[Mod Links] The unofficial Alpha 8 mods list

Started by Igabod, December 11, 2014, 05:04:18 AM

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Igabod

This is just a condensed list of mods currently available for Alpha 8. If you don't see your mod on this list and want it listed then please comment on here with a link to the thread and a brief description of the mod. There are more mods listed on the second post of this thread. We finally broke the 20,000 character limit for the first post.

The wiki for this game also now has a mod list that is maintained by each of the modders themselves so it is likely to have the most up-to-date information on the mods that are on it. It can be found at http://rimworldwiki.com/wiki/Mods

Click the name of the mod to open a link to the thread for that mod.

Name: A2B conveyor belts & co.
Description: Adds in conveyor belts which move stuff from point A to point B as well as a few useful accessories to the belts.

Name: Advanced Lamps
Description: Adds some more advanced lamps to the game. Lower energy use and higher beauty rating. Also outdoor lamps for lighting large areas.

Name: Alien Weapons
Description: Adds alien weapons to the game which are organized by tiers, 'Tier 1' is standard guns and 'Tier 3' is decent guns.

Name: Alpha Muffalo
Description: Adds large alpha muffalos to roam around.

Name: AlphaTweaks
Description: Auto-strip corpses and auto-unforbid items in your home zone and scrap apparel for cloth.

Name: Animal Hide Working
Description: Adds the ability to make rugs out of animals as well as being able to taxidermy them and install them as art sculptures in your base.

Name: Antiqua
Description: Adds an option for historical statues in the sculpting bench.

Name: Apothecarius Eight
Description: Adds a production chain for Medicine made from 3 different medical flowers which can only be grown in Hydroponics.

Name: Apparello
Description: Adds extra armor and clothing to the game along with crafting stations to make them.

Name: Auto-hunt Beacon
Description: Adds a beacon which designates all animals in range for hunting. Can activate itself on low meat threshold.

Name: Automated Healing
Description: Tweaks the game so that pawns can heal themselves. Especially useful when you only have 1 colonist left.

Name: Basic Parka Rebalance
Description: Rebalances the Parka by drastically reducing the pawns maximum comfortable temperature when worn. Wearing a parka year round is no longer a good idea in most biomes.

Name: Battle Stations
Description: Adds a RTS style squad system into the game. Ctrl + a number assigns a squad. Pressing that number selects the squad.

Name: Beerlicious
Description: Keep your colonists less unhappy at morbid events. Saw a colonist die? Beer! Saw a rotting corpses? Beer! Feeling sick? Beer!

Name: Better Beacons
Description: It makes the Trade Beacons add Trading Stockpiles automatically - no more setting Stockpiles YAY!!!!

Name: Biodiversity
Description: Adds a variety of new animals to each map type. More diversity!

Name: Bluestone - Rimgate 2014
Description: A modders resource to include logic into the game.

Name: Boommuffalo in Windy Valley(Scenario)
Description: A custom scenario for use with EdB's Scenarios mod.

Name: Brain Surgery
Description: Adds brain surgery to the game.

Name: Brunayla's Security Co
Description: A collection of small mods, including Embrasures, Man-able Turrets, and weapon crafting, plus more.

Name: Canned Food
Description: Adds canned food which won't spoil for a long time.

Name: Caveworld Flora
Description: Tired of those void caves? Ever wanted to crash on a caveworld? Then this mod is for you!

Name: Ceiling Lights
Description: Adds ceiling lights and ceiling lights only.

Name: Central Heating
Description: Adds vents to allow temperature to be shared between rooms. Also adds an industrial heater for heating large rooms.

Name: Clutter
Description: Adds clutter aka furniture to the game.

Name: Climate Control Unit
Description: Adds a Heating and Cooling control unit. Temperature control in one device.

Name: Cohhilition Invasion
Description: Adds a handful of apparel to the game. Made for a Twitch streamer called CohhCarnage.

Name: Colonial Marines
Description: Adds Colonial Marine equipment from the Alien movies.

Name: Combat Realism
Description: Overhauls the combat system to deliver a more realistic experience.

Name: Commando Dog
Description: Adds a new storyteller to the game who has absolutely no idea what he is doing. High pop. and frequent events.

Name: Concrete Obsession
Description: Adds concrete as a construction material.

Name: Cookfire - Campfire Cooking
Description: Adds the ability to cook meals on the campfire.

Name: Crash Landing
Description: Adds a new event, that drops spaceship parts on your colony from the sky. Triggers at the start of the game, so your arrival will be similar movie crash landings.

Name: Crypto Casket Auto Doctor
Description: Adds an electrical powered healing pod which your colonists can climb into and be healed of all wounds.

