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Messages - SetArk

#1
General Discussion / Re: This game is quite uninformative.
September 20, 2021, 08:42:16 AM
Quote from: RawCode on September 15, 2021, 10:22:57 PM
do you expect multiple pages of descriptions for absolutely everything?

do you know any game with such "feature?

Well.. I hate to compare but.. CDDA, if i'm not mistaken Zoboide.
Those infos could be added and no harm would be done you know. 
The biggest harm, i feel, would be a real life social stigma that could start controversies on that matter.
#2
Ideas / Re: About this board
September 20, 2021, 08:39:27 AM
Well, i understand the paranoia, speciallly with some controversies that arose in the "recent" past around Royalty DLC for exemple.
But, where could we give feedbacks on the game?
Like, there are some ideas and points of the game that, could the team could see a "feedback" section.

I imagined that the Ideas would be the place, but, if not, wouldn't be healthier to have a "Feedback" section, where players can give feedback about aspects of the game, not related to performance or bugs?
If there is, i'm just on a blind ideology and could someone point me there?
#3
Ideas / Changing the Technology Naming and Strcutcture?
September 19, 2021, 05:39:11 PM
Ohhhh boyo.
I fear of posting this for the hate it may bring up but let's get courage and go on it.

Thinking on the modding community and thinking on the game overall structure, i wanted to propose a re-stableshing of the tech-levels.
Like, more and more, with  the Ideology update, we see that the Rim Worlds have remnants of ancient Archnotech societies.
Even freaking pieces of mechas? Walkers? cars and the like.
And, more and more, it feel strange to think of a tribe, of humans (going for vanilla here), so tribal start for exemple, that live in those worlds to be Neolithic or Medieval. They have acess to technology. Even if scrapped and scavenged doen't?
They would probably be more like, Scrappers and Survivers don't they?
There's clearly tech all around. And yeah,  they have to survive and try keep away from the Mechanoids but, still, there are scavangeable tech all around, in theory. (yeah, vanilla desconstructing those things don't give nothing, buuut i'm thinking less mechanic and lore perspective).
So, i can't stop to think.
Why Neolithic? It bears a really have conotation. Same with Medieval.
So.. Why not the first stage be named "Survivers" and the second tech level be "Scavengers". Could even open the possibility to do research on other ways instead of a bench and some other events events.
Studying old tech, hacking terminals (seriously, Neolithic people that can't even know how to build a bed.. can hack in a ancient advanced terminal?) could also be ways to advance in the research and give Intelect more use. And even more, Construction or Crafting a way to help in advance of certain researchs projects related to those skills! Heck, all skills could help research if the research is applicable.
Aaaaand here we enter some aspects of modding. RimAtomics already have this! A lot of researchs of the mods need Crafters and Constructors to help advancing and realizing research upgrades.
This is a seriously good idea to be thinked about. 
Maybe, mix the two, oh you can research the crafting of bows with a research bench, of course.
But if you have a high shooting skill pawn, able to assit this research, maybe with an small (1x1) crafting table linkeable to the research bench it could give a boost to the speed of researching weapon-like stuff?
And again, this is looking for the idea that, they are not neolithic people going from caveman style living into spacer glittertech in the spam of 5 years. It would be more in the tone of survivers reconecting dots of lots tech and not only discovering, but recovering tech.
And, i see a lot of cool mods (here we enter modding territory again), that wants to implement things like, steampunky aesthetic stuff.
They are forced to cram it between Medieval and Industrial.
Why not have a slot to be inserted in between? Maybe Pré-Industrial? Or call it Steampunk and run with it (or if copyright issues, invent a name for it on the setting of Rimworld!)

So to put on a more clear vision, i would firstly suggest a change in the nomeclature to go to something like this.
Survivalists > Scavengers > Pré-Industrialist > Industrial > Spacer > Ultra > Archotech. ( i would even throw a Glittertech in betwen Ultra and Archotech to be honest. Even more Archotech seems like to be lore-wise, some almost god-like machine  thingy. Considering the new ending that came with Ideology)

And a last idea, that could help with modders, but i really don't know if this would be, well viable at all, and i'm certain it would break a looooot of mods and would need some time for adaptations, would be to have the ability for modders to ADD new tech levels? Or even, give modders a way to create an separate tech-tree.
An exemple would be giving, A Rimworld of Magic, it's own research tab, similar to how, again, RimAtomics did.
I know that Dubs did some dark magic to create it's own research tab inside RimAtomics, but, if the base game, had a easier way to allow for modders to create research trees of their own, that may not fit into the "mainline" this would give so much more flexibility.


