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Messages - Maviaux

#1
Releases / Re: [B19] A RimWorld of Magic
September 27, 2018, 04:02:36 PM
Quote from: MegaDeth on September 27, 2018, 03:54:31 PM
Still have no idea how a pawn can become a fighter or a mage.

I have no idea if ANY pawn can become a fighter or a mage, or just specific ones etc.

Pretty basic things that should be cleared up in the first line of the mods description.

Right under the Release Notes section, can't miss it if you read the first post.

"Mages can be hard to come by, requiring some luck and considerable expense to acquire.  Pawns with the basic traits (physical adept, magically gifted) can be promoted to an advanced trait by using an arcane script.  Pawns possessing advanced traits are much less common.  Arcane books and mana potions are appropriately expensive, but if you opt for torn scripts it can be less costly."

Cheers
#2
As someone who picks a Rimsenal company on a per-colony basis, I love the idea of having company specific tables. It's not hard managing space for tables unless you're playing on the smallest map size and building right against the border anyway.

Planning, planning, planning~

Thank you, rook1!
#3
It takes like, three minutes at most to sign up to the Nexus and if you have it on Steam it's  one button.

Goodness.

That said, fantastic mod. Thank you for the continued support and updates.
#4
Quote from: Reviire on August 31, 2016, 04:48:01 AM
Quote from: grepet on August 25, 2016, 06:19:03 AM
I too am waiting for Federation and Feral to be updated to Combat Realism.. Wish you the best as you work on this!
I've sorta been putting it off because I got pissed off with something not working. I'll finish it at some point, just dunno when.

Honestly, the fact you even tried is astonishing. So instead of pushing you to work on it more I'll just say thank you for taking the time to even look into it. With NoImageAvaliable gone I imagine working on CR at all is a pain in the ass, let alone making it work with something as complex as Rimsenal.

So again; thank you, Reviire.
#5
Releases / Re: [A14] Orassans
August 31, 2016, 12:46:24 AM
Personally, I voted for the more catlike appearance simply because it would be something different.

Don't get me wrong, as they are currently they offer a lot in terms of difference from the base humans in Rimworld, but in the end they're still humans with adorable little ears and a tail. I've been an advent believer that Rimworld has needed more alien species to represent some intergalactic diversity and another tactical level of choices to make when recruiting people. The current Orassans provide that as is and I just think further differentiating them from humans is a step in the right direction.

Also, fantastic mod, thank you so much for your work on it.
#6
Quote from: Britnoth on August 05, 2016, 05:39:45 PM
Seems this degenerated into

QuoteNo, in real life, we have these sorts of things:

I don't care. This is a game.

If you want realism, go play some first person shooter from some AAA publisher.

Or this mod (when fixed).

Stop trying to impose you view that all games need to be so damn super realistic on the rest of us. It is getting really old.

Seems like you might be posting in the wrong thread, given your qualms. Everyone else here thoroughly enjoys the mod soooooo...