Also stutters when a pawn hauling things to the buildings.
I also noticed this yellow error message is spammed every few second on the log.
Any ideas?
I also noticed this yellow error message is spammed every few second on the log.
Any ideas?
Code Select
TryFindBestBillIngredients.Postfix __result: False
Verse.Log:Warning(String)
WeaponStorage.Patch_WorkGiver_DoBill_TryFindBestBillIngredients:Postfix(Boolean&, Bill, Pawn, Thing, List`1)
RimWorld.WorkGiver_DoBill:TryFindBestBillIngredients_Patch2(Bill, Pawn, Thing, List`1)
RimWorld.WorkGiver_DoBill:StartOrResumeBillJob_Patch0(Object, Pawn, IBillGiver)
RimWorld.WorkGiver_DoBill:JobOnThing_Patch1(Object, Pawn, Thing, Boolean)
RimWorld.WorkGiver_Scanner:HasJobOnThing(Pawn, Thing, Boolean)
PrisonLabor.HarmonyPatches.<>c__DisplayClass1_0:<CreatePredicate>b__0(Thing)
Verse.<ClosestThingReachable>c__AnonStorey0:<>m__0(Thing)
Verse.GenClosest:ClosestThing_Global(IntVec3, IEnumerable, Single, Predicate`1, Func`2)
Verse.GenClosest:ClosestThingReachable(IntVec3, Map, ThingRequest, PathEndMode, TraverseParms, Single, Predicate`1, IEnumerable`1, Int32, Int32, Boolean, RegionType, Boolean)
RimWorld.JobGiver_Work:TryIssueJobPackage_Patch1(Object, Pawn, JobIssueParams)
Verse.AI.ThinkNode_PrioritySorter:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Tagger:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Subtree:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.Pawn_JobTracker:DetermineNextJob_Patch5(Object, ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob_Patch1(Object, JobCondition, Boolean)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick_Patch1(Object)
TickMultiThread.SpecialInjector_TickMultiThreadDetour2:_Tick(TickList)
TickMultiThread.SpecialInjector_TickMultiThreadDetour3:_DoSingleTick(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Code Select
<?xml version="1.0" encoding="utf-8"?>
<ModsConfigData>
<buildNumber>1722</buildNumber>
<activeMods>
<li>Core</li>
<li>MOD-E-A18</li>
<li>HugsLib</li>
<li>JecsTools-1.0.9.7</li>
<li>AdvancedAnimalFramework</li>
<li>ModSwitch</li>
<li>AllowDeadMansApparel</li>
<li>Locks</li>
<li>AnimalArmor</li>
<li>AnimalsLogic</li>
<li>AnimalTab</li>
<li>AntiAutoUnload</li>
<li>ArchitectSense</li>
<li>AreaUnlocker</li>
<li>AssignPrisonerBed</li>
<li>AvoidFriendlyFire</li>
<li>A_Dog_Said-B18.2</li>
<li>BetterPawnControl</li>
<li>Better_Sandbags-1.1</li>
<li>Blueprints</li>
<li>Bulk Stone Cutting</li>
<li>CentralizedClimateControl</li>
<li>CaravanOptions</li>
<li>CleaningArea</li>
<li>Clutter Furniture</li>
<li>Clutter Structure</li>
<li>Clutter Structure_Windows</li>
<li>ColonistBar_KF</li>
<li>ColonyManager</li>
<li>ColorCodedMoodBar-1.1-Alpha-0.18.1722</li>
<li>Cooks Can Refuel</li>
<li>CustomDeathRandomness</li>
<li>Deep Ore Identifier</li>
<li>DefensivePositions</li>
<li>ExpandedProsthetics&OrganEngineering</li>
<li>ExemptedStockpiles B18v2</li>
<li>FashionRIMsta -A18</li>
<li>Dubs Skylight</li>
<li>Doors-Expanded</li>
<li>DESurgeries</li>
<li>Five Second Rule - Release</li>
<li>FluffyBreakdowns</li>
<li>FreshStockpileFilter-B18</li>
<li>GiddyUpCore-18.7.6</li>
<li>battlemounts-18.7.2</li>
<li>GiddyUpCaravan-18.3.2</li>
<li>GiddyUpRideAndRoll-18.1.7</li>
<li>Grenade Fix Rearmed</li>
<li>FoodAlert-0.18.0.1</li>
<li>ForbiddableDebris</li>
<li>Hand Me That Brick</li>
<li>Hospitality</li>
<li>How-Much-Longer-My-Muse-0.18.0.1</li>
<li>Hunting Alert</li>
<li>ICanFixIt</li>
<li>ImprovedWorkbenches</li>
<li>JecsHuntingWithTraps</li>
<li>JTExport</li>
<li>JTZoneButtons</li>
<li>Locks.DoorsExpanded</li>
<li>Logistics</li>
<li>ManhunterPacksRebalanced</li>
<li>Meals On Wheels - Release</li>