Name: Cryptohax Cryo Charges
Description: Adds the Cryptohax Cryo Charges which allow you to hack the Crypto Caskets.

Name: Cybernetic Storm
Description: Adds new cybernetic implants to the game.

Name: Darkness
Description: Changes the light levels during the nights. It makes nights much darker.

Name: Deep Strike - For the Emprah
Description: Adds space marines, distress beacon, and various other WH40k themed goodies.

Name: Defend That Colony
Description: Adds a new wall type that you can shoot through, it is 90% covered and adds a window for snipers to take good aim.

Name: Distilled Xerigium
Description: Adds a recipe to the cooking stove to make medkits.

Name: Door Control
Description: Adds controls to doors to toggle them open or closed.

Name: EdB Interface UI Mod
Description: This is a custom user interface mod that makes a few adjustments to the default game interface.

Name: EdB Mod Order
Description: Choose the order in which your mods load.  Replaces the Mods menu with a new version that lets you move your mods up or down in the list to specify the order in which they should load.

Name: EdB Prepare Carefully
Description: Customize your starting colonists and gear to prepare carefully for your crash landing.

Name: EdB Scenarios
Description: Try something a little different with the new EdB Scenarios mod.  Each scenario gives you a slight variation to the standard RimWorld start to keep the game fresh with new options.

Name: EDC Thin Table
Description: EDC is proud to present you with TABLES! Yes thin, usable tables!

Name: EDC Trader
Description: Adds trade convoys which carry a wide variety of goods.

Name: EMP Pistol
Description: Adds an EMP pistol which disables electronics temporarily. Especially useful against Mechanoids.

Name: Enhanced Defence: Phoenix Edition
Description: Adds many features in a modular form. Personal Shields, wireless power, laser drill, omnigel and many more.

Name: Epyk Mod Pack
Description: A collection of mods put together by Epyk to add interesting new mechanics to the standard vanilla game.

Name: Extended Surgery and Bionics
Description: Adds the ability to craft prosthetics and bionic parts yourself and adds a few extra ones that aren't in the vanilla game.

Name: Extended Woodworking
Description: Extends trees so that they drop different types of wood based on the tree they are.

Name: Extra Research Tables
Description: Adds 2 new research tables of different sizes and textures. Functions the same as vanilla research tables.

Name: Faction - Norbals "Vikings"
Description: Adds a new faction, the Norbals, into the game.

Name: Faction - Rimtroopers
Description: Adds a faction of Stormtroopers to the game.

Name: Fast Floors
Description: Simple tweak to the vanilla floors which adds a speed boost to most flooring types. No new floors added.

Name: Flawless Meals
Description: Adds a new meal which can be cooked on the regular Cook Stove called a Flawless meal. Positive mood change and high nutrition.

Name: Floor Lights
Description: Adds lights that are integrated into the ground.

Name: Floors, Get Stuffed!
Description: Changes floors so that they use the stuff system. Floors can be built and deconstructed at will. However you can only build the floors on either Smooth Stone or Concrete.

Name: GCRD Modpack
Description: A collection of mods put together by Vader.

Name: GG Button
Description: Adds a GG button to the game. Press 'G' on your keyboard to play a sound clip.

Name: Glassworks
Description: Adds glass and windows to the game.

Name: Glitter Tech
Description: Adds a selection of high tier advanced items to offset the multitude lesser items, but keeps it balanced with the progression of the game.

Name: God's Lubricant
Description: Adds water gathering abilities to the game. Water is now required to make food.

Name: Grow Resources
Description: Adds new crops which produce resources like stone, steel, kidneys, and more.

Name: Guns+
Description: Adds several vanilla-friendly guns to RimWorld's armaments.

Name: Guns as Turrets
Description: Adds new turrets which use the vanilla guns instead of the makeshift turret guns.

Name: Half-Rim
Description: Adds new enemies, factions, weapons and buildings from the original Halflife game.

Name: Hauling Priority Designator
Description: Adds a new designator in the Orders Tab. You can use this designator to make the colonist try to haul the designated things first, ignoring items not designated.

Name: HeadSpike
Description: Adds a new decoration to the game that is a humanoid head on a spike.

Name: Helpful Floors Mod
Description: Adds some new floor types that improve movement speed and one to improve growth speed of plants.

Name: Hermit's Farm
Description: Adds wheat and a production line for making bread.

Name: Hobo Stove
Description: Adds a wood powered heater/stove to the game.

Name: Horrors
Description: Adds another faction to the game, however, this faction is not human or civilized in any way.

Name: Ice Blocks
Description: Adds ice blocks to the game. Pretty much these are the opposide of campfires, and serve to cool down the location they are placed in.

