[1.4-1.5] (WIP) Red Horse ²

Started by Chicken Plucker, February 13, 2021, 09:46:24 PM

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What upcoming faction mod are you looking forward to most?

The Ghosts
1 (14.3%)
Cordis Die
0 (0%)
Bad Company
4 (57.1%)
XOF
1 (14.3%)
Umbra Company
1 (14.3%)

Total Members Voted: 7

ZomDoc

That Helmet is sick. Awesome work bro.

Chicken Plucker

#466
Progress report: Bad Company

Hunter Reactive

Art by: BlackMarket420
Description: Completed, included a counterweight on back of helmet. Side note that the backpack is a separate item.


M4 PCR
Art by: BlackMarket420
Description: Experimental, prototype charge modification of the M4. It is known as M4 PCR (Pulse Charge Rifle). Fun fact, was gonna call it "Liberator" but Helldivers 2 already has the default rifle using that name, so I had to go and pick something else.

Thinking about a separate manpack shield system for the Bad Company Headhunters, which will spawn on some of them in rare instances, but I'm unsure.

Apparel:
Tactical polo shirt

Art by: Artemiish
Description: For Bad Company contractors, it even has arm pockets!

UBAC

Art by: Artemiish
Description: Asked Artemiish to remake the UBAC, may start using this for the future US Military update and whatnot for RH2. I prefer it over my own.

Agency Suit Set:


Art by: Artemiish
Description: TMC had to opt out for the suit so Artemiish is doing this again. We have decided to make the necktie a separate item. Pants, jacket and necktie will be colorable, shirt will stay white.

EDIT: Just realized necktie on other bodies will look off cause of head placement. Have to rethink that part.


Deleted scenes, progression of the M4 PCR:






BlackMarket420 and I had to talk about this all day, we went for as much detail in functionality as possible while making it a charged weapon, but obviously he did all the hard work drawing the thing while I just kept telling him to change this and change that the entire time. Above are the early versions of the weapon progressing downwards, and obviously the final piece is on top of this post.

TO-DO
- Polo Shirt
- Charge weapon

- Khaki Trousers
- Suit (WIP)
- Balaclava (Potentially one type, and a skull one)
- Eye pros
- Goggle eye pros
- Tactical Cap
- Watch Cap (May not make it)
- Shemagh Scarf
- EXFIL Ballistic (Contractor)
- Python 2 vest (Being revised, its too thin)
- All .xml coding

Progress is slow guys but everyones so busy. TMC had to let me know he couldnt make the suit, cause of his education. Its also quiet on weekdays when everyone has other things, especially for me.



Quote from: Skynert on May 06, 2024, 02:46:49 PMMmm Baclava. Yummy.

Hunter Reactive helmet gives me Mandalorian vibe

Yeah bro it is based on the Galac-tec helmet, which was based off Boba Fett's helmet.

Quote from: ZomDoc on May 09, 2024, 12:59:08 AMThat Helmet is sick. Awesome work bro.

Thanks bro, though BlackMarket420 made it so I can't hog all the glory

williamb1995


even if you don't move forward quickly, I tell you great work, it makes you want

each news is a flavor

Skynert


williamb1995


AR-15s are my passion with your mods, there were so many in RH 1 that I spent hours choosing like a child in a store and then I built them all hihi =)
but the m27 IAR and M27 IAR SD were my favorites for my little colonist soldiers


Thank you for your work on AR style that I share with you in your devblog.

and also I didn't find where I could make a donation (too hidden)

Chicken Plucker

#470
Progress report: Bad Company

"Bring in the HEAT."


Description: HEAT (Hazardous Environment Activities Team) is a containment task force sent to clean up UCIA, or other Bad Company clients' mess. Originally established to deal with CBRN and making crime scenes disappear, HEAT has become a fully fledged department within Bad Company specialized in dealing with anomalous entities. The HEAT boys (and gals) are typically seen carrying a flamethrower or an SBR (Short Barreled Rifle).

TMC is going to make the SBR, I chose the "SIG MCX Rattler". I favoured it over giving HEAT sub-machine guns. I thought if they're gonna have a tool, it may as well be a multi-purpose weapon. I wanted to avoid having to give Bad Company more weapons, so rather than giving HEAT shotguns and multiple SMGs, I decided to give them something new and punchy enough to not have them need other weapon systems. The Flamethrower will be a fictional one (Namely the one in Far Cry) because a real military issue flamethrower we would have used is now reserved for XOF, which you will see below. The Flamethrower HEAT will use will have its own oxygen tank, so it's perfectly fine to let HEAT breathe in fresh air in toxic environments while they go burn some things.

