Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Uuugggg

#31
Releases / Re: [B19][MODLIST] My Simple Useful Mods
August 30, 2018, 12:14:26 PM
New little mods:

Fuel Economy
Transport pods use less fuel when sending less mass

The Price Is Right
Buffs to trade caravans: sell prices are better; Mood buffs
#32
Huh, new smoothed walls are still 'mineable'. Okay that's updated : https://github.com/alextd/RimWorld-ReplaceStuff/releases/tag/v1.3.2
#33
Releases / Re: [B18] Smart Medicine
June 20, 2018, 08:27:35 PM
Weird, I had rebuilt Smart Medicine to support Pharmacy because it didn't work; no reason it didn't work though.

Well there's a new version that seems to work.
#34
Smart Medicine updated to allow everyone to tend. They also use smart medicine features ( they'll take your medicine but that's presumably fine if they're working for you)
#35
Releases / Re: [B18][MODLIST] My Simple Useful Mods
June 19, 2018, 08:12:53 PM
1.0 version of these Mods are available on Github
#36
> when I use an individual medicine setting for certain pawns or animals that is worse than the one selected in Pharmacist, my pawns become stuck.

Yea, the pharmacist patch is buggy in this case - even with vanilla medicines.

I can also tell you why! The JobDriver_TendPatient is failing since it checks if the patient is allowed to use the medicine chosen for the tending. The Pharmacist Patch is choosing higher meds than allowed. The job starts with disallowed medicine, immediately fails, and restarts with the same disallowed medicine again.

So, uh I can't quite tell what how that patch is supposed to work, but it's choosing disallowed medicine levels.

(Smart Medicine is logging that "Needed medicine  for Donkey was dropped onto a reserved stack. Job will fail and try again, so ignore the error please." but the job is failing without Smart Medicine anyway)
#37
Just bumping this since it came up again - Map.listerFilthInHomeArea.FilthInHomeArea

Priority Clean mod would remove non-priority filth for early cleaning, then later, the regular cleaning would not know about filth because it was permanently removed from the list.

Again, why are we even able to edit the list


TL;DR Make accessors to internal lists return Enumerable
#38
Bugs / Scenario randomizer hitting errors
April 30, 2018, 01:51:27 AM
TL;DR: Find.Maps should check for null Current.Game.

The scenario randomizer seed can choose names, the names then check if they exist in game, the game is null so it throws exception and fails.

The world randomizer noticeably works, since the game is set up at that point.
#39
Releases / Re: [B18][MODLIST] My Simple Useful Mods
April 28, 2018, 01:16:44 AM
(I guess posting an update gets attenion)

Replace Stuff! Replace Stuff replaces stuff in-place so your freezer stays indoors when replacing walls or adding coolers, and, check the Steam page for more info.
#40
Releases / Re: [B18] Enhancement Pack
April 15, 2018, 10:52:29 PM
I imagine this could only conflict with a mod that does the same thing.

( If those existed that would've been nice to know )
#41
Releases / Re: [B18] Enhancement Pack
April 15, 2018, 09:42:35 PM
Big updates. Updated description.

Everyone should want this.
#42
Releases / Re: [B18][MODLIST] My Simple Useful Mods
April 12, 2018, 04:58:14 AM
Let's see:

Multiple constructors would be its own mod, pretty much entirely new. I'm not seeing a big need for it since there's always more than one thing to build, and you probably want skilled builders only on some things.

Cleaning before sleeping is possible, but I am using Work Tab and scheduling a few hours a day to cleaning to keep things clean.

Pick Up And Share The Load ::: well first, PU&H would need to deliver to frames, then ShareTheLoad woud handle that.
#43
Releases / Re: [B18] Smart Medicine
April 10, 2018, 08:45:53 PM
Smart Medicine isn't touching those things.

There is a mod patching IsTravelingInTransportPodWorldObject_Patch1

Which could be one of: Vehicles or Cthulhu (or any other mod that doesn't use github)

https://github.com/jecrell/JecsTools/blob/4c05fc2023e0f0e8873eb6ab6b16c887f079b877/Source/AllModdingComponents/CompVehicle/HarmonyCompVehicle.cs#L93

https://github.com/Rim-Of-Madness-Team/Call-of-Cthulhu---Cults/blob/6d544de0a12b394575c09349aba2be916fe6d8c4/Source/HarmonyPatches.cs#L24
#44
Releases / Re: [B18] Mining Priority
April 07, 2018, 11:29:23 PM
Logs, yea, are needed to do anything.

I mean, this obviously doesn't happen to other people, so just reporting a crash does nothing.

I presume you removed all mods but this one and it crashes?

Otherwise there is another mod causing a crash. Figure it out.
#45
Releases / Re: [B18][MODLIST] My Simple Useful Mods
April 03, 2018, 06:37:22 PM
What a doozy of a problem. AllowTools Right-click menus disabled if loaded before WIMP.

I can't fix it myself: AllowTools has a check that its patch only runs once, but if it loads before WIMP, both patches need to run again (for reasons), but AllowTools stops itself since it already "ran", and the end result doesn't get its patch.

Nudged an update to AllowTools: https://github.com/UnlimitedHugs/RimworldAllowTool/pull/21

For now, load WIMP first.