Quote from: Saebbi on April 02, 2018, 08:40:26 PMSame errorsQuote from: Usagi.San on April 02, 2018, 05:49:51 PM
Well, that helps, Thanks.
Is there special load order with ROM Factions ?
No, load order should be like i said for all of my patches.
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Pages1
#1
Releases / Re: [B18] Combat Extended Compatibility Patches
April 03, 2018, 02:37:08 AM #2
Releases / Re: [B18] Combat Extended Compatibility Patches
April 02, 2018, 05:49:51 PM
Well, that helps, Thanks.
Is there special load order with ROM Factions ?
Is there special load order with ROM Factions ?
#3
Releases / Re: [B18] Combat Extended Compatibility Patches
April 02, 2018, 04:09:01 PM
Finded Red's:
1. Misc. Core
2. ROM Factions
ModList (Without two red ones, no errors)
1. Misc. Core
Code Select
XML error: <armorPenetration>3.0</armorPenetration> doesn't correspond to any field in type ProjectileProperties.
Verse.Log:Error(String)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.<AllDefsFromAsset>c__Iterator2:MoveNext()
Verse.ModContentPack:LoadDefs_Patch1(Object, IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
2. ROM Factions
Code Select
XML error: Duplicate XML node name equippedStatOffsets in this XML block: <ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality"><defName>ROM_Pitchfork</defName><label>pitchfork</label><description>Used by farmers to help manage hay.</description><graphicData><texPath>WeaponMelee/CallOfCthulhu_Pitchfork</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><costStuffCount>50</costStuffCount><statBases><WorkToMake>8000</WorkToMake><Mass>1.8</Mass><Weapon_Bulk>1.0</Weapon_Bulk><Bulk>3.5</Bulk></statBases><equippedStatOffsets><PlantWorkSpeed>0.15</PlantWorkSpeed></equippedStatOffsets><equippedAngleOffset>-65</equippedAngleOffset><stuffCategories><li>Metallic_Weapon</li><li>Woody</li></stuffCategories><tools><li Class="CombatExtended.ToolCE"><label>handle</label><capacities><li>Blunt</li></capacities><power>6</power><cooldownTime>2.5</cooldownTime><armorPenetration>0.1</armorPenetration></li><li Class="CombatExtended.ToolCE"><label>teeth</label><capacities><li>Stab</li></capacities><power>13</power><cooldownTime>2.5</cooldownTime><armorPenetration>0.35</armorPenetration></li></tools><weaponTags><li>CallOfCthulhu_Farmer</li><li>CallOfCthulhu_Farmer</li></weaponTags><equippedStatOffsets><MeleeCritChance>0.2</MeleeCritChance><MeleeParryChance>0.15</MeleeParryChance></equippedStatOffsets></ThingDef>
Verse.Log:Error(String)
Verse.XmlInheritance:CheckForDuplicateNodes(XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes()
Verse.XmlInheritance:Resolve()
Verse.ModContentPack:LoadDefs_Patch1(Object, IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Code Select
XML error: <armorPenetration>0.65</armorPenetration> doesn't correspond to any field in type ProjectileProperties.
Verse.Log:Error(String)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.<AllDefsFromAsset>c__Iterator2:MoveNext()
Verse.ModContentPack:LoadDefs_Patch1(Object, IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Code Select
XML error: <armorPenetration>0.5</armorPenetration> doesn't correspond to any field in type ProjectileProperties.
Verse.Log:Error(String)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.<AllDefsFromAsset>c__Iterator2:MoveNext()
Verse.ModContentPack:LoadDefs_Patch1(Object, IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Code Select
XML error: <armorPenetration>0.4</armorPenetration> doesn't correspond to any field in type ProjectileProperties.
Verse.Log:Error(String)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.<AllDefsFromAsset>c__Iterator2:MoveNext()
Verse.ModContentPack:LoadDefs_Patch1(Object, IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Code Select
Could not load UnityEngine.Texture2D at Things/Projectile/Pbullet in any active mod or in base resources.
Verse.Log:Error(String)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>m__3()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
Code Select
Could not load UnityEngine.Texture2D at Things/Projectile/Pbullet in any active mod or in base resources.
Verse.Log:Error(String)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>m__3()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
Code Select
MatFrom with null sourceTex.
