Uranium and plasteel were quite hard for me to discover until I got to the super late game (drills) -- could have been bad luck
The annoying things are disease prevalence with simultaneously low neutroamine availability. I'd suggest either keep the disease rate and give a late-game way to make neutroamine, or reduce disease rate -- this was a standard forest, not a jungle map, and 2-3 times a year 3-4 people all got plague, malaria, etc. at once.
I also wonder about brain damage's impact on all activity, including movement. Makes someone with a missing leg/arm almost useless, constantly falling and getting hurt, etc.
The annoying things are disease prevalence with simultaneously low neutroamine availability. I'd suggest either keep the disease rate and give a late-game way to make neutroamine, or reduce disease rate -- this was a standard forest, not a jungle map, and 2-3 times a year 3-4 people all got plague, malaria, etc. at once.
I also wonder about brain damage's impact on all activity, including movement. Makes someone with a missing leg/arm almost useless, constantly falling and getting hurt, etc.