RimWorld 1.0.2059 rev1005
Verse.Log:Message(String, Boolean)
RimWorld.VersionControl:LogVersionNumber()
Verse.Root:CheckGlobalInit()
Verse.Root:Start()
Verse.Root_Entry:Start()
Player's username: CODEX
Verse.Log:Message(String, Boolean)
Multiplayer.Client.Multiplayer:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
Processor: Intel(R) Celeron(R) CPU N3450 @ 1.10GHz
Verse.Log:Message(String, Boolean)
Multiplayer.Client.Multiplayer:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
Multiplayer session stopped.
Verse.Log:Message(String, Boolean)
Multiplayer.Client.MultiplayerSession:Stop()
Multiplayer.Client.OnMainThread:StopMultiplayer()
Multiplayer.Client.<>c:<TryConnect>b__0_1(NetPeer, DisconnectInfo)
LiteNetLib.EventBasedNetListener:LiteNetLib.INetEventListener.OnPeerDisconnected(NetPeer, DisconnectInfo)
LiteNetLib.NetManager:ProcessEvent(NetEvent)
LiteNetLib.NetManager:PollEvents()
Multiplayer.Client.OnMainThread:Update()
CODEX 0 Client disconnected
Verse.Log:Message(String, Boolean)
Multiplayer.Client.<>c:<.cctor>b__47_0(String)
Multiplayer.Common.MpLog:Log(String)
Multiplayer.Client.<>c:<TryConnect>b__0_1(NetPeer, DisconnectInfo)
LiteNetLib.EventBasedNetListener:LiteNetLib.INetEventListener.OnPeerDisconnected(NetPeer, DisconnectInfo)
LiteNetLib.NetManager:ProcessEvent(NetEvent)
LiteNetLib.NetManager:PollEvents()
Multiplayer.Client.OnMainThread:Update()
Multiplayer session stopped.
Verse.Log:Message(String, Boolean)
Multiplayer.Client.MultiplayerSession:Stop()
Multiplayer.Client.OnMainThread:StopMultiplayer()
Multiplayer.Client.<>c:<TryConnect>b__0_1(NetPeer, DisconnectInfo)
LiteNetLib.EventBasedNetListener:LiteNetLib.INetEventListener.OnPeerDisconnected(NetPeer, DisconnectInfo)
LiteNetLib.NetManager:ProcessEvent(NetEvent)
LiteNetLib.NetManager:PollEvents()
Multiplayer.Client.OnMainThread:Update()
CODEX 0 Client disconnected
Verse.Log:Message(String, Boolean)
Multiplayer.Client.<>c:<.cctor>b__47_0(String)
Multiplayer.Common.MpLog:Log(String)
Multiplayer.Client.<>c:<TryConnect>b__0_1(NetPeer, DisconnectInfo)
LiteNetLib.EventBasedNetListener:LiteNetLib.INetEventListener.OnPeerDisconnected(NetPeer, DisconnectInfo)
LiteNetLib.NetManager:ProcessEvent(NetEvent)
LiteNetLib.NetManager:PollEvents()
Multiplayer.Client.OnMainThread:Update()
Does not connect
Verse.Log:Message(String, Boolean)
RimWorld.VersionControl:LogVersionNumber()
Verse.Root:CheckGlobalInit()
Verse.Root:Start()
Verse.Root_Entry:Start()
Player's username: CODEX
Verse.Log:Message(String, Boolean)
Multiplayer.Client.Multiplayer:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
Processor: Intel(R) Celeron(R) CPU N3450 @ 1.10GHz
Verse.Log:Message(String, Boolean)
Multiplayer.Client.Multiplayer:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
Multiplayer session stopped.
Verse.Log:Message(String, Boolean)
Multiplayer.Client.MultiplayerSession:Stop()
Multiplayer.Client.OnMainThread:StopMultiplayer()
Multiplayer.Client.<>c:<TryConnect>b__0_1(NetPeer, DisconnectInfo)
LiteNetLib.EventBasedNetListener:LiteNetLib.INetEventListener.OnPeerDisconnected(NetPeer, DisconnectInfo)
LiteNetLib.NetManager:ProcessEvent(NetEvent)
LiteNetLib.NetManager:PollEvents()
Multiplayer.Client.OnMainThread:Update()
CODEX 0 Client disconnected
Verse.Log:Message(String, Boolean)
Multiplayer.Client.<>c:<.cctor>b__47_0(String)
Multiplayer.Common.MpLog:Log(String)
Multiplayer.Client.<>c:<TryConnect>b__0_1(NetPeer, DisconnectInfo)
LiteNetLib.EventBasedNetListener:LiteNetLib.INetEventListener.OnPeerDisconnected(NetPeer, DisconnectInfo)
LiteNetLib.NetManager:ProcessEvent(NetEvent)
LiteNetLib.NetManager:PollEvents()
Multiplayer.Client.OnMainThread:Update()
Multiplayer session stopped.
Verse.Log:Message(String, Boolean)
Multiplayer.Client.MultiplayerSession:Stop()
Multiplayer.Client.OnMainThread:StopMultiplayer()
Multiplayer.Client.<>c:<TryConnect>b__0_1(NetPeer, DisconnectInfo)
LiteNetLib.EventBasedNetListener:LiteNetLib.INetEventListener.OnPeerDisconnected(NetPeer, DisconnectInfo)
LiteNetLib.NetManager:ProcessEvent(NetEvent)
LiteNetLib.NetManager:PollEvents()
Multiplayer.Client.OnMainThread:Update()
CODEX 0 Client disconnected
Verse.Log:Message(String, Boolean)
Multiplayer.Client.<>c:<.cctor>b__47_0(String)
Multiplayer.Common.MpLog:Log(String)
Multiplayer.Client.<>c:<TryConnect>b__0_1(NetPeer, DisconnectInfo)
LiteNetLib.EventBasedNetListener:LiteNetLib.INetEventListener.OnPeerDisconnected(NetPeer, DisconnectInfo)
LiteNetLib.NetManager:ProcessEvent(NetEvent)
LiteNetLib.NetManager:PollEvents()
Multiplayer.Client.OnMainThread:Update()
Does not connect