5011
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#2
Releases / Re: [A15] Call of Cthulhu - Rim of Madness Expansion Pack
December 08, 2016, 12:08:41 PM
I love this, so much.
#3
Off-Topic / Re: Happy Birthday Dante!
November 20, 2016, 08:05:19 PM
I love you guys, thanks for giving me something to be joyful for, I needed it.
#5
Releases / Re: [A15] Medieval Asain Weapons (v1.15 / 12-10-2016) 5 new weapons!
October 15, 2016, 11:31:07 AM
In the title... Asain... your spelling is making my Grammar Nazi heart cry.
#6
Ideas / Re: Pregnancy as another way to boost numbers
October 09, 2016, 01:17:55 PMQuote from: Lightzy on October 05, 2016, 05:18:43 AMTell me, would you ACTUALLY wait 3 seasons, and then wait MORE THAN TEN YEARS, for one colonist? I know I sure as hell wouldn't.
Please no.
I don't want to see babies be born in two weeks and mature in 2 weeks more. It's retarded.
I am fine with babies being born in 9 months and maturing in real-game-time and you have to take care of them or suffer huge morale penalties and if you remain there for like 13 years you get a useful (possibly very useful, because he's grown up doing all that survival work and practicing with guns etc) little asshole
#7
Outdated / Re: [A14d] Wave Survival Mode (v. 1.0 - July 27)
October 09, 2016, 12:52:05 PM
God I hope so, it was so fun playing with this mod!
#8
Releases / Re: [A15] Remote Explosives (1.9.3) New: Makeshift explosives, wired detonator
October 05, 2016, 09:09:42 PM
Okay, I'm having serious trouble making a big amount of sparkweed, any tips? Since when you walk on it it sets itself on fire
#9
Outdated / Re: [A14] Plus Packs - Trading Plus, Disease Plus, and More
August 23, 2016, 02:21:21 PM
removes negative moodlets for death I guess
#10
Outdated / Re: [A15U] Unstable (0.15.1272) Craftable Neutroamine
August 22, 2016, 09:03:11 PM
Well that isn't very cool. Infact that is quite rude IMO. Also what drugs does A15 by chance? Can my dreams of a meth lab in the hills be real?
#11
Outdated / Re: [A14] Pastafarianism v2 (03/08/2016)
August 05, 2016, 02:24:24 PM
Brilliant, nothing will ever go wrong with Cthulhu as pres
#12
General Discussion / Re: How to get steel when their is non?
August 05, 2016, 04:49:03 AM
extract iron from colonist viens and smelt it in an electric smelter and get some steel, colonist or prisoner dies. yay!
#13
General Discussion / Re: Butchering humans[Might be a bug. I think]
August 05, 2016, 04:38:10 AM
meatballs.... are they authentic balls?
#14
General Discussion / Re: Butchering humans[Might be a bug. I think]
August 04, 2016, 01:03:51 PM
Psycopath + Cannibal + Bloodlust = No debuff from raids, cannibalism, or butchering hoomans.
#15
Ideas / Re: An ability for crops to shock player characters with static and cause quakes...
August 02, 2016, 09:37:50 PM
In-mountain meth labs yay!