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Messages - Computica

#2
I'm honestly more interested in the other types. If you make the rest of them function like you have planned I would like to take over the mod for you. I do a lot of modding for M&B Warband and find modding RimWorld quite easy to mod even in the assembly.
#3
It works fine with more mechs just have it after SC in your load order.
#4
It works with SC and you don't need to create a new world.
#5
The mod is working perfectly. What type of ideas did you have for the other mechanoids in the mod?
#6
Just make a custom damagedef for the hammer, I actually made the PreTrans much harder. I gave them the ability to always spawn with bionic parts. I made there boss use mk2 shields so they can use ranged weapons. I also made it so they don't retreat.
#7
Sweet! On it!
#8
A11d is compatible with A11b. When I get the chance I'll add custom. DamageDefs.
#9
Thanks Nine & Kaba, I'll be giving this a very good play through.
(Off-topic) If anyone is interested I updated the Liandri weapons here: https://ludeon.com/forums/index.php?topic=3328.msg153732#msg153732
#10
Outdated / [MOD] (Alpha 11d) Liandri Corp 1.4
July 25, 2015, 10:11:59 AM
I updated the mod to be compatible for Alpha 11d:
https://www.dropbox.com/s/i33d4hii96cunni/%5BWeapons%5D%20Liandri%20Corp.rar?dl=0

I plan to tweak it and mod it a bit later after I balance out the weapons a bit more.
#11
@Ninefinger Google reported your link as Spam.  :P
EDIT:
https://goo.gl/policy.html
#12
I would love to help you mod/test this; I saw the textures for the other mechs and would definitely like to help you work on this project.
#13
Great mod man, I remember one of the recipes costs being switched around, though I forget what it was supposed to make. It was 1? + 5? = ?

The 5 was supposed to be a cheap ingredient but ended up being the ore expensive one. If I see it again in your Alpha 10 release I'll let you know.