Name: IceSheet
Description: Makes the IceSheet biome playable.

Name: Imperial Guard
Description: Adds new factions, weapons that transform into other weapons after a few shots, and more.

Name: Industrialisation
Description: Adds some heavy industries to the game, e.g. concrete, mine, nuclear power plant and new trader ship "deep space mining ship".

Name: It Is Time Mod
Description: Adds additional melee weapons to the game.

Name: Laboratory Coat
Description: Adds a lab coat designed for researching and medical work.

Name: Labourer Apparel
Description: Adds work overalls inspired by BSG's deck crew uniform and two hard hats.

Name: Lamps, Lanterns and Kits
Description: Adds a smaller light source with 1/4th the power requirements of a standing lamp, and a smaller radius of illumination.

Name: Less Incident Trolling
Description: Reduces the chance for some incidents to fire and/or increases the time before they can fire again.

Name: Liandri Corp. Weapons Conversion
Description: Adds an assortment of weapons from the Quake and Unreal Tournament universe, as well as various custom weapons.

Name: Lightsaber
Description: Adds a lightsaber to the game.

Name: Log Walls
Description: Adds log walls back into the game.


KEEP SCROLLING. MORE MODS IN THE NEXT POST.

Igabod

#1
Name: Making Coffee
Description: Adds coffee and a coffee production line to the game.

Name: Materiello
Description: Adds a bunch of new materials to the game.

Name: Mechanical Defense
Description: Adds numerous machines to help your colony survive in the cold, hard wastelands of the RimWorld.

Name: Mechanoid Crawler
Description: Adds a new mechanoid type which can raid the colony in large numbers.

Name: Meteorites
Description: Adds meteorites containing minerals and metals which occasionally fall on your base.

Name: Mining&Co. Alert Speaker
Description: Adds an alert speaker to warn your colonists when the colony is threatened. Also give them an adrenaline boost to defend their lives!

Name: Mining&Co. Force Field
Description: Adds force fields which protect a small area from most threats.

Name: Mining&Co. Laser Weapons
Description: Adds advanced laser weapons to the game to quickly tear down any threat to the safety of your colony.

Name: Mining&Co. Mining Helmet
Description: Adds a mining helmet with a light which actually lights the area!

Name: Mining&Co. Mobile Mineral Sonar Mk.III
Description: Adds in a sonar which helps detect hidden mineable ores.

Name: Miscellaneous
Description: A collection of various mods, including a Tactical Computer and new events and Keybindings for colonist groups.

Name: MOAR Turrets
Description: Adds a lot of new turrets to the game, which are based on all weapons in the game.

Name: Modular Hydroponics
Description: More hydroponics basins!  More specifically, one single type, that is modular and provides it's own source of light as well.

Name: Modular Solar Panels
Description: This adds 1x1 solar panels that are placed similar to walls.

Name: Modular Tables
Description: Adds tables that are 1 tile in size and link together like a wall. Also adds stools which can be linked together as well.

Name: More Deco
Description: Adds several new lights including wall lights and ceiling lights. As well as growable grass and and various other additions.

Name: More Furniture
Description: Adds sofas and various tables to the game.

Name: More Hair & Optional Animu Hair
Description: More hairs for pawns.

Name: More Power Options
Description: Adds extra power possibilities that will help you in the early game, as well as simplify your later game experience.

Name: More Storage
Description: Adds several storage options for your supplies so that you don't have things just laying on the ground everywhere.

Name: More Sun Lamps
Description: Adds a variety of new sun lamps to the game.

Name: More Vanilla Turrets
Description: Adds more turret variations with the attempt to keep their vanilla art style along with some careful balancing.

Name: Natural Surgery
Description: Expands surgery using natural body parts.

Name: New Weather
Description: Adds new weather events to the game.

Name: Nuclear Power Plant
Description: Adds a nuclear power plant to the game.

Name: Nu Metals
Description: Adds a new step in metal production. Mine ore first and then smelt it into usable materials.

Name: OmniCorp
Description: A collection of mods all done by Skullywag.

Name: Panic and Insomnia Mod Pack
Description: Adds a variety of mods which make the colony more self-sufficient and adds more challenge and reward for overcoming challenges.

Name: Pawn Status Icons
Description: Shows small health-tracking icons near all of your colonists and prisoners. Allows you to control your colonists more precisely.

Name: PowerPlus
Description: Provides users with simple tools that will both give them power and will store their energy for them.

Name: PowerSwitch
Description: Adds a power switch to the game which can shut power off to entire sections of your base at a time.

