with man hunters this way. It seems like a man hunting animal would target things that are moving or food. Dormant mechinoids should be more like a statue in the park until active.

Or is this working as intended?
#5
Mine was the same way. Mountain to the north and ocean to the east
#6
I'm attempting to form a caravan with 3 pawn and 35 meals to go do a downed refugee quest.
The pawns are Py, Natsuki and Vicky.

The game tells me my pawns can not reach the edge of the map to leave.

The map I'm playing if a Coastal, Mountain, River. My base is under mountain.

My only guesses are something weird is happening with path finding or the game picked a direction for them to leave that's blocked ignoring the 2 open sides.

I only have the P music mod running but I doubt that's causing this.

Save and log attached
#7
Ideas / Re: Your Cheapest Ideas
August 30, 2018, 04:05:40 PM
A vareation of the wander joins event. Pawn NAME'S relative has come looking for them. The relative could be a spacer who sold everything to buy supplies ariving by pod to be with your pawn. They could also be there to try and recuit your pawn back to the tribe. Or a dad/son looking for his son/dad.

It's prety easy to write simple one to two line stories of relatives looking for each other.
#8
Ideas / Re: Your Cheapest Ideas
August 29, 2018, 09:55:39 AM
When a colonist loses an eye they are disfigured and everyone hates them. Add a Glass eye as a early game fix for shot out eyes. Ideally the glass eye would be made out of jade because jade is a worthless resource. The glass eye could even have quality levels based on crafter skill that affect beauty like a nice chaire vs an awful chair
#9
I accidentally toggled off auto expand home area when I was trying to show roof. the home area ran right through the middle of the room so I could clean some filth but not others.
#10
I'm on year 5505 and I noticed some of the filth in my base wasn't being cleaned. The filth is on smoothed floors. I'm able to clean most new filth but I have no option to prioritize clean the older filth. Even if I set all colonist to cleaning priority 1 it's not getting done. I tried saving and reloading but it didn't help.

A significant amount of the uncleanable area is in the prison block.
Save file attached save file link because it's to big to attach.
http://s000.tinyupload.com/?file_id=03598192551528522671

Edit: It was the home area.
#11
Quote from: Canute on August 15, 2018, 06:22:30 AM
Who should put the prisoner put into a caravan when no pawn is on the map ?
Who should tell the prisoner he is free when no pawn is on the map ?

Just wait for a prison break or he die from starvation, then you can close the map.

Right except after quests the game forces caravans to reform after a certian amount of time passes. The prisoner didn't die or escape and the game was trying to force me to form a carivan. I could not form a caravan because I had no colonist ol, only prisoners. So I was stuck on the form caravan screen with no way out.
#12
1) I had a rescue prisoner quest and sent 3 pawns. I completed the quest without issue. The prisoner I rescued had "Creepy Breathing" (Eww) So I decided I would just arrest him put him back in his cell, strip the prison camp and leave. My caravan safely returns home.

2) 5 days latter I am prompted to reform my caravan back at the prison camp except I can't because there are no healthy colonists at the prison camp just the one prisoner. This locked me into the form caravan UI with no option to abandon the prisoner.

3) I expected the prisoner to just be abandoned when I left or jail break when he ran out of food. Having the option to banish new colonists within 24 hours of them joining with no mood debuff because they are strangers would have helped too.