Rigging Enemy Structures

Started by Goldenpotatoes, October 27, 2015, 02:12:06 PM

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Goldenpotatoes

Let proficient construction/crafting colonists be able to rig hostile structures like artillery or turrets.

An example is after a seige team falls asleep, you could send a colonist with an ied to rig an artillery to explode after its fired. Does damage but would cause the seige team to attack afterwards.

Maybe let small raids sneak in and sabotage your own equipment without directly attacking in the form of a visitor group?

Mrred1

Good idea, but why not just draft all your colonists are kill them while they're sleeping? That's what I do.
"Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings." ~ Robert Bloch ~

Jstank

Quote from: Goldenpotatoes on October 27, 2015, 02:12:06 PM
Let proficient construction/crafting colonists be able to rig hostile structures like artillery or turrets.

An example is after a seige team falls asleep, you could send a colonist with an ied to rig an artillery to explode after its fired. Does damage but would cause the seige team to attack afterwards.

Maybe let small raids sneak in and sabotage your own equipment without directly attacking in the form of a visitor group?

Did someone say stealth boy!?
The road to hell is paved with good intentions.

             - Bernard of Clairvaux