Name: Prison Improvements
Description: Adds cell doors, prison marker, yards, and warden ai changes. Plus more.

Name: Prison-O-Mat
Description: Adds the prison-o-mat: a hardened version of the NPD, for feeding prisoners.

Name: Project Armory
Description: Adds weapons from every era of real life as well as some fantasy weapons from games and movies.

Name: Pump Range
Description: Shows the range that will get fertilized when selecting or placing Fertilizer Pumps.

Name: Quality Labels
Description: Adds labels to show the quality of crafted weapons at a glance.

Name: Quality of Life
Description: A modpack put together by SilverDragon to make life easier.

Name: Rainbow Road
Description: Adds colored floor lights which light up on pressure. They come in different colors as well as random colors.

Name: Resource Compression
Description: Store extra resources by packing them into crates which can then be stacked and later unpacked when you need the resources.

Name: Right Tool For The Job
Description: Adds 3 types of tools to the game to boost colonist work speed. Pickaxes - Mining, Axes - Tree Chopping, and Hammers - Construction.

Name: Rim-Cartels
Description: Adds in the ability to build up a drugs based empire to your new colony.

Name: RimEffect
Description: Adds Mass Effect 3 based weapons into the game.

Name: Rimfire
Description: Adds a collection of weapons to the game. Compatible with other weapon collections.

Name: Rimworld: What The Deuce
Description: Adds bathroom needs and facilities to the game along with various other related features.

Name: Roof Support
Description: Adds a decorative support column for holding up the roof in large underground open areas or kill boxes.

Name: Roof Support Guides
Description: A set of 3 mods that help you see the range that roofs are supported.

Name: RTG's (Power Source)
Description: Adds a new power generator to the game, the RTG (Radioisotope thermoelectric generator).

Name: SimpleTorch
Description: Adds a small torch that lights an area for 5 minutes and then goes out. Takes 1 log to build.

Name: Skullywags Weapons, Tools and Trinkets
Description: A collection of weapons tools and other such stuff split up into individual mods for each item so you can pick and choose which ones you want.

Name: Sleepy Time
Description: Adds 2 new beds, a sleepy bed with horrible rest efficiency that puts people in a mini coma, and a Stim bed that has double rest efficiency and lets colonists get away with less sleep.

Name: Slights
Description: A simple mod which makes slight adjustments to the game mechanics. Tweaks to the mood modifiers and frequency of events.

Name: Small Nutrient Paste Dispensers
Description: Overwrites vanilla nutrient paste dispensers with a smaller version.

Name: Small Walls
Description: Adds new walls which can be used as cover and can be shot over. Also adds stairs to slow raiders down.

Name: Smartislav's Texture Pack
Description: A pack of re-textures for vanilla game items.

Name: Snappy Dresser
Description: Adds a small Dresser which allows you to change the colour of you pawns apparel.

Name: Space Meals
Description: Changes survival meals so they will be eaten last instead of first.

Name: Stargate - Jaffa, Kree!
Description: Adds a new faction to the game based upon the Jaffa soldiers from Stargate.

Name: Stonecutting Tweak
Description: Adds separate bills for the different stone types to the stonecutting table to allow use of the "Do until you have X" crafting option.

Name: Suicide Bomb
Description: Adds suicide bombs to the game. Practice before using.

Name: T's Mods
Description: Collection of mods which add more crop types and floors and beds as well as a few other interesting features.

Name: Target Practise
Description: Adds a new structure that can be built to allow your colonists to train their shooting accuracy. The target is indestructible.

Name: Teleportation
Description: Adds a resource teleportation platform which helps you transport resources from far away into your base.

Name: Temperature Control
Description: Adds several options for controlling the temperature of your colony.

Name: The Holy Hand Grenade of Antioch
Description: Adds a single use very powerful hand grenade to the game.

Name: The Inspection - Floor Spikes
Description: Adds floor spikes which hurt everybody walking over them as long as the spike traps have power.

Name: The Metal Age
Description: Complete overhaul of the core game. Replaces the Core mod with modifications and additions. Also has an extensive new tech tree.

Name: The Romance Mod
Description: Adds romance and relationships to the game.

Name: The Scratch Pack (Mod pack)
Description: A mod pack containing the most up-to-date versions of mods by ItchyFlea.

Name: Thingamajigs
Description: Adds assortment of tools at your disposal. While you could hack your enemies to pieces with your spatula, it is not advised! It's far more useful for flipping those muffalo flanks on the frying pan.

Name: This is my flammenwerfer - It werfs Flammen.
Description: Adds a flamethrower.

Name: Tofu
Description: Adds tofu to the game which counts as meat when making meals. It is grown via the soybean plant.