Verse.Log:Error(String)
Verse.MaterialPool:MatFrom(MaterialRequest)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>m__3()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
Code Select
CE ammo injector found no recipe named MakeAmmo_Harpoon
Verse.Log:Error(String)
CombatExtended.AmmoInjector:InjectAmmos()
CombatExtended.AmmoInjector:Inject()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
Code Select
CE ammo injector found no recipe named MakeAmmo_Flare
Verse.Log:Error(String)
CombatExtended.AmmoInjector:InjectAmmos()
CombatExtended.AmmoInjector:Inject()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
Code Select
CE ammo injector found no recipe named MakeAmmo_TommyGun
Verse.Log:Error(String)
CombatExtended.AmmoInjector:InjectAmmos()
CombatExtended.AmmoInjector:Inject()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
ModList (Without two red ones, no errors)
Code Select
<?xml version="1.0" encoding="utf-8"?>
<ModsConfigData>
<buildNumber>1722</buildNumber>
<activeMods>
<li>Core</li>
<li>HugsLib</li>
<li>JecsTools-1.0.9.5</li>
<li>RuntimeGC</li>
<li>MuteCombatLog</li>
<li>IdleFix</li>
<li>RotTickFix</li>
<li>TGC_Patches</li>
<li>ICanFixIt</li>
<li>QOLTweaksPack</li>
<li>Grenade Fix Rearmed</li>
<li>Mod-Medicine-Patch</li>
<li>ResearchPal</li>
<li>ArchitectSense</li>
<li>HelpTab</li>
<li>AnimalTab</li>
<li>MedicalTab</li>
<li>RelationsTab</li>
<li>WildlifeTab</li>
<li>WorkTab</li>
<li>BirdsAndBees</li>
<li>DeathRattle</li>
<li>Psychology</li>
<li>ExpandedIncidents</li>
<li>Hand Me That Brick</li>
<li>WhileYoureUp</li>
<li>PickUpAndHaul-0.18.1.8</li>
<li>AnimalsLogic</li>
<li>Cooks Can Refuel</li>
<li>Blueprints</li>
<li>MorePlanning</li>
<li>AreaUnlocker</li>
<li>ColonyManager</li>
<li>StackMerger</li>
<li>ImprovedWorkbenches</li>
<li>TechAdvancing</li>
<li>Colony Leadership</li>
<li>TradingSpot</li>
<li>RF - More Trait Slots</li>
<li>CleaningArea</li>
<li>TraderDismissal-0.18.0.2</li>
<li>TableDiner_Configurable</li>
<li>Plasteel-Components-0.18.0.1</li>
<li>SeasonalWeather-master</li>
<li>Realistic_Darkness</li>
<li>EdBPrepareCarefully</li>
<li>Infused</li>
<li>CombatExtended</li>
<li>CombatExtendedGuns</li>
<li>GeneticRim-b18-2.405</li>
<li>CentralizedClimateControl</li>
<li>Rimfire 2.4</li>
<li>Rimsenal</li>
<li>Rimsenal_Federation</li>
<li>Rimsenal_Feral</li>
<li>Rimsenal_Hair</li>
<li>Rimsenal_Security</li>
<li>Rimsenal_Storyteller</li>
<li>Rimsenal_Vanilla</li>
<li>AlienRaces</li>
<li>HP-Lovecraft-Storyteller</li>
<li>Rim-of-Madness---Vampires-1.18.1.11</li>
<li>Rim-of-Madness---Werewolves</li>
<li>Rim-of-Madness---Arachnophobia</li>
<li>Arachnophobia-CE-Patch-master</li>
<li>Rim-of-Madness---Bones</li>
<li>Call-of-Cthulhu---Elder-Things</li>
<li>Call-of-Cthulhu---Factions</li>
<li>Call-of-Cthulhu---Cosmic Horrors</li>
<li>Cosmic-Horrors-x-Genetic-Rim-CE-Patch-master</li>
<li>Call-of-Cthulhu---Cults</li>
<li>Call-of-Cthulhu---Industrial-Age</li>
<li>Call-of-Cthulhu---Straitjackets</li>
<li>Right-Tool-for-the-Job-Rebalanced</li>
<li>More Vanilla Turrets B18</li>
<li>Extended-Turrets</li>
<li>Rimworld-Shields-master</li>
<li>Rimworld-Shields-CentralizedClimateControl</li>
<li>Rimworld-Shields-CE</li>
<li>zombieland-master</li>
<li>Hospitality</li>
<li>BetterMiniMap</li>
<li>AllowDeadMansApparel</li>
<li>AllowTool</li>
<li>Notifications Archiver</li>
<li>DamageIndicators</li>
<li>DefensivePositions</li>
<li>DarkestNight_SK</li>
<li>MapReroll</li>
<li>RF - Smooth Stone Walls</li>
<li>QualityBuilder</li>
<li>QualitySurgeon</li>
<li>ZhentarsSunLampDesignator</li>
<li>Vegetable Garden</li>
<li>VGP_Trees_Flowers</li>
<li>VGP_More Veggies</li>
<li>VGP_Resources</li>