<li>MedicalTab</li>
<li>Medieval Times (v. 1.94.B18)</li>
<li>Mending</li>
<li>MinifyEverything-a18</li>
<li>MiningCo. AlertSpeaker</li>
<li>MiningCo. DrillTurret</li>
<li>MiningCo. SpotlightTurret</li>
<li>Moody</li>
<li>MorePlanning</li>
<li>Nandonalt - Set-up Camp</li>
<li>New Zone Tools</li>
<li>P-Music</li>
<li>Pandora Dark</li>
<li>ParasiteTendsMatter</li>
<li>Patient Sanity</li>
<li>PickUpAndHaul-0.18.1.8</li>
<li>PlantCuttingIsForGrowers</li>
<li>PrepareLanding</li>
<li>PrisonLabor</li>
<li>Psychology</li>
<li>QualityBuilder</li>
<li>QualityCooldown</li>
<li>QualitySurgeon</li>
<li>RelationsTab</li>
<li>ResearchableStatUpgrades-master</li>
<li>ResearchTree</li>
<li>RF - Basic Bridges</li>
<li>RF - Configurable Maps</li>
<li>RF - Faction Control</li>
<li>RF - Fertile Fields</li>
<li>RF - Fishing</li>
<li>RF - Pawns are Capable!</li>
<li>RF - Smooth Stone Walls</li>
<li>Rim-of-Madness---Bones</li>
<li>RimFridge</li>
<li>RimQuest</li>
<li>RimSearch</li>
<li>RimWorld-Achtung-Mod-master</li>
<li>Rimworld_IndustrialRoller</li>
<li>Room Food - Release</li>
<li>RT_Fuse-B18-1.1.1</li>
<li>RT_PowerSwitch-B18-1.0.8</li>
<li>RT_SolarFlareShield-B18-1.2.2</li>
<li>RunAndGun-0.18.3.4</li>
<li>RunandHide</li>
<li>RWAutoSell</li>
<li>rwtemperature</li>
<li>RW_RefugeeStats</li>
<li>SF [B18] Rain Removes All Filth</li>
<li>SaveStorageSettings</li>
<li>Share The Load - Release</li>
<li>ShootingSkillEnhanced</li>
<li>ShowHair</li>
<li>Signs_and_Memorials</li>
<li>SkillOverhead</li>
<li>Spoons Hair Mod -A18</li>
<li>StackMerger</li>
<li>StackXXL</li>
<li>static_quality_plus_B18</li>
<li>StuffedFloors</li>
<li>StuffFilter</li>
<li>SunTzu-RaiderTactics-0.18.0.1</li>
<li>T-ExpandedCloth</li>
<li>T-ExpandedCrops</li>
<li>T-MiscStuff</li>
<li>T-MoreBedsCloth</li>
<li>T-MoreFloors</li>
<li>T-RawCropThoughts</li>
<li>TD Enhancement Pack - Release</li>
<li>TraderDismissal-0.18.0.2</li>
<li>TradingSpot</li>
<li>VisiblePants</li>
<li>WildlifeTab</li>
<li>W_ClearWay</li>
<li>ZhentarsSunLampDesignator</li>
<li>[B18] JernfalkStandaloneHorses</li>
<li>[B18]ConduitDeconstruct</li>
<li>WildAnimalSex 2.2</li>
<li>WorkTab</li>
<li>EdBPrepareCarefully</li>
<li>ChangeDresser</li>
<li>ED-EnhancedOptions</li>
<li>Slave Outfits</li>
<li>RealFoW</li>
<li>More Furniture</li>
<li>Storyteller hair B18</li>
<li>SmartMedicine - Release</li>
<li>WhileYoureUp</li>
<li>FinishTheDamnThing B18v1</li>
<li>VE-CO Better Body Damage Distribution EPOE</li>
<li>VE-CO Blood and Pain 200%</li>
<li>VE-CO Tougher Body</li>
<li>RuntimeGC</li>
<li>RotTickFix</li>
<li>Miscellaneous_Core</li>
<li>Miscellaneous_Incidents</li>
<li>Miscellaneous_BeeAndHoney</li>
<li>Miscellaneous_MAI</li>
<li>Miscellaneous_Robots</li>
<li>WorkFlex</li>
<li>FollowMe</li>
<li>ProjectRimFactory-master</li>
<li>MiningCo. Spaceship</li>
<li>Shuttlecraft</li>
<li>SSNoRogueRobots-master</li>
<li>TickMultiThread</li>
<li>Slower Infestation</li>
<li>Orbital-Trade-Transponder-0.18.0.3</li>
<li>Faction Discovery</li>
<li>ExtendedInspectData-1.1.18.5</li>
<li>artfulRobot</li>
<li>DissectionMod-1.1.2</li>
<li>Exotic Joy</li>
<li>EPOERebalanced-1.4.2</li>
<li>Dubs Bad Hygiene</li>
<li>Carbon</li>
<li>ButchersCanCountMeat-18.1.0</li>
<li>SnapOut-B18</li>
<li>RoomSense</li>
<li>RimRoads-1.18.0.0</li>
<li>TechnologyBlueprints</li>
<li>OHU-Dropships-1.57</li>
<li>GlitterWorldPrime [B18]</li>
<li>Fences And Floors</li>
<li>RF - Rainbeau Flambe - Storyteller</li>
<li>RF - Editable Pawn Titles</li>
<li>Lush Meadow</li>
<li>B[18] MoreParka</li>
<li>Days_Matter</li>
<li>WeaponStorage</li>
<li>LT-DoorMat</li>
<li>Miscellaneous_TrainingFacility</li>
</activeMods>
</ModsConfigData>