Art for HEAT's in-game apparel is in progress, being done by BlackMarket420. It's another unit I wanted to add last minute for Bad Company that has caused it some delay. It will be a shell outfit layer, with the respirator and hood included, and an oxygen tank in the pack.

Bad Company helmet variants:

EXFIL LTP "Bad Co" (Note: Final piece does not include the patch in the back)

EXFIL Ballistic "Bad Co"

Art by: BlackMarket420

Another plate carrier:


Art by: Artemiish

Description: So we had the old Blackwater style tactical vest + body armor combo but I wanted a new body armor for the more intermediate contractors in there so they look more like the guys in the film "13 Hours". This armor will come with a belt, both colorable.

UCIA Agent Suits:



Art by: Artemiish

Description: Tie, pants and jacket are colorable. We ended up deciding to keep the tie and the suit together because the tie being a headgear can be unpredictable when it comes to where the game will place it in the outfit for other body types.



Progress Report: XOF




Art by: Fiendakko

Fiendakko has been soloing XOF cause he's cool



He has finished all apparel that will be used by the pawns in the mod, but we're still waiting to finish Bad Company so BlackMarket420 can create Metal Gear Sahelanthropus and SKULL Parasite Units.



Some items, I felt need revisions so I'm waiting for Fiendakko to sort that out too.








This is not the complete roster of their weapons. I think he has done a great job on everything so far.




Quiet's Outfit

Art by: TMC
Description: Quiet will appear as a special Pawntype in the mod that will either be rescued (if I can get the guys I commission to code to make me more stuff, but they're always busy) or just chased like the other pawns in the Metal Gear mods. May also include Reeves from Metal Gear: Survive as a pawntype you gain, but I don't know how people will feel about including a character from what many consider as a non-cannon Metal Gear game.

Final note: Quiet's outfit is masked and colourable.



Progress Report: HALO
Serina approached me cause he wants HALO to progress. We're missing UNSC Space Marine armor, and maybe the Air Assault (though it's set to use Mk Vb from Halo Reach). There's also room for more armors, but we've got most of the fan favourites. Anyway, he's compelled me to hire him for a discounted price to begin the weapons.





This is what's currently finished, there is a pool of mods with finished textures that need some finishing touches but I am trying to keep things focused so I don't burn out and utterly lose motivation, cause I'm already getting a lot of stuff to do with the irl job.

See you guys hopefully next week with significant progress for Bad Company, if not a release.



Quote from: Skynert on May 12, 2024, 01:22:20 PMI like that pulse M4.

Cheers bro, I do too  8)

We're thinking of a modification of the M82A1 in charge configuration but there may be no time, just wanna release Bad Co at this point cause what we have is already rich.

Quote from: williamb1995 on May 12, 2024, 01:54:50 PMAR-15s are my passion with your mods, there were so many in RH 1 that I spent hours choosing like a child in a store and then I built them all hihi =)
but the m27 IAR and M27 IAR SD were my favorites for my little colonist soldiers


Thank you for your work on AR style that I share with you in your devblog.

and also I didn't find where I could make a donation (too hidden)

Thanks bro, and I do have a Ko-Fi page on the steam mods! I won't post it here, not that desparate for donations at the moment anyway, so don't worry about it bro. Glad you like the M4 and the updates bro, I do still have US Military stuff planned and maybe they'll even come out as NATCO one day.

Hope you like this new post too, seeing all the new stuff. Goodnight mate

Chicken Plucker

Progress report: Bad Company

Combat Hazmat set




SIG MCX "Rattler"

ZomDoc

Those HEAT guys be looking pretty hot! Can't wait to see them in action.

williamb1995

sexy weapons, I will be able to do spec-ops in my colony.

not bad the flat carrier of Artemiish, full of bitterness and equipment make me happy

Chicken Plucker

#474
Progress Report - Bad Company


Description: Rocko Prince's office based in Langley, Virginia UCA.

The mod is waiting for the final pieces:

Chicken Plucker (besides all the .xml)
- Shemagh scarf
- Eye protection
- Balaclava
- Some tacticool dad shades

Taranchuk
- Flamethrower coding

TMC: x2 Headgear

- Tactical Cap
- Giggle Hat

Lolkenator3k: x2 Backpacks


- All Hazards Prime Backpack 29L

- T.H.E. Pack E.D.C.