And just preemptly saying, yes i imagine this would be hard. Like hard as heck. Maybe something that could be a overhaul preparing for another DLC?
I don't know, just wanted to throw some of those ideas out there.
And to the start of the topic, because, it's still silly, at least to me and some friends of mine that a tribal society that barely understand the basics of carpentry, would go from that into spacefaring in the spam of what, 5 to 10 years?
It may be the nomeclature that bothers us, but it's strange. 
It even may be just a relic of old design  times and no one else is thinking about it but, welp, i had to try and give this opinion.

Sorry for the random divergences into modding and stuff and for any grammar mistakes.
And please, again, just throwing this here, it's beeing on my head for some weeks, not meant to brig hate of purists.
Lastly, english isn't my native so, yeah some grammar erros may be found.
Tried my best here >_>

Anyway, now gonna hide under a rock and come back in a day or so?
Thanks for reading ;Z
#4
Hail!
Just dropping in to say that i'm having the same problem, but i found the mod Speed Up Ui (https://steamcommunity.com/sharedfiles/filedetails/?id=2572389073) to fix the problem
This mod says it's optimizing the code so, maybe it's something on how the animal list are gathered?

To be honest, i don't know why the Auto-Slaughter list must have all the animals loaded on the game.
I think most people would just set the Auto-Slaughter when they tamed some animals, so why not make the Auto-Slaughter only show maybe the animals on the map?
#6
Hey.
So, there is any way to create an "Society Royal Plate Armor"?
Or is it just meant to be bought?
Because, i've got already the Eternal Forge, and it asks one to create the Leg or Nanite version.
None of the other forges seems to allow me to make an "Art" version of any armor.
#7
Releases / Re: [B18] Misc. Robots++
July 03, 2018, 09:47:56 AM
So, about the Hauler Bots.
I've upgraded already to the advanced level, and, i've looked on his stats and it seens that he has the same carry capacity from the Simple ones.
Does the only changes that they do have, is the addition of resistances and movespeed?

On that note, i would assume the same for the cleaners too? They don't Clean faster, things like brick debris (That normally take some extra time to clean)

Last thing.
i'ven't got to the Omni yet, but, there is any command on it to point an prime directive? Like "Act as an Miner" or something like that, maybe na "Worker" tab on him?
#8
Quick question.. I may have missed something.
I know that there are Scar recovery system.
But, what about Brain Scars? Only with brain implants?
#9
Releases / Re: [B18] Psychology (2018-3-18)
June 23, 2018, 03:41:24 PM
Quick question about Mayoring...
There is an "Work" priority, where the Mayoring work is supposed to be?
#10
Hey, i know that at a point we're able to use the ComsTerminal to send silver and raise other factions relations.
But, for a long time until you get ComsTerminal, you're on a boat floating the RNGod will to receive caravan requests and peace talks.
My question is.
Would it be too difficult to, i don't know, create an "Apiary" that you use to send letters, as you're yet a filthy tribal, to ask for specific products or ask for diplomacy talks?
Maybe later, add those options on the ComsTerminal, instead of only having only the "I'm gonna bribe you into loving my faction".

Sorry if the Mod does already exist, only thing i've found about it is the Recon mod, but it's not exaclty what i'm seeking, and it's not up to date =z

Also, sorry for any bad grammar, english isn't my native.
#11
Hail!
One day, will be added a function similar to the Tech Advancing mod?
Or is ist already in B18/1.0 ?
#12
Thx!
Gonna make then a nice market for my guests!
Loving the mod, it's a really  Must for me now.
#13
Hail!
Quick question!
I've read something on Reddit about making gift shops.
And i've seen that there's the Shopping Area on guests window.
So, how does it work?
I've just create an Area and put items o Shelfs/Ground there? And if they want, they'll buy then leaving Silver?
Or there's an special furniture or building i must use?
Thx in advance.
#14
Hail!
There is anywhere, an documentation on the stats of the new equipaments?
#15
Quick question.
Does the Forester Axe, improve the speed of chopping down trees?