2019 April Latest news: I'm back! Updating my mods to 1.0.
I've been pumping them out since A14 and I still have ideas so it's time for a list post.
Shinzy, when you see this, make me a banner or something 8)
[1.0.x] SlowDownAllows you to choose between speeding the game up (normal mechanic) and slowing the game down. Toggle slowdown by pressing 5. The normal speed options are now reversed, and very fast becomes very slow. Useful for no-pause runs or for capturing video of the game during intensive situations i.e. a hundred manhunting wargs versus fifty colonists, when framerates are normally highly variable.
I have plans for implementing a cooldown meter mechanic. Running in normal or fast speeds fills up the slowdown meter and running in slow speed empties the meter. First I'll have to learn how to draw a meter to the GUI layer.
Downloads (https://github.com/lost-RD/WildAnimalAlert/releases) - Steam (https://steamcommunity.com/sharedfiles/filedetails/?id=1077748917)
[1.0.x] WildAnimalAlertAlerts the player whenever a wild animal enters the map. This is useful in extremely cold maps where growing is difficult and hunting is the primary source of food.
Downloads (https://github.com/lost-RD/WildAnimalAlert/releases) - Steam (https://steamcommunity.com/sharedfiles/filedetails/?id=1077725543)
[A17] OPAL: Orbital Peace Assurance Laser (https://ludeon.com/forums/index.php?topic=31671.0)Tynan liked it so much he made his own version of it!
Got a manhunter problem that won't go away? A siege that is wrecking your shit? A psychic ship you can't get near? You need OPAL! For a modest* fee, our satellite will position itself above any target you choose and beam down pure energy until the problem is solved**. Contact OPAL to see if we service your Rim.
* 10,000 silver per use
** 10-20 seconds only
Downloads (https://github.com/lost-RD/OPAL/releases)
[A16] FireDepartment (https://ludeon.com/forums/index.php?topic=28963.0)
Adds a three tools for fighting fires: fire extinguisher (short range), firefoam grenades (medium range), doomsday firefoam capsule launcher (long range).
Downloads (https://github.com/lost-RD/FireDepartment/releases)
[A16] ReinforcedConcreteWall (https://ludeon.com/forums/index.php?topic=28044.0)
Adds a stronger wall for late-game. Intended to be balanced around the Pandora storyteller. As of 1.0, the wall has 5000 hp and is 99% resistant to fire.
Downloads (https://github.com/lost-RD/ReinforcedConcreteWall/releases)
[A16] BabyBatteryA smaller battery, 1x1, that costs the same as a large battery. It holds less charge but it is much more efficient at storing charge than a larger battery.
Downloads (https://github.com/lost-RD/BabyBattery/releases)
[A14] [CCL] DevSpeedEnabler (https://ludeon.com/forums/index.php?topic=21911.0)
If the hidden fourth speed mode "dev speed" is the only tool from dev mode that you use, this mod is for you. It enables dev speed outside of dev mode.
Downloads (https://github.com/lost-RD/DevSpeedEnabler/releases/)
[A16] FloorBeautyRebalance (https://ludeon.com/forums/index.php?topic=21779.0)
Why do wooden floors have no beauty? Why do smoothed stone floors have more beauty than stone tiles? These questions are addressed by this mod.
Downloads (https://github.com/lost-RD/FloorBeautyRebalance/releases/)
[A16] HardyDevilstrandDevilstrand takes forever to grow but dies in a instant. I fix this by removing some ways that devilstrand dies: extreme cold and toxic fallout.
Downloads (https://github.com/lost-RD/HardyDevilstrand/releases/)
[A15] AllowDazedDrops (https://ludeon.com/forums/index.php?topic=21637.0)
Important notice: As of A16, this mod is no longer necessary. Tynan changed the mood and pawns no longer drop their stuff.
When pawns enter a dazed state they often shed their clothes and throw down their weapons. No big deal, but why aren't my other colonists cleaning these items up? They will now!
Downloads (https://github.com/lost-RD/AllowDazedDrops/releases/)
[A14] [CCL] NicknameTweaksIncreases nickname character limit for colonists from 15 to 27 - longer does not render nicely. Also implements a tag scheme at the end of each nickname:
Quote from: Spartyon7The letters after the colonists name denote whether they are a shooter (S), brawler (B), or non-violent (NV). It also tells whether they are a hauler (H) or non-hauler (NH). These letters are just to make it easier for me to see who to grab when I need certain things done quickly.
Downloads (https://github.com/lost-RD/NicknameTweaks/releases/)
[WIP] [A13] BlackGold: There's oil in them thar hills (https://ludeon.com/forums/index.php?topic=20732.0)
BlackGold aims to be a mod that adds a new resource to the Rim: oil. I'll get to this eventually, probably.
Downloads (https://github.com/lost-RD/BlackGold/releases/)
Lost's Mod Idea EmporiumThis is a list of mod ideas that I may get to in the future. If you like the idea, feel free to make the mod.
Sausage Machine
- Accepts all corpses
- Spits out lots of cooked sausages
- Requires power
Teleporter pads
- Step on one, appear at another
- Both sides of the link require power
Raid Tracker
- Tracks enemies in raids
- Shows how many remain alive, how many until raid flees, how many are downed
- Can handle showing multiple simultaneous raids
Autodoor Buttons
- Next to "Hold Open" a button that says "Open" or "Close"
AI Core Mech Surgery
- Use an AI Core to recruit a mech
- Mech only fights but can be repaired using plasteel
Massage Parlour
- Massage table item
- Work type: massage
- A pawn can spent an hour giving another pawn a massage that gives a mood buff (based on massage skill) that lasts 6 hours)
Raid Mode
- Switch restrictions between normal and raid states
- No more having to remember which animals belong to which zones after you restricted them all to a safe place during a raid
I'm amazed no one has commented yet. Thanks for the mods I think the Nickname one might interest me. I will have to check it out sometime.
Many thanks for the floor beauty balance mod, that has been bumming me out for a while!
thanks for batteries , there's quotes about "size doesn't matter as long its functional ". ..
Oh man, please update the reinforced concrete wall mod for A16. That mod was awesome against people trying to take my power generators down. :)
In A16 it's much easier to get more steel. Make a caravan and pillage the tile next to your base.