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Topics - Laos

#1
Ideas / "Seek Comfort" Job
November 25, 2014, 10:45:37 AM
One thing that can drive me a bit crazy is when pawns refuse to make themselves feel better in order to bring them away from the brink of a mental breakdown.

In a game-logic sense, if someone is unhappy, they'll often do something to adjust it and improve their overall comfort. In Rimworld jobs like the need to mine, the search for food, and so on get in the way of the free time we all enjoy watching TV, reading, or just sitting and talking.

I think we should add a "Comfort" Job at a lower priority than even Researching. This is different from satisfying needs, but instead is a priority that pawns will spend some amount of time (an hour or two per day) being comfortable. You can decide the priority to ultimately decide how to address comfort of your pawns.

This is a great way to incorporate a bonus (comfortable bonus) for pawns to address early-game environments where sharing bedrooms and other negative effects lower morale. It can also help to address some effects that appear such as cabin fever among the miners, but there's no way to right click and tell them to go outside and relax to get rid of their cabin fever.

Ultimately it's a sort of catch all to help take advantage of controlling pawns better to prevent mental breaks. You can also right click and tell a pawn to go sit or rest to force them to be comfortable for an hour or so and get that bonus to help prevent a mental breakdown, or prevent them from just running back into an overheated mine, etc.
#2
Ideas / 5th manual priority category
November 22, 2014, 07:52:39 AM
With all the extra categories it'd help to have a 5th category so we can put the absolutely low priority needs (art, crafting, cleaning ) before things we think that are more important (researching) so that our pawns research before they clean.
#3
Ideas / Utility control for air and water? (vents)
November 20, 2014, 06:26:38 PM
I noticed at some screenshots that users were beginning to use coolers, which subsequently pull heat out of one room or area and bring it to another.

With this in mind, if you have a freezer in a cave, but want to be able to move that hot air out of the cave or more evenly distribute it, in a sci-fi situation we have vent systems, often in the walls and ceilings, to move such hot air out.

With this in mind, what are the thoughts on perhaps adding "air vents" to the "conduit" feature, allowing you to stream air from a cooler to the outside, where you can put a vent fan or something along those lines.

I'd post this to the suggestions area but since this is alpha-related stuff I'm just leaving it here as food for thought. Ultimately I also imagine water may become a factor for moving, so electricity, water, and air heat/cooling would cover the basics of a conduity or movement.

Alternatively being able to lay "piping" on the ground to lead from a room to an outside / other area could be ideal, especially if "green rooms" will now require higher temperatures to more effectively grow plants. Essentially you could use the heat from that room to assist in heating other rooms, adding to the efficiency of your faciliy.

Thoughts?
#4
I wasn't sure if this was suggested already though I think I couldn't find it. Basically concrete involves digging out the ground and filling it in - so why not let it work with mud, swamp, and shallow water, which in a real world sense you would do exactly that with - dig out and fill with concrete to make into regular floors - especially with the indoor caves.

Thoughts?