One thing that can drive me a bit crazy is when pawns refuse to make themselves feel better in order to bring them away from the brink of a mental breakdown.
In a game-logic sense, if someone is unhappy, they'll often do something to adjust it and improve their overall comfort. In Rimworld jobs like the need to mine, the search for food, and so on get in the way of the free time we all enjoy watching TV, reading, or just sitting and talking.
I think we should add a "Comfort" Job at a lower priority than even Researching. This is different from satisfying needs, but instead is a priority that pawns will spend some amount of time (an hour or two per day) being comfortable. You can decide the priority to ultimately decide how to address comfort of your pawns.
This is a great way to incorporate a bonus (comfortable bonus) for pawns to address early-game environments where sharing bedrooms and other negative effects lower morale. It can also help to address some effects that appear such as cabin fever among the miners, but there's no way to right click and tell them to go outside and relax to get rid of their cabin fever.
Ultimately it's a sort of catch all to help take advantage of controlling pawns better to prevent mental breaks. You can also right click and tell a pawn to go sit or rest to force them to be comfortable for an hour or so and get that bonus to help prevent a mental breakdown, or prevent them from just running back into an overheated mine, etc.
In a game-logic sense, if someone is unhappy, they'll often do something to adjust it and improve their overall comfort. In Rimworld jobs like the need to mine, the search for food, and so on get in the way of the free time we all enjoy watching TV, reading, or just sitting and talking.
I think we should add a "Comfort" Job at a lower priority than even Researching. This is different from satisfying needs, but instead is a priority that pawns will spend some amount of time (an hour or two per day) being comfortable. You can decide the priority to ultimately decide how to address comfort of your pawns.
This is a great way to incorporate a bonus (comfortable bonus) for pawns to address early-game environments where sharing bedrooms and other negative effects lower morale. It can also help to address some effects that appear such as cabin fever among the miners, but there's no way to right click and tell them to go outside and relax to get rid of their cabin fever.
Ultimately it's a sort of catch all to help take advantage of controlling pawns better to prevent mental breaks. You can also right click and tell a pawn to go sit or rest to force them to be comfortable for an hour or so and get that bonus to help prevent a mental breakdown, or prevent them from just running back into an overheated mine, etc.