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Messages - Dumatoin

#1
Mods / Re: Caveman playthrough?
August 24, 2017, 04:55:24 AM
These are exactly what i was looking for. Thanks so much Canute!
#2
Mods / Caveman playthrough?
August 23, 2017, 07:49:36 PM
I was wondering if there were mods that completely limited the entire planet you are on to being neolithic.

I know i can start out as tribal, but then still get ships landing and people coming by with guns etc.

Is there anyway to play as if the entire universe is low tech/no tech? No nuclear fallout storms or hidden ruins full of space people and mechs?

I haven't played this game in years, but would love to give it a try like this.
#3
Suggestion: Make it possible to make art statues from glass.
#4
Would it be possible to make the skill turrets i.e. the punching bags and shooting ranges, be something the colonists do in their joy time or free time?

Maybe each could have a list of the colonists you would like to use it. So only certain colonists would go at the firing range, or the punching bag, or say you want to train a doctor up.
#5
Ideas / Re: Rotating camera
May 08, 2015, 11:36:29 AM
I would love this.

Seems like it would be very easy to do too.
#6
Ah, perfect, these last two was what i was looking for! Thanks!
#7
Well, i prefer to hunt with melee because when an animal closes range (ie cobra), a hunter with a gun is going to get beat to a pulp.

I prefer to give my hunters a really good melee weapon, they get a bit injured, but not much.
#8
Is the "powered claw" not supposed to be a melee weapon? I gave my hunter two of them, and he wouldn't hunt.

I had to recruit him and then send him after animals.

Is there any way to make him use them to hunt with?

I gave him a shiv, hoping he might use the shiv and one claw, but he just used the shiv, and got killed, lol.

#9
Quote from: mathwizi2005 on April 30, 2015, 11:46:35 PM
You can repair, its that sometimes the rick-click context menu....doesn't exactly see it as a job yet. Just give it time and your pawns will repair everything eventually.

Hmm well, the aren't repairing it. That flashing red thing is annoying, and i imagine i can deconstruct and rebuild it before they repair it.
#10
Great Mod!
One thing i noticed, after i research construction, my currently placed walls show damage (i assume because their durability increased)
I figured i could repair them, but this doesn't work. Is that a bug? or do i need to reconstruct them?
#11
Please tell me there is an easier way to do this than listed in this thread?
#12
I love this mod!

Can't wait for the update!
#13
Yeah, this mod has spoiled me.
Though i really think the game should have something like this to begin with.
Random rolling is so frustrating.
#14
Awesome. Thank you!
#15
Quote from: cy-one on April 16, 2015, 09:44:01 AM
(probably because they use the same folder for savegames and config like A10)


Where is the savegames and config folder for rimworld? This probably explains why, after trying A10, and then going back to A9, my whole screen turned into white rain, lol.