<li>VGP_Tools</li>
<li>VGP_Garden_Drinks</li>
<li>VGP CoffeeTeaDrugs</li>
<li>VGP_Garden_Gourmet</li>
<li>ExpandedWoodworking</li>
<li>ExpandedWoodworkingVGP</li>
<li>StuffedFloors</li>
<li>TilledSoil-0.18.1755</li>
<li>T-MiscStuff</li>
<li>T-MoreFloors</li>
<li>Dubs Bad Hygiene</li>
<li>GlitterTech-0.18.1755</li>
<li>A_Dog_Said-B18.2</li>
<li>Dubs Rimkit</li>
<li>FishIndustry</li>
<li>sd_bridges-b18-1.1.1</li>
<li>sd_chickennest-b18-1.0.1</li>
<li>sd_prepareforfishing-b18-1.1.0</li>
<li>ExpandedRoofing-0.18.0.3-dev</li>
<li>Nandonalt - Set-up Camp</li>
<li>Nandonalt_CampingStuff-b18</li>
<li>Rimatomics</li>
<li>Miscellaneous_Core</li>
<li>Miscellaneous_BeeAndHoney</li>
<li>Miscellaneous_MAI</li>
<li>Miscellaneous-MAI-CE-Patch-master</li>
<li>Miscellaneous_Robots</li>
<li>Robots_PlusPlus_Misc_Robots_Xtension</li>
<li>Miscellaneous_WeaponRepair</li>
<li>Miscellaneous_Objects</li>
<li>Miscellaneous_TrainingFacility</li>
<li>ProjectRimFactory</li>
<li>Quarry-18.23</li>
<li>Rimworld_IndustrialRoller</li>
<li>PowerSwitch</li>
<li>RT_Fuse-B18-1.1.1</li>
<li>RT_PowerSwitch-B18-1.0.8</li>
<li>RT_SolarFlareShield-B18-1.2.2</li>
<li>SS Bigger Batteries A18</li>
<li>SS Bigger Fuses A18</li>
<li>MassStorage-master</li>
<li>Orbital-Trade-Transponder-0.18.0.3</li>
<li>LEDTechnology_0_14</li>
<li>Survivalists-Additions-18.09</li>
<li>MassGraves</li>
<li>Clutter Charged Weapons</li>
<li>Clutter Furniture</li>
<li>Clutter Hands</li>
<li>Clutter Structure</li>
<li>Clutter Structure_doorStuff</li>
<li>Clutter Structure_Windows</li>
<li>ED-Embrasures</li>
<li>Additional-Joy-Objects-18.03</li>
<li>Zen-Garden-18.05</li>
<li>Fences And Floors</li>
<li>Trap Defence B18</li>
<li>Holy Washer</li>
<li>MiningCo. AlertSpeaker</li>
<li>MiningCo. DrillTurret</li>
<li>MiningCo. ForceField</li>
<li>MiningCo. LaserFence</li>
<li>MiningCo. MiningHelmet</li>
<li>MiningCo. MMS</li>
<li>MiningCo. PowerFist</li>
<li>MiningCo. SpotlightTurret</li>
<li>MiningCo. Spaceship</li>
<li>Toxic Fallout Protection Suit</li>
<li>ExpandedProsthetics&OrganEngineering</li>
<li>RW_ColonistBarKF-0.18</li>
</activeMods>
</ModsConfigData>
#4
Releases / Re: [B18] Call of Cthulhu - Rim of Madness Expansion Pack (3/15/2018)
April 02, 2018, 02:38:08 PMQuote from: Canute on April 02, 2018, 02:04:05 PMI'm too lazy for that I find a way to "fix" it for now. In ColonistBarKF options need to disable all PSI options. Anyway thanks again for your help.
You should ask the author of ColonistBarKF.
#5
Releases / Re: [B18] Call of Cthulhu - Rim of Madness Expansion Pack (3/15/2018)
April 02, 2018, 01:29:18 PMQuote from: Canute on April 02, 2018, 10:10:48 AMOMG THX! Why am i so blind? Is there a way to fix it btw, cause ColonistBarKF is pretty useful mod to disable it?
I think that conflict more with ColonistBarKF then vampire.
Since vampire don't need to eat, ColonistBarKF don't recognize it.
#6
Releases / Re: [B18] Call of Cthulhu - Rim of Madness Expansion Pack (3/15/2018)
April 02, 2018, 09:57:10 AM
Vampire permanent stuck when trying to "eat" and constantly spam red's
Code Select
Exception ticking Helene: System.InvalidOperationException: Nullable object must have a value.
at System.Nullable`1<single>.get_Value () <0x00041>
at ColonistBarKF.CompPSI.UpdateColonistStats () <0x01e8b>
at ColonistBarKF.CompPSI.CheckStats () <0x00087>
at ColonistBarKF.CompPSI.CompTick () <0x00087>
at Verse.ThingWithComps.Tick () <0x00048>
at (wrapper dynamic-method) Verse.Pawn.Tick_Patch1 (object) <0x00069>
at Verse.TickList.Tick () <0x002c6>
Verse.Log:Error(String)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate_Patch0(Object)
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Pages1