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Messages - Ryflamer

#1
@Timsane I've updated the main post to include a non-steam link as it appears the site I was linking to before tends to update links inconsistently.
#2
Releases / Re: [1.1] Children and Pregnancy - v1.0.0
April 02, 2020, 06:21:06 PM
While I'm not a C# coder I've messed with HAR related xml quite a bit, so if you're ever interested in getting better compatibility with it. Or if you're interested in updating some of the existing textures for CnP feel free to hit me up on discord as I'd be down to contribute Ryflamer#0175
#4
The preview for the upcoming goblins in the next update. Female textures still W.I.P


#5
Head variation similar to what to the currently existing textures have are also going to be in Forsaken retexture.

#6
Sneak peak of the upcoming Forsaken retexture.

#7
Updated first page with a bunch of new preview screens of animals as well as the new night elf preview art.
#8
Update for 2/24/20

This update includes the following for Rimcraft.

*Def names on animals and weapons have been changed so there may be initial red error spam/missing animals and weapons on first load after the patch*

Added Dwarves!
Added the Dwarven Ram and Fairy Dragons.
Added new textures for Gnomes, Trolls, Draenei, and Nightborne.
Added 10 new hairstyles for Blood elves(5 for male 5 for female).
Added 10 new hairstyles for Trolls(5 for male 5 for female).
Added 10 new hairstyles for Draenei(5 for male 5 for female).
Added support for bodytypes for all races(no more floating eyes).
Added proper hair descriptions for all added hairs.
Added new basic faction world map icons with color support for all factions.
Added proper faction colors for all existing factions
Added additional color variations for several different animals.
Added proper xenophobia trait support on all core races.
Added proper statbases to Tauren that was previously missing(woops).
Faction caravans now properly sell the t1 weapon of their respective factions.
Rimcraft Animals textures are now all 512x512 upscaled from 256x256


Downscaled all race textures to 512x512 as there is negligible difference between that and 1024x1024.
Removed jecstools dependancy and Rimcraft Factions now has a built in Oversized weapons assembly.
Removed several redudantant pawnkinds from NPC factions.
Removed duplicate backstoryDefs which may have caused issues with some.
Changed naming scheme and defnames of existing weapons for better organization and recognition in-game.
Changed all patch /def/ format for slightly faster xpath patch loading
Changed balancing on Rimcraft Animal egg costs to be more in-line with vanilla.

Fixed labeling on animals
Fixed hediffs on dwarves/gnomes so they no longer have a predisposition to spawning with a bunch of age related illnesses.
Fixed races spawning on the incorrect bodytypes.
Fixed various bodypart positioning on different bodytypes.
Fixed Night Elves not having the variable damaged eye textures.

If you have any thoughts, suggestions, or criticisms for this update/mod feel free to leave a comment here or drop me an @ on discord https://discord.gg/3Dp7Zug
#9
Updated fancy preview for the draenei, likely will have one posted for each of the races at some point.

#10
Upcoming Draenei texture rework coming in the update later this month. Other race texture reworks coming in the update this month also include  Gnomes, Trolls,  and Nightborne. As well as finally the introduction of dwarves.

#11
@Berserk a version for gloomy is unlikely to come anytime soon as currently I'm better using my time redoing the textures for the old races, rather than making a custom set for the gloomy face mod.
#12
Just realized in your error log VFE is referenced, I know that and faction control have compatibility issues so that may be what is causing problems
#13
Yeah I'm not too sure what your issue is as I've been able to start playthroughs with rimcraft factions on and as starting as a draenei without the red error you got, as well as other faction bases appearing as well. Is your game heavily modde
#14
@Berserk Are you on the most recent build of Rimcraft? And currently it may cause other faction bases to not spawn as with Rimcraft factions there is a total of 7 factions which generate settlements, and as a result can lead to other factions not spawning as often.
#15
Bit of a late changelog as update came out on 1/20 but here it is better late than never

This update includes the following for Rimcraft.

Added new textures for Blood Elves, Night Elves, Azerothian Humans, and Orcs.
New textures for all elf/orc variants including forsaken elves, void elves, high elves, and mag'har orcs.
The new textures allow for variable eyes where if your blood elf loses an eye in-game it will show that visually as well.
10 Brand new lore-friendly hairs for male and female night elves.
6 Brand new lore-friendly hairs for male and female orcs.
Added new basic faction world map icons with color support(wip).
Massive under the hood def-name changes for organization/cleaning up code so likely there will be issues upon using saves that previously had Rimcraft content.

Fixed trait compatibility with Rimhammer.
Fixed Nightborne player faction icon now showing up.
Fixed Lore description of some backstories
Temporarily removed caravans using their faction animals as a temporary fix for the red errors on occasional caravans.