Name: Traits
Description: Adds a variety of new traits to the game.

Name: Trade Everything
Description: Adds a simple modification that allows everything vanilla to be traded.

Name: Turret Collection
Description: Adds a collection of new turrets to help defend your base.

Name: Upgraded Hydroponics
Description: Adds new research topic and more advanced hydroponics basins.

Name: Use Herbal Medicine
Description: Tweaks medicine so herbal is used first. Saving better stuff for surgery.

Name: UV Ground Sun Lights
Description: Adds UV light floor lamps that can light up your crops with less cost in materials, power consumption,
and coverage than your average sun lamp.

Name: Vas's Conduit Explosion Nullifier
Description: Reduces the chances for the conduit explosion event to fire.

Name: Vas's Metal Changes & Balancing
Description: Replaces Steel with Iron and makes it so you can smelt iron into steel and steel into plasteel.

Name: Vegetarian Mod
Description: Adds soybeans which can be grown and processed into tofu which can be used as a meat substitute in cooking.

Name: VeinMiner
Description: Click on one visible ore cell and designate the whole vein for mining.

Name: Void Hopper
Description: Adds a hopper that automatically sends items placed inside to the void.

Name: Wallfix
Description: Simply changes so walls don't connect with stone.

Name: Wildhunt
Description: Makes some hats in Apparello craftable if you also have Biodiversity activated.

Name: Winter Apparel Fixes
Description: Nerfs the parkas made out of hides a bit so they aren't as OP.

Name: Winter Wonderland
Description: A small mod made to make Rimworld a Christmas wonderland. Adds christmas trees and snowmen and other holiday things.

Name: Wizardry Mod
Description: Adds magic and wands to the game.

Name: Wolflover
Description: Adds options to turn your colonists into werewolves.

Name: Xtra Plants
Description: Adds new trees and flowers and other plant related things to the game. More variety is a good thing, right?

Igabod

Bumping this just to let everybody know that I've been updating this list every day. We currently have about 36 mods listed for Alpha 8. This list is sure to keep growing too.

joshwoo69

Igabod i am letting this official as i do not have time to maintain this due to RL.

Igabod

It's still unofficial as far as Ludeon and Tynan are concerned, hence the name.

dzekins


DorgoDorato

It may be too much to ask, but could you also add the date each mod last was updated as well?

Igabod

Quote from: dzekins on December 15, 2014, 09:06:56 AM
Thank you for the list :)

No problem. It's helping me quite a bit with finding the mods with ideas I need to borrow from for my own mods.

Quote from: DorgoDorato on December 15, 2014, 11:51:10 PM
It may be too much to ask, but could you also add the date each mod last was updated as well?

That might be a bit difficult in these early stages of Alpha 8 because most mods will be updating pretty frequently and it is already a fairly big obligation to keep the list updated every time a new mod comes out. Maybe when the initial rush slows down I can think about adding in a date though. I'll keep that in mind.

z00p

Very useful, thanks! This should be a sticky topic!

Igabod

Tynan removed the sticky from the last version of this list because he doesn't want to give the idea that this is an official list.

Entityofsin

This should get stickied. Official or not.. this is the most updated list so far that I've seen and the only one.

Igabod

We now have 50 mods for Alpha 8! If you can't find at least one mod you like then you really are way too picky!

dzekins

One small suggestion. Once you have gone trough the list and chosen your mods, next time you come back its kinda annoying to go over the whole list again to look if there is new mods added. How about whenever there is new mod, you add them in new section?

Like 17.12.2014

List of all new mods

20.12.2014

List of all new mods?

Smth like that.

Other than that its still really helpful list :)

alildevil


Igabod

Quote from: dzekins on December 17, 2014, 08:27:28 AM
One small suggestion. Once you have gone trough the list and chosen your mods, next time you come back its kinda annoying to go over the whole list again to look if there is new mods added. How about whenever there is new mod, you add them in new section?

Like 17.12.2014

List of all new mods

20.12.2014

List of all new mods?

Smth like that.

Other than that its still really helpful list :)

I made a decision when I started the list to do it alphabetically because in the long run that ends up being far easier to navigate than a chronological order listing. It might be fine for someone who checks the list every day, but for the people who are brand new to the game and looking for the first mod it can be confusing and the dates are all meaningless since everything is new to that person. I thought of adding a *NEW tag to all of the new additions, but that would become a bit of a hassle to remove the old new tags every day or week or whatever. So I'm going to try and keep it as simple as possible considering I don't have all the functions of a full website to automatically place and remove the tags with scripts. If I were doing this on an actual website where I had access to the tools necessary I would certainly do that though.