BlackMarket420: x1 Mech

- Kiowa Assault Mech (May or may not be added to the final mod)
Description: Haven't decided on a final name for this thing yet, it's meant to be a rare spawn for Bad Company. For now I'm calling it the "Kiowa".

It was meant to be cut but we've gone all out on Bad Company.

HEAT:

Tactical Hazmat set with the gas tank backpack accessory


Description: Before you guys ask why there's an oxygen tank on the mandem and the flamethrower, the apparatus on the HEAT guys (and gals) are for breathing, not for burning.


X5 Flamethrower
Description: A flamethrower made in the UCA designed to not require the user to wear an oxygen tank attachment. There's not much flamethrowers out there outside of the M2, so we made an original one based on Far Cry designs. TMC did all the hard work while I moaned about revisions as always, he did pretty great. Your thoughts guys?

Bad Company Elite Contractors:

Description: There will be elite contractors besides SAG (Cause Special Activities guys are technically UCIA)
The pawntype is based off the contractors in Michael Bay's 13 Hours, so the entire set is colorable. It lets me have a variety of colours for the pawns and we won't have to make different versions.



Comes with:
- Plate carrier
- Battle belt
- Maxpedition Versipak sling bag

(Equipment to be named)

Arteemish did a great job here, really loving the stuff.


Bad Company's finalized lore:
Bad Company is a United Commonwealth backed Private Military Company. It operates closely with the UCIA (United Commonwealth Intelligence Agency). While the UC Military funding has gone on a decline to the point of their troops still using midworld-techlevel equipment, all funding has gone over to Bad Company with experimental weapons, drones and mechs.

With the company's existence, the UC Government is able to participate in perpetual proxy wars against terrorism, communism and all other forms of boogeymen that the administration will tell the American people, are after their freedom.

Final notes:
Been highly stressed at work since we've moved over to the boring computer phase guys. Have been spending time resting, I am aware Bad Company has been delayed as heck but at least I know when it comes out it'll be good.

After Bad Co is done, we'll wait on XOF coding and all art for pawntypes to be done, then it's up next. I ended up hiring TMC for the hats instead of doing it myself, we cut out the watch cap in favour of yet another version of a Boonie Hat.



Quote from: ZomDoc on May 21, 2024, 11:46:04 PMThose HEAT guys be looking pretty hot! Can't wait to see them in action.

Yeah they are quite hot, those suits are very restricting and it gets very sweaty inside  :'(

Quote from: williamb1995 on May 22, 2024, 07:58:25 AMsexy weapons, I will be able to do spec-ops in my colony.

not bad the flat carrier of Artemiish, full of bitterness and equipment make me happy

Told Art that you liked their work, many thanks for your donation my friend! I hope you enjoy the mod when its out

williamb1995


take the time you need, in the end we will be there anyway and happy to see your mod.

for the moment no mod has disappointed me and from the moment I have modern gear with enemies to kill, it makes me happy hihi


don't get tired, it's a marathon not a sprint, try to keep your pleasure with a good coffee

Chicken Plucker

Progress Report: Bad Company

Giggle Hat by TMC


All hazards 29L and T.H.E. Pack EDC by Lolkenator3k

Progress Report: Cordis Die



AGR and CLAW by Times New Roman

Cordis Die will have more variety in armor this time around, like source material. Will try to replicate their onskin like before. Arteemish is now in charge of all the apparel for Cordis Die.

Meanwhile Times New Roman has 3 more mechanoids/robots to do for Cordis Die.
  • EWR-115 - OEM
  • EWR-115 - Graphic (black one)
  • MQ-27 Dragonfire drone

The EWR-115 is a call back to BO3 with the Reaper robot, they're supposed to be sentient infantry robots that are "good guys" but just for the sake of a Black Ops mod, it's going to be with Cordis Die (shooting at us capitalists).

After Arteemish greenlights the proposed apparel I may give them Menendez' apparel as well since he will be leading his faction.



Quote from: williamb1995 on May 29, 2024, 01:43:08 PMtake the time you need, in the end we will be there anyway and happy to see your mod.

for the moment no mod has disappointed me and from the moment I have modern gear with enemies to kill, it makes me happy hihi


don't get tired, it's a marathon not a sprint, try to keep your pleasure with a good coffee

Cheers brother, hopefully more factions this year. Glad nothing has gone below standard (..yet)

And thanks again for the ko-fi bro  8)  8)  8)