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Messages - Codexehow

#16
Nice mod. If you update to A16, can we get a version without the sacrifice stuff? Just very expensive recipes, requiring uranium, gold, silver, plasteel, steel, magnetic coil, etc. For those of us who want to make more realistic runs.

Thanks for your consideration.
#17
I would need to test to confirm this, but I'm 99% sure that if you use the cell door from the Prison Expansions mod on your stalls, the AI won't consider them separate rooms ;). If so, I would think that the same logic could be applied to a "stall door" or something.
#18
You are doing the Lord's work, sir.
#19
Outdated / Re: [A16] Enhanced Development - 2017-01-21
February 16, 2017, 10:34:27 PM
The shields are way too cheap. I'm limiting myself to one per game for balance.

They need to require gold, uranium, plasteel as well as silver. IMO.

Could we get a version like this pretty please?
#20
Thanks! This is much needed.

But I'm also getting a screen full of error messages regarding drugs, mainly.
#21
Can confirm that functions menu is bugging out. Hard to get a screenshot because it only stays on screen for like half a second, but lines everywhere.
#22
Sweet :)
#23
Nice mod. But I'm getting the pink default texture over Dwarves.

"Failed to find any texture while constructing Multi...."

Races that are working:

Insectoid
Wraith
Synth



My load order is:

Rim Factions Core
Dwarven Clans
Insectoids
Synths
Wraith Legion
EPOE Patch

I also have the Crystaloid race installed above it. They spawn in fine.

And yeah, the sprites are awesome!
#24
Outdated / Re: [A16] Psychology (2017-1-28)
January 28, 2017, 03:38:57 PM
Good info.

I'm also testing the More Mental Breaks mod and will report back.
#25
Thanks for fixing the comms thing. Took me like 2.5 hours to figure out which mod had killed mah comms. :P Others will not have to go through the same :P
#26
Outdated / Re: [A16] Psychology (2017-1-28)
January 28, 2017, 03:20:14 PM
Cool. But people aren't going to read the entire thread :P It could be put on the first post of the thread. Just saying.

Great mod, though, OP.
#27
Outdated / Re: [A16] Psychology (2017-1-28)
January 28, 2017, 03:13:10 PM
Can confirm. Sadly Puffin's mods are not compatible. Not really surprising though. I'm currently testing Rim Disorders.

Anyone know if this conflicts with the new Leadership mod? (Sorry, don't know the author offhand.)

Good to see we can turn elections off, though.

#28
Outdated / Re: [A16] Psychology (2017-1-28)
January 28, 2017, 02:51:00 PM
Exactly what's happening to me. I'm testing, though I have a ton of mods and I'm not sure how willing I am at the moment to go through all of them :P. Starting with the most likely, obv.

Prepare Carefully support would be nice. Lots of people use that mod.
#29
Outdated / Re: [A16] Psychology (2017-1-28)
January 28, 2017, 01:48:30 PM
Anyone else getting the bug where pawns start with blank traits in the Psyche tab? I'm sure it's a mod conflict, but I have no idea where to start.

#30
Outdated / Re: [A16] Set-Up Camp v0.1.0
January 04, 2017, 04:43:23 PM
Should be in base game, thanks.